Fencer Archive

Thread: Fencer+Jedi Template Thread

Rowwooky
Sun Mar 06, 2005 9:04 am
#27






NaRfdk wrote:
I must say if you want to mix fencer with jedi you should only take the skills that you can use with armor on else it is useless, maby some defender and the poisen res in enhancer. But fx the force intimidate is not worth it. You can not have armor on and use it, and it is no more effective than the one in norvice brawler, it lasts longer tho. But allmost every one can cure intimidate. A fencer with out armor agianst anything than a jedi is no go to low def, dogde do not save you all the time.








Zeric Frost
~Assassin~
DO IT!
MannyCalevera
Sun Mar 06, 2005 9:19 am
#28

Do not bother going healer or powers if you rent going for a full jedi temp, as you will run low on force very fast and powers is a waste (id rather have 90% comp than force intmidate any day). Master defender is ideal as all the mods are passive (expect for AI) and work with armor on. 35% fencer toughness +45% jedi toughness+80% armor will make you practically invincible. If you can fit medic or 0040 pistoleer in there you will be invincible



Manny Calevera
Exploiter and Greifer Extraordinaire

Chilastra's Triumph over the EVIL CSRS!!

I would like to take a minute to point out that anything I may have written in the above post in no way reflects badly on SOE or any of its affiliates, and in fact I am ecstatic and overjoyed that I am able to participate in such a well-programmed, bug-free, and engaging game with such wonderful and helpful forums moderated by such fine and upstanding people. Please don't permaban my account. Thankyou.
NaRfdk
Mon Mar 07, 2005 4:31 am
#29

By the way thoese 24 points you use in fs seems pretty useless at momment since most of em are broken. And 24 skill points lost can destroy any template



_____________________________________________________________________________________________
Chimera: Isap Master Fencer, 4300 TKA, 4030 Doc..
Chimera: Asip Master Bio-Engineer.
SDK Member
Bkiddin
Tue Jun 07, 2005 6:57 am
#30

i hope you all know that EACH jedi skill is 8 skillpoints....



Blindshot Kiddin
gildrian
Tue Jun 07, 2005 7:56 am
#31


Currently using Mst Fencer & Pistol 0040 to grind sabers with...I used it (and medic/scout/etc.) to grind the 90k Initiate exp cap (BTW, One-Handed Center of Being works with a trainer saber (just intim1/beserk...over and over and over)).


Many grinding-Jedi view Master Fencer 2nd ONLY to TKM (and that is only on the offense side---minus TK meditate) from aDEFENSE standpoint. Most of the Jedi profession is designed around the saber line...really master saber, so....HIGHLY recommend using Mst Fencer or components of our profession in grinding Jedi exp. when your time comes. So far mst fencer has served me well in what little paddywacker grinding Ive done.


I obviously would not recommend using Master Fencer in a final template (obviously cannot be a Knight if you are still a Mst. Fencer, skill pts.) as sabers speak for themselves offensively.


I will miss being a fencer and tanking/leading the charge in PVP and elite PVE, when the last box falls next year!!!




Message Edited by gildrian on 12-01-2004 03:32 PM

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