Fencer Archive

Thread: master fencer + master pistoleer > everything

Karikaru
Sun Dec 14, 2003 10:10 pm
#40

dont cry nerf on tka's! melees gotta stick together, i say nerf flamethrowers back to the stoneage



then after FT, lets nerf LLC! or better yet get them nerfed at the same time! then once they are good and nerfed,WE will rule the streets!




Test Center: Tarryn -Fencer|CH
Jaques- Tailor|Merchant|Master Artisan
Chilastra-Tarryn Hailfire -Gimped Carbineer-
Leader of the Tuskens Bane Security Force
Awon
Mon Dec 15, 2003 3:24 am
#41

Ok for 1 thing Cob dous not work on range weapons it may no say it went away but if you start switching weapons you gotta re cob for every diff weapon and you can not cob on range weapons. Another thing we are not unhitable a tka can stick hit me. Also attacks that attack mutiple pools ignore dodge. Any fire or bleed attacks ignore dodge. The four stackable bleeds thing is such a stupid argument sence pistol bleeds are weak as hell and 1 hs mind bleed is better than both of the fencer bleeds. Everyone just needs to stop talking about it and maybe they will leave it be.
RobbPilot
Mon Dec 15, 2003 12:04 pm
#42






Idioteque wrote:

robbpilot-


you may be right as just a master pistoleer.


however, all master fencer/master pistoleers will change to their 1-handed weapon AND put on CoB if attacked by a melee opponent. and yes, you can attack while you dodge. so these are the possible scenarios: you fight a ranged guy, you pull out your pistol,dodge most of hisshotsWHILE you are attacking. you win. another scenario: you're fighting a melee opponent. you start withyour pistol and get a few hits off to begin with, switch to your 1-handed weapon when the opponent gets close, slap on CoB, and the opponent willalmost neverhit you. you win.


therefore, the only way to counter this would be taking up both master fencer and master pistoleer, and like i've said, this makes one (unless you count the swordsman/carbineer and pikeman/rifleman)template that will always win.





Hmm, very interesting. I'm still just a novice fencer. I've tried using CoB a few times. At lower levels, it lasts for only a few seconds and gobbles a lot of mind pool. I'd given up on using it as it hurt me more than it helped. I guess at higher levels, it is quite a different story. Since I'm a master pistoleer, I guess I'll dodge a hell of a lot more than other novice swordsmen out there typically do. Funny thing is, that I never recalldodging once through all of my one-handed brawler experience. It is pretty hard to miss the animation too. So, does dodge only get turned on forfencers at novice fencer, even if they already have dodge modifiers from pistol? It sure seems like it.
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