Fencer Archive
Thread: Fencer Issues : Vote ( Poll Closed : Tally on Thursday )
This is a major issue especially when chasing kiters.
10) Weapons : AP
Just give us something.
14) New Feature : Dual Weilding
Oh baby!
Server: Shadowfire
10: AP
I wounder if you would try a migration table, that allows fencers to apply AP to non-AP weapons at certain skill levels with certain blade types.
14: Dual weilding
I honestly would love to see this, but to be real honest I think it would over power the fencer just a tad bit.
15: Attacks
Our current attacks need to be adjusted make it so we can RUN imeditately while doing a current animation instead of standing thier while our target runs 20+ meeters away. As well as damage these specials do, currently our special's are kind of lacking.
1- 1.Defenses
2 - 4. HAM Costs
3 - 10. Armour Piercing
And just to add a 4th 11. Swords.
Not wielding a sword does not really bother me, my character was meant to wield a Gaderiffi, it's his background. Unfortunately the lack of alternatives means every Fencer also carries a Gaffi Stick...I've taken to using my Damaged Sliced Rantok just to be different ![]()
If even just these were fixed Id be much happier with the fencer class.
10. Ap
3. Speed
14. Dual Weild
2) Spin2 - Blind2 (prefer it to be an area posture down)
10) Weapons - AP
3) Speed
2. Spin2-Blind2
6. Xp and Mission Terminals
9. Bleed Attacks
Top 3:
#1 - 4. HAM Costs
#2 - 11. Weapons : Swords
#3 - 14. New Feature : Dual Weilding
I put in Swords above Dual wielding only because I don't want to be weilding two bent pipes ![]()
1. Dual Wielding
2. Swords (As much as I love my pimp-stick, a pimp-sword would be cooler)
3. Damage type (The idea of an energy rapier and an acid maine-gauche makes me feel all funny down THERE)