Fencer Archive

Thread: A Vision of Fencer Now and to Come

Temujin23
Sun Aug 01, 2004 1:22 pm
#40

Here are my thoughts, though as I am not a fencer yet they may not be worth much. (I have a wookiee rifleman/ranger on Radiant, but I wanted to try something different, so I recently created a human on Naritus who will definitelybe a fencer.) Also, if something like this has already been suggested, I apologize-- I'm new to this particular board. One more proviso: I know that different sci-fi realities shouldn't be compared, at least when it comes to implementing changes in SWG, but I'm gonna do just that anyway.

My thinking is this: The Star Wars reality has a few things in common with Dune-- curious mix of high and primitive tech, ancient and modern traditions and cultures, etc. Although personal shield generators and plasteel armor are common in Dune, the melee fighter is still highly prized. Part of a melee fighter's training is in ways to circumvent an opponent's defenses. It is not that a particular blade is armor piercing; it is the fighter's skill that makes it so.

Back to SWG. I'm thinking that when a player masters the fencer profession, all 1-hand melee weapons should be treated as having 1 higher level of AP. Thus, all of our weapons would be ap1. The exception of course is the vibroblade, which would then be considered ap2. This would make it the perfect choice for an offhand weapon in the dual-wield scenario, which would not only be thematically appropriate for a fencer-type melee fighter, but would also have the added benefit of looking cool as hell.

Just an idea. If it has no merit, keep walking-- no flames, please.


al-djinn'i

would-be fencer/ranger on naritus



Wake up! Time to die.
echo1371
Wed Aug 04, 2004 1:49 pm
#41

i like the idea of being able to hold an energy shield in your off hane, as oppossed to dual wielding. The posibilities are endless there with what you could do with the shields, boost defense, deflection of ranged energy attacks etc. The idea of new weapons is something that should appeal to everybody. The vibro blade they give you now is, well, weak. How about a vibrosword, vibro rapier, foil, force rapier, foil etc. The ability to do extra shock damage as you hit someone would be nice. I just don't see "Fencers" using stun batons, and gaffi sticks, they just don't seem to be as graceful as a foil or light sword.





master marksman/master scout/master bh/master commando/master medic/master fencer/master doctor/master tk/going smuggler now. We are OI, we are that group of misfits who may ruin your day, or may make you double over with laughter after you beat us down, either way we have a good time.
Fordep
Thu Aug 05, 2004 1:34 am
#42

The only complaint I have about fencer right now is it is not really fencing that you are doing...


The stance is all wrong (which I can forgive) should really be sword first...


the weapons seem more like something a street thug or a british cop would carry around... t


here is no parry orrisposteskill


and


a lack of a secondary weapon or shield (fencers tend to use either a buckler or a main-gauche = left handed dagger)




All I really ask out of fencer is a Foil or a Rapier... and this is not going to be another slashing sword for the most part, It should have AP1 or maybe even 2 and be used in a thrusting motion 60-80% of the time. The rapier was designed to be a piercing weapon and penetrate weak spots in armor or aim for non-armored spots.

We could even forget giving the weapon AP1 or 2 and give fencers a special attack like find weakness in which you gain AP1 or 2 for just that attack.
Brainplay
Thu Aug 05, 2004 5:04 am
#43






Fordep wrote:

The only complaint I have about fencer right now is it is not really fencing that you are doing...


The stance is all wrong (which I can forgive) should really be sword first... Sword first at an angle is a pure defensive and reactive stance. Works great with a car radio antennae...err foil but with a real single handed bladed weapon it puts you at a disadvantage. You'll still have to bring it above your head to do any real damage.


the weapons seem more like something a street thug or a british cop would carry around... t /agree no more clubs please


here is no parry orrisposteskill they gave us dodge instead but yeah I'd rather have parry.


and


a lack of a secondary weapon or shield (fencers tend to use either a buckler or a main-gauche = left handed dagger) I'd rather go with the extra weapon. Our defenses are good enough but our offense plain suxxors.




All I really ask out of fencer is a Foil or a Rapier BLAH... and this is not going to be another slashing sword for the most part, It should have AP1 or maybe even 2 and be used in a thrusting motion 60-80% of the time. The rapier was designed to be a piercing weapon and penetrate weak spots in armor or aim for non-armored spots. The rapier was actually a thrusting AND slashing weapon. Current variants are poor models of what they were really like and would be literally broken into small pieces in a fight (saber vs. foil....$50 on the saber) Also remember that during the age of the rapier armor was on the serious decline thanks to gunpowder making it obsolete. The most you'd have to worry about back then was a front side breastplate. Draw cuts and hacks were the attack of the day since they did so much more damage than thrusting.

We could even forget giving the weapon AP1 or 2 and give fencers a special attack like find weakness in which you gain AP1 or 2 for just that attack. Attacking a weak spot in armor is one of the most propogated bits of fencer fiction to date. Dont fall for it the next time someone tells you that.





Still too many references to "wire weenie" fencing aka "sport fencing". There are alot of weapons out there that are "one handed" and weigh more than 1lb.



p.s.- If you're a "sport fencer", try playing around with a Del Tin blade or better yet take up "saber" rules (yes its still legitimate in the sport fencing world). From there you'll get a better idea of late period one handed weapons.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Fordep
Thu Aug 05, 2004 2:11 pm
#44

thanks for the info


I did not mean actualy piercing armor... ie driving through the center of a breast plate, I mean weak points in armor as in the joints where you actualy may only have chain armor which is easily pierced but very stong against slashing.


As of now fencer qualifies more inthe Eastern/Middle Eastern weapon styles with a short curved sword that seems oriental and a scimitar type sword as well. And as I understand Fencing was a truely western style of fighting.


If they didn't intend any of it to be like Fencing then I would not have a problem with it as long as they called it somthing more like One Handed Melee Sytles or Light Sword Styles or something like that.
COMETChris
Mon Aug 09, 2004 3:20 am
#45






Fordep wrote:

thanks for the info


I did not mean actualy piercing armor... ie driving through the center of a breast plate, I mean weak points in armor as in the joints where you actualy may only have chain armor which is easily pierced but very stong against slashing.


As of now fencer qualifies more inthe Eastern/Middle Eastern weapon styles with a short curved sword that seems oriental and a scimitar type sword as well. And as I understand Fencing was a truely western style of fighting.


If they didn't intend any of it to be like Fencing then I would not have a problem with it as long as they called it somthing more like One Handed Melee Sytles or Light Sword Styles or something like that.







Well, he was talking about piercing the chain parts, too. Chances were that if you could see and aim the point of your weapon through one of the individual creasesof metal or holes in chain, you were grappling with the guy and trying to shove your dagger through it,typically ruining the dagger. What westerners think of as fencing is a far cry from sword fighting or duelling as it took placehistorically. You know why Olympic fencers wear padding? So they don't get hurt. Same reason people wear armor in the game.Now ifyou look at the faceprotection of a fencer, you'll see a bunch of little holes. That's so they can see when they're fencing. If you're able to jam the point of your sword through one of them from three feet away while the guy is moving around, you'll have some idea of how difficult it would be to do this in a real fight when your life is on the line. Granted this is a game and it's about fantasy, but we're drawingreal life parallels, right?


In any case, weapons adapted to the armor and armor adapted to the weapons. It is a dillema because traditionally, armor piercing in melee came solely with the application of more force and that was applied with more muscle and leverage. Hence bigger swords and pikes. Now I've seen traditional one handed weapons that were light and were quite effective at piercing the best armor of the day. The only thing is, those weapons were clubs.


I think everyone in this forum is seeing the difficulty the devs had with naming this profession. It's not just swords. It's not just western duelling with foils. People are having a tough time agreeing on what this profession really is. There are certain aspects we can agree on.


1. One handed melee weapons are usually faster than two weapons


2. We dodge a great deal which is pointless vs high end contentthat never miss.


3. We would like varied specials or improved weaponry (or both) to satisfy point 2.


Sound about right so far?


Ukko





Ukko
Part Wookiee
Part Ewok
All Lovin'
Krondore
Sun Aug 15, 2004 1:18 am
#46

I honestly like the idea of being able to give the "high end content" a try. For instance ie, NS. 100% kinetic as well as 100% Stun. With no other choice it is kind of a run for the hills thing. I don't necessarily care about more weapons (although that would be very cool, and greatly appreciated) something with a bit more then just AP1 would be great. Even if the stats are farily low. With Master Fencer where you have reached a speed cap it doesn't matter what weapon you choose. You do very little to no damage quickly lol. That is just something that I would like to see looked at a bit more closely. Since most combat Profs reach the speed cap or very close to, then that is where fencer kind of becomes useless. Not to say Useless, but annoying really. When a Swordsman can heave a massive Hammer that does blast damage at a very good speed, what is the point of a Stun Baton. I apologize if some of this doesn't fully make sence, I am quite tired and it is making sence to me My point is that the fencer is known for their speed and grace. Therefore the fencer should be basically unrivaled with speed. Plus a wee bit more damage with the weapons wouldn't hurt. There is nothing more annoying then having to pull out a tiny stone knife and trying to DOT something that has 30K HAM to death because of 100% resistances to Kinetic or Stun. Thanks for listening.


Krondore, Kettemore

Currently working on Fencer.... Again

(decided to start from scratch..... Again)
capzyL
Thu Aug 26, 2004 6:57 pm
#47


Mostly agree


And the specific thing, to get more useful attacks for dealing dmg (recon this will change for every profession since the mind hits is everything that counts for PvP and much off the team based PvE atm)


The fencer defences is great and if we where to fight without armour fencer would be the way to(and fencer must be after medic the most dabbled professions by high end players)


The vision i have off this game and the fencer profession is team based rather then mind based, and for fencer beeing the defencive profession with some nasty counter attacks would be great, to take the agro from the attacking/incoming (what ever foe) from the group and to hold the lines as a fast swift and smooth fighter


i mist say i feel fencer is a well balanced profession, with defences vs dmg out put, as in if your dealing more dmg you will also leave yourself open for attacks from the attacker. Its just some off the other parts off the game that need a haul.


Fencer imo, is the most "balanced" profession in the game

Message Edited by capzyL on 08-26-2004 06:58 PM





NSwift'å
äPikeweaverN






TheRealWalker
Mon Aug 30, 2004 1:13 pm
#48



capzyL wrote:
Fencer imo, is the most "balanced" profession in the game

Message Edited by capzyL on 08-26-2004 06:58 PM






I agree. Change the model of the gadderfi to the vibroblade model and im happy



Lord_Pall: I'd like to think of our professions, not as "balanced" from the DPS or numerical standpoint, but from the enjoyability stanpoint.
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