Fencer Archive
Thread: Adv Pvp Tactics
Dessimus
Tue Aug 31, 2004 2:14 am
#27
so is wearing just the composite chest, helmet, boots, and gloves really better than going for the full suit? I would like to know.
OditeFosore
Tue Aug 31, 2004 2:48 am
#28
Encumberance is way less, which gives you more working HAM secondaries, I'd say "Yes, definitely." You'll notice it in long duels etc when you start to get worn down faster than folks that aren't wearing the extra unecessary pieces, as they will be losing less per special and will regen faster.
Dessimus wrote:
so is wearing just the composite chest, helmet, boots, and gloves really better than going for the full suit? I would like to know.
FicoFeafip
Wed Sep 01, 2004 2:19 pm
#29
My most recent template (I switched profs alot during the last few weeks before I quit due to boredom) was easily able to handle jedi without DoTs (I'm just posting this in response to some preceding posts which speak of doctor/whatever templates only beating jedi).
Master Swordsman
0304 TKA
0440 Fencer
0040 Pistoleer
Novice Medic
With full buffs (entertainer and doctor), 2 brandy, pikatta, and a vercupti in reserve, jedi were easily dispatched. By constantly keeping up the headhits with occasional stuns/dizzies/and posture changes (and always using intimidate and warcrying when I needed to heal), I was 3 for 3 on jedi duels (2 of them were also fully mind buffed). Furthermore, I didn't have ANY speed tapes and was just using a crappy scythe (380ish damage). If I had been using a nice 600+ damage hammer at the speed cap jedi would have been a walk in the park when you are ripping apart 200-300 of their mind each hit every second they tend to start focusing on healing and nothing else. What also helped was the fact that my status defences were through the roof, it was literally impossible for a jedi to land a single status effect on me throughout the whole fight (100 or more on EVERY status defence=almost immunity, DoTs and 3+ rifleman are the only ones that had a chance against me; I once lasted solo for 5 minutes vs. 8 guys, as they DBed they kept asking each other how the *%^$ he lasted so long and sent me numerous tells).
What's really kinda sad is that a TKM/Fencer/Doctor friend of mine and myself dueled 2 dark jedi knights in a 2 on 2 and won rather easily. They tried to focus on him since he was the healer which left me open to buzz-saw their mind pool from behind them. If my friend was ever KDed, Dizzied, or low on health/action I warcried one jedi and he would hit the other (we had a system), this gave him at least 5 seconds to heal up. In the end we just outlasted both of them with a constant barrage.
I sure wish I could have gotten some speed tapes and an acklay hammer before I quit though...would have been fun to try some rematches and REALLY give them the beat down.
On the topic of fencers though, I could never defeat fencer/doctors. They could heal my states too quick, cure my DoTs, and only took 20ish damage from my scythe when I am intimidated since I am forced to use either blast or kinetic (no stun weapon in swordsman). In the end I was immune to status effects just like they were with their cures and we both couldn't outdamage the other's regen, it always ended up in a draw. Same with TKA and fencer templates, not counting those with 300+ mind fire pikes, in the end we just damaged each others armor alotand gave up...sad really.
Ex-SW:G Player
SethlinNetril
Fri Oct 01, 2004 6:23 pm
#30
okay im about to change my template, it will be my 2nd time in doing so, once i change something I stick with something for a long time.
No fear though in that I will keep Master Fencer, been one since Oct 03.
From what ive figured out so far these are my 2 fav top choices
1. Master Brawler
Master Fencer
Pikeman 3040
Swordsman 3124
TK 0304
or
2. Master Brawler
Master Fencer
Master Rifleman
Pikeman 0030
what do yall think ? both have very good pro's and little cons
No fear though in that I will keep Master Fencer, been one since Oct 03.
From what ive figured out so far these are my 2 fav top choices
1. Master Brawler
Master Fencer
Pikeman 3040
Swordsman 3124
TK 0304
or
2. Master Brawler
Master Fencer
Master Rifleman
Pikeman 0030
what do yall think ? both have very good pro's and little cons
MasterShacklefurd
Fri Oct 01, 2004 7:14 pm
#31
No doc? I don't know about your server but if your gonna PvP your gonna need to be able to cure DoTs. I suggest M Fencer/Pistol 0040/Doc 4030. Great state resists and you can cure everything.
MinimeAbala
Fri Oct 01, 2004 11:01 pm
#32
im master swords/master brawler/master fencer/ 4002 tka
what i find that works in situations is start off with my best baton (i wear pants, 39% stun chest, 39% stun helm left and right bicep, then my boots/gloves/bracer are all 75%kinetic ubese. still some armor and still some encumberance). mind buffs, doc buffs, 2 brandy, and depending on what im fighting, either 1 ahrisa/1 synsteak, or 2 ahrisa and a synsteak later on. with a psg if i have one with me.
i like to start off with my best baton. start off by hitting blind/bleed/dizzy/kd right off the bat. sometimes youll get lucky and theyll all stick, if so i stack a few intimidates (i stack intimidates regardless of kd) then i take a few swings with the baton to see if their armor is stun and how much damage is getting through. if its not suitable enough, i actually warcry and switch to swordsman scythe/powerhammer (me being 2 hand speed capped helps in this) stack 3 or 4 mind bleeds, and head hit. if they were knocked down before and get up but are still dizzy, i try to land a posture change. so they have a chance of falling down again. (becuase of the 30 second timer in between kd attempts)
sometimes i find that i do more damage with swordsman in pvp then with fencer. even though composite is atleast 70% kinetic now, psg's dont stop it. and maybe me being speed capped it what does it, (that and the medium armor piercing of the scythe) that up's the damage output. doesnt always work mind you, some people just have insane toughness. so there is alot of wholes in my strategy, but with this strat iv killed tka's (in full comp) fencer/swordsman (full comp) almost killed a fencer/rifleman (i think the rifleman got me cuzz i forgot to put on my energy helmet, i had my ubese on :smileymad
and while dots may be the ruler of pvp now, i suggest you all start learning tactics other then which dots to use for when they nerf dots. everything is gettin taken down. armor effectivness, buff increases, reacurring macro's (meaning entertainer buffs wont be as abundant probobly) dots are getting hit somehow (dont think there getting taken out, maybe just decreased. dont know yet) lot of things basically putting swg back on track to how it was a long long time ago (anybody remember the days when composite was the rich mans armor, ubese ment you were doing good in the game and bone/padded or whatever was the common site? (if you even owned armor at all, lol when i first started, i lvluped up to bh without any armor at all. it just wasnt as abundant as it is now)
Ipe
Sat Oct 02, 2004 9:14 am
#33
Necrone wrote:
reallystun resist can only go up to aout 37.0% so really you shouldnt care all the armor in this game is getting nerfed anyways
not true, a 12 point armorsmith can make 38-39% stun, i use 38% stun for less HAM costs
Gunrunner6661
Sat Oct 02, 2004 4:09 pm
#34
Ipe wrote:
Necrone wrote:really stun resist can only go up to aout 37.0% so really you shouldnt care all the armor in this game is getting nerfed anyways
not true, a 12 point armorsmith can make 38-39% stun, i use 38% stun for less HAM costs
I guess different servers have different quality armor, but on Bria a 10 point AS with decent resources can make 40% stun easily.
MasterUmpa
Sat Oct 02, 2004 4:18 pm
#35
/agree
OditeFosore wrote:
Acklay baton with 1h hit3 or scatterhit2 still does decent damage - better than you will do with TKA kinetic damage hits against 80%+ base armor in most cases.
If you're not going to go for the kd, stack intimidates (more the better), land a TK stun, stick a blind, and go for 1h health hit and 1h hit3 if you're going health damage, or use TK head hit or fencer scatterhit2 if you're going mind damage.
You can still use warcry/dot effectively also if you have decent dot weapons. Start by sticking your dot and then warcry and peace and let the dot tick and try to repeat. Use the time they're immobile to switch to your damage weapon and go for another warcry and if it fails, at least you have the damage weapon out so that you can go for another tactic.
SethlinNetril
Mon Oct 04, 2004 9:08 pm
#36
i came up with another possiblity last night
how does this sound
master brawler
master fencer
master swordsman
pikeman 0040
TK 0401
i dont take doc into consideration cause not all people have dots, and if someone is using a dot u have to be able to finish them before the dot kills you.
with this temp i figure brawler/fencer gives me the defense and the knockdown. swordsman gives me the mind damage, pikeman gives the dots, and tk gives me a little boost.
how does this sound
master brawler
master fencer
master swordsman
pikeman 0040
TK 0401
i dont take doc into consideration cause not all people have dots, and if someone is using a dot u have to be able to finish them before the dot kills you.
with this temp i figure brawler/fencer gives me the defense and the knockdown. swordsman gives me the mind damage, pikeman gives the dots, and tk gives me a little boost.
mattco71
Mon Oct 11, 2004 9:48 pm
#38
OditeFosore wrote:Hard cap for perfect resource stun layer is 40% unless I've missed something. PSG's are great and do help to reduce stun damage you're right. They are also effective against kinetic damage, so you're still going to be better off using stun over your other damage types.
SethlinNetril wrote:on kauri u can get 45% stun armor and u can also get shield gens with stun resistHonestly, I wouldn't want to have to 1 on 1 pvp against an all melee opponent with your template, but I understand why you have to stay with your template being a politician and all. If you want more diverse damage types and harder hitting mind damage (mind damage is still king in PVP), I'd suggest dropping fencer and going 2h, but that's my personal opinion. You'll be very effective, even against PSG-wearing opponents, using Headhit3 with a blast damage powerhammer as a swordsmen. Just know that you'll be slow without about +17 in 2h speed tapes. When I personally get into the situation you're speaking of, I switch to the acid damage DXR6 and kite, but that's not really an option for you.
Layers are limited to 15% with perfect resources. kettemoor really isn't close to perfect resources for stun though. so 3 perfect stun layers will give you 45%. i don't expect to see anything over 42 or 43% though. That would be pretty damn good resources to get that.
SethlinNetril
Tue Oct 12, 2004 2:10 pm
#39
what is the best way to cut though people who have doctor/mind buffs adv composite, shield gen, and food/drinks ?
DoT's would be a good start i think, so im thinking of going pikeman 0040
Swordsman can get some good mind attacks, so im thinking swordsman 3044
with fencer i want to keep master, i really do, but in this scenario im goin to use fencer 4440
with tk i can go 0304, get good def's, and knockdown1 and head hit1
to top it off i can get master brawler, the added attacks/bonuses are good
this leaves me with 27 SP's which i can put were needed bringing the final temp to:
Master Brawler
Master Swordsman
Fencer 4440
Pikeman 1040
TK 0404
These are the stat mods :
Berserk+20
Block+85Combat Equilibrium+40
Counterattack+100Defense Acuity+71
Defense vs Blind+80Defense vs Dizzy+85
Defense vs Intimidate+40Defense vs Knockdown+115
Defense vs Posture Change+110Defense vs Stun+85
Dodge+90Intimidation+20
Meditate+15Melee Defense+171
Melee Mitigation+9One-handed Melee Toughness+37
One-handed Weapon Accuracy+75One-handed Weapon Center of being duration+31
One-handed weapon Center of being efficacy+100One-handed Weapon Speed+85
Polearm Accuracy+75Polearm Center of being duration+30
Polearm Center of being efficacy+100Polearm Speed+40
Polearm Toughness+27Ranged Defense+144
Taunt+40Two-handed Melee Accuracy+135
Two-handed Melee Center of being+36Two-handed melee Center of being efficacy+120
Two-handed Melee Speed+80Two-handed Melee Toughness+48
Unarmed Accuracy+175Unarmed Center of being+10
Unarmed Center of being duration+25Unarmed Center of being efficacy+80
Unarmed Damage+115Unarmed Speed+40
Unarmed Toughness+62Warcry+20
Block+85Combat Equilibrium+40
Counterattack+100Defense Acuity+71
Defense vs Blind+80Defense vs Dizzy+85
Defense vs Intimidate+40Defense vs Knockdown+115
Defense vs Posture Change+110Defense vs Stun+85
Dodge+90Intimidation+20
Meditate+15Melee Defense+171
Melee Mitigation+9One-handed Melee Toughness+37
One-handed Weapon Accuracy+75One-handed Weapon Center of being duration+31
One-handed weapon Center of being efficacy+100One-handed Weapon Speed+85
Polearm Accuracy+75Polearm Center of being duration+30
Polearm Center of being efficacy+100Polearm Speed+40
Polearm Toughness+27Ranged Defense+144
Taunt+40Two-handed Melee Accuracy+135
Two-handed Melee Center of being+36Two-handed melee Center of being efficacy+120
Two-handed Melee Speed+80Two-handed Melee Toughness+48
Unarmed Accuracy+175Unarmed Center of being+10
Unarmed Center of being duration+25Unarmed Center of being efficacy+80
Unarmed Damage+115Unarmed Speed+40
Unarmed Toughness+62Warcry+20