Fencer Archive
Thread: Adv Pvp Tactics
Nealoc187
Thu Aug 12, 2004 2:29 pm
#14
CaanonWeathers wrote:It's all about using Scatterhit2 to burn out their synthsteak and PSG. Each attack counts for 3 hits, so just spam it and you'll notice you start to do more damage.. I health incapped another Doctor/Fencer like that last night. I think he was embarassed, but hey.
against someone wearing stun and a psg, even high level batons do basically jack... I've got a decent 270-400 stun baton and in testing against someone with mit3 and stun comp + PSG (unsliced psg even) about 18dmg was getting thru on every iteration of scatterhit3... this was without synthsteak.
fencer is a joke for dealing dmg against a well prepared opponent. dots are about all a fencer has to offer against a WELL prepped opponent unless you can just outlast them until all their PSGs break and you can start dealing some more appreciable damage.
Tlk
Fri Aug 13, 2004 12:51 am
#15
Agree with ^^, outlast, that is the best tactic with all being equal, your defenses will make all the difference in an extended fight.
donnysabertooth
Fri Aug 13, 2004 1:02 am
#16
a lot of prepared players like myself keep other PSGS on me, if mine dies during a fight, i equip another
SethlinNetril
Tue Aug 17, 2004 12:44 am
#17
TKM and Fencer can do damage, but yes it depends largely on the player
I dont pvp much right now due to im waiting for the armor and buff revamps
And DOTS are not everything
The main thing is that if someone is not wearing composite, a fencer can take em out
I am at 6 wins and 1 loss on my Challenge Spree, No comp, No Deathblow
The only loss I had was when i accepted comp
SethlinNetril
Sun Aug 29, 2004 9:37 am
#18
Okay next series of questions will be on opponents of the following profs:
Master Rifleman
Master Doctor
Master CM
These are good opponents when buffed or unbuffed.
The obvious thing is to try and keep them dizzy, posture change, knockdowned, but when this cannot be accomplish what are some good tactics ?
State effects wont work too good on a doctor since they can heal themselves, and a CM can deliver nasty poison.
I know u can get poison/disease buffs, but what other foods out there help with these kinds of profs ?
donnysabertooth
Sun Aug 29, 2004 11:43 am
#19
SethlinNetril wrote:
Okay next series of questions will be on opponents of the following profs:
Master Rifleman
Master Doctor
Master CM
These are good opponents when buffed or unbuffed.
The obvious thing is to try and keep them dizzy, posture change, knockdowned, but when this cannot be accomplish what are some good tactics ?
State effects wont work too good on a doctor since they can heal themselves, and a CM can deliver nasty poison.
I know u can get poison/disease buffs, but what other foods out there help with these kinds of profs ?
seth, ifu wanna own in pvp, pick either TK or fencer right now, add 0040 pistol to the template, and get 4030 doc, u will own all
im master fencer 0040 pistol, 4030 doc and only about 4 or 5 players can beat me on tempest, and even then i win 50%o f the time, trust me dude
and the foods u should use are:
brandy, canape, pikatta pie, synsteak
KwiGonGinn
Sun Aug 29, 2004 7:28 pm
#20
OditeFosore wrote:
Acklay baton with 1h hit3 or scatterhit2 still does decent damage - better than you will do with TKA kinetic damage hits against 80%+ base armor in most cases.
If you're not going to go for the kd, stack intimidates (more the better), land a TK stun, stick a blind, and go for 1h health hit and 1h hit3 if you're going health damage, or use TK head hit or fencer scatterhit2 if you're going mind damage.
You can still use warcry/dot effectively also if you have decent dot weapons. Start by sticking your dot and then warcry and peace and let the dot tick and try to repeat. Use the time they're immobile to switch to your damage weapon and go for another warcry and if it fails, at least you have the damage weapon out so that you can go for another tactic.
60% PSG and 40% Stun comp or 35% is still capped at resist 90%?
I find that TKM is better for damage, Im sorry to say but I have these duels with fellow stackers all the time, and yep it comes down to stacking DoTs and mind hits, there is no other way about it. DoTs rule PvP
McFlyGuy
Sun Aug 29, 2004 7:47 pm
#21
Agree with most of it.. Most people don't go down quickly anymore since they fixed scatter hit. The only professions that can drop people relatively fast are speed capped swordsman with a really nice acklay hammer and Jedi... O yeah... And dot whores... But alot of people are docs so it usually doesn't get them very far.
I have a template somewhat similar to this. Stack all your states on with TKA then get them on the ground. Then switch to your stun baton and let out some scatter 2's. Unless you have an excellent Acklay you probably won't break the PSG's very quick, but you can wear off synthsteak. Hopefully you can peg some mind damage off. Just keep repeating and they should go down eventually.
ken0bi17
Sun Aug 29, 2004 9:52 pm
#22
You also need to wear gloves along with chest, helmet and boots for full protection. For your template, I would suggest getting some standard janta dot knives with 110 strength. Get your opponent knocked down and apply them all, then spam unarmed head hit or scatterhit2 if you prefer to use fencer. Remember to reapply the dots after they wear off.
SethlinNetril
Sun Aug 29, 2004 10:46 pm
#23
Well I am still:
master tkm
Master Fencer
master brawler
novice medic
I do need some more janta knives, but i have heard of a legendary weapon, donkuwah knife, that can get some other nice DOT damage.
in a match without comp or buffs, i win almost every match cept when DOTS get me or someone lays the KD on me.
Currently the food i use is canape, brandy, synthsteak.
although sometimes i use the KD food and some vercupti.
and another series of questions i would like to start
JEDI RUNNERS
Im talking jedi knight level and above, how many people are needed since all they seem to do in run around and pick off one by one.
ken0bi17
Sun Aug 29, 2004 10:51 pm
#24
The thing is, in serious pvp almost everyone wears high resist comp and has buffs. As far as jedi, a solo melee class with some doc can take out a jedi if he knows what hes doing.
OditeFosore
Mon Aug 30, 2004 3:02 am
#25
For the jedi wars, we have a decent strategy. There's usually a crew of jedi that like to take over theed every night about the same. We set up with 2 riflemen with their backs to the water and however many meleers we have up front. The jedi come and try to pull folks out 1 at a time. The meleers have set roles, whoever has the best dizzy spams dizzy, another spams warcry, and another spams stun (so that the ranged guys can hit a little). As soon as the jedi is dizzy, all the meleers go for the kd. The whole time the riflemen are shooting the dots and strafe2 on the jedis. If you can drain their force power in the first volley while they're healing on their backs dizzy/kd, sometimes you can get the db before they get up and force run away. But, to be honest, it's best just to have jedi work on jedi, a jedi who is good with a 1H saber will take outmost melee defense stackers -most decent jedi have figured out the tricks and can do it now days. A good 1H saber mind hit is better than a good speed capped swordsmen mind hit witha good powerhammer. The melee defense stackers that take out jedi 1 on 1 are speed capped, have 4030 doc, +25 in applicable SEAs and ridiculous DOT weapons,and even then, they can't finish the job before the jedi force runs away and heals.
ken0bi17
Mon Aug 30, 2004 3:48 am
#26
I would disagree. I think (at least on bloodfin) if you took a melee stacker doctor and a 1H jedi who were both equal in terms of pvp knowledge, the stacker would win. This is of course unless the jedi has a really good lightsaber.
Jedi's are not built as well as melee classes for duels. The area where they really shine is group and large scale pvp. This is for a couple of reasons:
-people are wearing at least four pieces of composite
-their synthsteak and possibly PSGs will usually be broken from other people attacking
-since most jedi have at least force run 2, they can run in and out of a big group, spreading them all out and making it easier for the other jedi and non jedi to take care of the rest.
Jedi's are not built as well as melee classes for duels. The area where they really shine is group and large scale pvp. This is for a couple of reasons:
-people are wearing at least four pieces of composite
-their synthsteak and possibly PSGs will usually be broken from other people attacking
-since most jedi have at least force run 2, they can run in and out of a big group, spreading them all out and making it easier for the other jedi and non jedi to take care of the rest.