Fencer Archive

Thread: Fencer Weapon Rebalance 2.0 revisions made.

ruehs
Fri Apr 23, 2004 12:19 am
#40

Just one quick comment Zion:

What if the Master Weaponsmith was a Master Smuggler?


This weapon would have to be unsliceable and undroppable. Think of it this way, you are admin on someone else's house, you get your weapon, head to your friends house and drop it there. Then you go back to the "old master fencer" and request a new one(hence being a fencer only farming...). And about the slicing thing...I don't know if you can get a weapon made that is unsliceable.


Besides that all I can say is, widen the dmg range on the master sword, so mitigation does work for it. I like the changes that you have made to your rebalance.


Macross Starchaser, Eclipse, Phoenix Reborn



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
ZionHalcyon
Fri Apr 23, 2004 12:38 am
#41

Those are good points. I say whatever it takes to make sure the weapon isn't slicable.



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ZionHalcyon
Fri Apr 23, 2004 4:31 am
#42

I think, given my research, that those swords are a bit overpowered. I like the concept, but they need better names, and a reason for doing the damage they do...



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Jorren's Spy Kill-o-meter:
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and countless speederbikes and land speeders.
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ZionHalcyon
Fri Apr 23, 2004 8:25 am
#43

Guys, I think FURY brought up a great point, in that we have no idea how the combat rebalance will affect our current weapons. That means there really isn't a point right now in having new weapons brought in until the rebalance.


So, I have a suggestion:


would you guys be willing to hold on the new ideas for weapons, and in exchange, see if we can get the Rantok and the Ryyk moved to AP 1, even if it means we have to move the certs up for them?


At least that way, the devs already have the weap and just need to change a setting, and the damage for them can be left as is. Plus, it would get more AP 1 weapons to us quicker, and if it unbalances the game, it would be a quick fix to put it back to AP 0.


I say both Ryyk and Rantok because we then would have a balance of AP for our swords - AP 0 = Sword and Curved, AP 1 = Ryyk and Rantok. Even to get one changed would be a victory.



What do you guys say?





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J O R R EN U DA RK S T A R
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Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Oogami_Itto
Fri Apr 23, 2004 8:31 am
#44

I considered force crystals and dragon pearls, but to be honest, I felt those were better left to the jedi.



Just to clear this up, the crystals that are in Lightfoils are manmade and are only a dull greyish/white.



----------------------
Eikichi (Master Fencer/TKA/Swordsman/Master Brawler)
LuapLink
Fri Apr 23, 2004 9:35 am
#45

It would be nice for the Rantok and Ryyk to become AP1, it would help to improve or performance against armoured and high level mobs, it would make the Rantok and Ryyk useful weapons, and it would get Fencersusing swords.



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
ZionHalcyon
Fri Apr 23, 2004 10:07 am
#46

that is what I am saying - it would be a nice cure all for the time being until the combat balance rolls around.



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Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
guyvii
Fri Apr 23, 2004 11:48 am
#47

Someone suggested making the master sword have a wider damage range. I thing the range should be tight. If only masters can use it. I should be more consist on the amount of damage it does. Novice may have great hits ( high end damage) and bad hits ( low end damage ) a master should be able to eye slot your armor ( or what ever weakness he sees in your armor) and hit it, excecally with this finellymade blade.


The other point I saw was about , instead of a DOT on the master sword they were talking about stat enhancements. This is a master sword. What can you give a master fencer that he is not maxed out on already ? The devs have said that the 125 cap it temperary until they do the revamp for combat. If the cap is lifted than sure +dodge and to hit would not hurt. otherwise the DOT.





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atat9619
Fri Apr 23, 2004 7:32 pm
#48

No one likes to have a Sith Sword.



^4Battlefield SF>SWG
ZionHalcyon
Sat Apr 24, 2004 7:53 am
#49






guyvii wrote:

Someone suggested making the master sword have a wider damage range. I thing the range should be tight. If only masters can use it. I should be more consist on the amount of damage it does. Novice may have great hits ( high end damage) and bad hits ( low end damage ) a master should be able to eye slot your armor ( or what ever weakness he sees in your armor) and hit it, excecally with this finellymade blade.


The other point I saw was about , instead of a DOT on the master sword they were talking about stat enhancements. This is a master sword. What can you give a master fencer that he is not maxed out on already ? The devs have said that the 125 cap it temperary until they do the revamp for combat. If the cap is lifted than sure +dodge and to hit would not hurt. otherwise the DOT.








After reviewing how mitigation works, I think a tighter range would be preferable as well.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Legende
Sun Apr 25, 2004 3:46 am
#50

Fencer is a defensive profession, not offensive... they should do less damage than others, while not much, and keep stun along with their defenses. They are the true tanks of SWG, not the damage dealers. Want high damage that's "on par" with the rest of the classes? Give up the defenses that Fencer holds over everyone else and we'll talk.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Dromare
Mon Apr 26, 2004 4:21 am
#51


I don't think that our lightfoil should need krayt pearls or whatever since it is not a lightsaber. Other then that it is very good. I forgot one thing. Not bieng able to trade our sword is stupid as hell. Make it be like all the other weapons and let it be tradeable.

Message Edited by Dromare on 04-26-2004 04:24 AM

ZionHalcyon
Mon Apr 26, 2004 8:59 am
#52






Dromare wrote:


I don't think that our lightfoil should need krayt pearls or whatever since it is not a lightsaber. Other then that it is very good. I forgot one thing. Not bieng able to trade our sword is stupid as hell. Make it be like all the other weapons and let it be tradeable.

Message Edited by Dromare on 04-26-2004 04:24 AM






In a word, no.



The point of a Master Blade is to keep it down in terms of production and unique to each fencer. Lightsabers aren't tradeable, and neither should a master fencer weapon be.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
305 Rebels |4 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
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