Fencer Archive

Thread: Fencer Issues : Vote ( Poll Closed : Tally on Thursday )

The_Real_Watty
Tue Apr 06, 2004 8:25 am
#40

1. Speed

2. HAM Costs

3. Dual Weilding


well thats what think









Bokro Setorch-Chilastra-Master BH//Master Pistoleer/Combat Medic 4000
MiryiaSterling
Tue Apr 06, 2004 8:28 am
#41

7) Stutters and Delays on our Specials
This is a major issue especially when chasing kiters.

10) Weapons : AP
Just give us something.

14) New Feature : Dual Weilding
Oh baby!



--------------------
Worst Dressed at the Renn Faire
Falric
Tue Apr 06, 2004 9:04 am
#42

name: Eva
Server: Shadowfire

10: AP
I wounder if you would try a migration table, that allows fencers to apply AP to non-AP weapons at certain skill levels with certain blade types.

14: Dual weilding
I honestly would love to see this, but to be real honest I think it would over power the fencer just a tad bit.

15: Attacks
Our current attacks need to be adjusted make it so we can RUN imeditately while doing a current animation instead of standing thier while our target runs 20+ meeters away. As well as damage these specials do, currently our special's are kind of lacking.
Akavar
Tue Apr 06, 2004 9:37 am
#43

1. #10 Weapons: AP

2. #13 Weapons: Damage Type

3. # 4 HAM costs


I usually find myself soloing on dathomir and or lack in variety and punch in our weapons really hampers my ability to solo. I would like to see an Energy Sword like the NS energy lance, and or weapons with AP
Tenant
Tue Apr 06, 2004 10:05 am
#44

1- 1.Defenses


2 - 4. HAM Costs


3 - 10. Armour Piercing


And just to add a 4th 11. Swords.


Not wielding a sword does not really bother me, my character was meant to wield a Gaderiffi, it's his background. Unfortunately the lack of alternatives means every Fencer also carries a Gaffi Stick...I've taken to using my Damaged Sliced Rantok just to be different






Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
KalBlokh
Tue Apr 06, 2004 10:08 am
#45

From that list, my top 3 are...


11. Swords

10. AP

5. Tapes/Armor attachments




=========================
Officer Kalvin Blokh, Temenos Security Force
Naboo's Royal Security Forces Captain
Temenos, Naboo, Kettemoor
Master Brawler. Master Fencer.
Gambler666
Tue Apr 06, 2004 10:12 am
#46

If even just these were fixed Id be much happier with the fencer class.


10. Ap


3. Speed


14. Dual Weild


Tlk
Tue Apr 06, 2004 10:34 am
#47

2) Spin2 - Blind2 (prefer it to be an area posture down)


10) Weapons - AP


3) Speed

VemaGara
Tue Apr 06, 2004 11:19 am
#48

I'd like to focus on the acheivable:

2. Spin2-Blind2
6. Xp and Mission Terminals
9. Bleed Attacks



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
HoboFish
Tue Apr 06, 2004 11:59 am
#49

1st- AP

2nd- Swords

3rd- Damage Types




Nade Vi'nali <> Troll

TKA/CM
Gui_Gon_Jinn
Tue Apr 06, 2004 12:36 pm
#50

I would like to see more weapons, I just dont think we fit right weilding a bent piece of pipe



-Thomas Nuffan
"Nobility isn't a birth right, it is defined by one's actions"

DarthKirby001
Tue Apr 06, 2004 12:39 pm
#51

Top 3:


#1 - 4. HAM Costs


#2 - 11. Weapons : Swords


#3 - 14. New Feature : Dual Weilding


I put in Swords above Dual wielding only because I don't want to be weilding two bent pipes





Ka-Lil - Kir'zon

"All kneel before ZOD!"
Jumbo_Fett
Tue Apr 06, 2004 12:51 pm
#52

1. Dual Wielding


2. Swords (As much as I love my pimp-stick, a pimp-sword would be cooler)


3. Damage type (The idea of an energy rapier and an acid maine-gauche makes me feel all funny down THERE)





Medin Holliday


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