Fencer Archive

Thread: Master Fencer kills?

StGabriel
Sun Oct 19, 2003 11:00 pm
#27

I'd really prefer a delay of one change per bodypart every 20 seconds... I prefer to treat this game as SOME kind of mirror to real life... I'm sure boba fett was never changing from mandalorian into ubese into a pink skirt every 5 seconds. I like atmosphere over efficiency, because this is a roleplaying game...


I actually kind of agree. Changing your armor in the middle of combat to avoid HAM costs smacks a bit of exploiting to me. I'd thought of it before and never did it for this reason. Not blaming or anything, don't think you should feel bad about it, that's just how I see things.


I mean basically, armor is intended to have HAM costs. Avoiding that is avoiding an intended game mechanic/limitation. Even if it's not perfect, I have to think that this isn't really something that should be possible in the game.


That said, I wouldn't really want this to change. It would be a pain in the butt to have a timer on changing clothes. So I'm just not going to use it and I'll hope it doesn't catch on. Actually, if you did have to change I suppose the fix would be to have HAMencumbrance stick around for 10 seconds after you change armor.


--- Flynn and Gaffyn --- The Brothers McDonnell ---




--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

xdisparatex
Sun Oct 19, 2003 11:48 pm
#28

"That's an interesting point of view."


LOL, raph, kudos to your self control. I want to know one thing about your macros, how do you choose the armor to switch in and out?? Do you set the armor to a quick key? Also if you don't wanna explain it, tell me how you learned it! I think it would be a big help to be able to spam w/ a gad baton and wear composite at the same time! Screw reality, if this game mirrored the real world at all, we would do more damage, riflemen would not be able to hs you while running, and pistoleers would't be able to knockdown. Besides, anything we fencers can do to even the playing field we should use! So again, raph, any sources or tips?


-Manwe

AltairPolluxRigel
Mon Oct 20, 2003 5:59 am
#29

not to steal control, but i recently made a "Quick Response Game Guide" for hotkeys and key-mapping.

http://forums.station.sony.com/swg/board/message?board.id=Kettemoor&message.id=41570

please check it out, and let me know if there are any flaws or ways to make it better.

thanks



-Altair
Makestro
Mon Oct 20, 2003 6:27 am
#30

i agree that is kind of an exploit... but hell....the devs know of this im sure and havent fixed it so why not take advanteg of it? im sure the hella gonna... if only i didn't like my clothes... if only.... (i need padded armor now i think)



Master Brawler, Master Medic, 1-3-3-2 fencer
AltairPolluxRigel
Mon Oct 20, 2003 7:01 am
#31

i sincerely doubt that the devs view this practice as an exploit for one real reason: they know about it.

yeah, that's conjecture. but i know many people who do it. and if the devs didn't want us to, they'd fix it. if they are going to fix it but haven't yet, then i would imagine that indicates it's not that big of a deal to them.

unfortunately, as real as SWG is, it is still a game. and some things are going to come down to hand-eye coordination that wouldn't normally in real life. if this game were to become more like real life, then we would have to have one hit kills from creatures. and running even as we do would be for only 10 miles or so (who can run all the way across a planet?). while i am for some realism, there's a limit.

i like padded armor too, it looks neat, but it's so impractical for my style. so i stick with just a few pieces here and there, and only wear it against bigger foes, or NPCs with friends shooting me as i fight.

you might also try some bio-enhanced clothing. it can get you up to +8 melee defense with shirt, jacket and pants (on my server, anyway). then add some skill tape, and it might be as near as good as armor.



-Altair
ZiggKurr
Mon Oct 20, 2003 8:04 am
#32

Hey Raphayl could you send mea copy of your macro or post it so I can see you set it up. I am more interested in the commands to equip armor from a macro.


Thanks


Gurr'endar Itook/Bloodfin/Wannabe Fencer




Gurr'endar Itook

Ex-Master Fencer/Ex-Master CH
Master Artisan/Master Armorsmith
AltairPolluxRigel
Mon Oct 20, 2003 8:12 am
#33

i have an example:

put all your armor pieces on toolbar pane 6.

/ui action toolbarPane05; (toolbar 6)
/ui action toolbarSlot00; (F1 - chestplate)
/ui action toolbarSlot01; (F2 - helm)
/ui action toolbarSlot02; (F3 - boots)
...etc...
/ui action toolbarPane00; (toolbar 1)

toolbar 1 is my weapon.

then i set up the rest of toolbar 6 as my clothing, and redo the key-mapping to 0. each time i press zero, it toggles my clothing and my armor. if i have two suits, i use 8 for one armor, 9 for another armor, and 0 for clothes.

you've got to play because you may not wear armor leggings, so you won't need to un-equip pants in your armor macro.

rough, but it might get you started.



-Altair
T-900
Mon Oct 20, 2003 8:24 am
#34

Ack you all sound like children picking holes in their parents rules so they can get away with 'being naughty'


"i agree that is kind of an exploit... but hell....the devs know of this im sure and havent fixed it so why not take advanteg of it? im sure the hella gonna... if only i didn't like my clothes... if only.... (i need padded armor now i think) " - Makestro


This attitude is what keeps games from ever improving. If you think its an exploit, you should make an effort to voice your opinion and have it fixed! Not just wait for someone else to do it and take advantage while you wait!


Altair, you're missing the key point here. Yes, the developers know about it, they also know their game looks like **edit** with the datapad/pet calling system. They aren't particularly good at their jobs, this is quite clear. The key point: This is OUR game. Not the developers game. WE are the players and the game is for US. We pay to play it, and it is their job, as they have decreed themselves, to improve it and make it as enjoyable as possible for all. This game is not for their entertainment but for ours, and hence it does not 'belong' to them in the way you suggest. The developers aren't gods, so their bad decision is not final. You cannot just say "This is the way the almighty dev made it, and this way it shall stay.".


Eesh -_-


I'd like feedback on this, sensible feedback...




Jakkar, the Hunter of Malador.
AltairPolluxRigel
Mon Oct 20, 2003 9:03 am
#35



T-900 wrote:

Altair, you're missing the key point here...This is OUR game....






i think you're adding a "y" in front of that "OUR".

if it's "OUR" game, my vote is that it's not an exploit. we can't just do it your way. not if we want it enjoyable for all, anyway.

here's my sensible feedback: practice what you preach. calling people children is not sensible feedback and discredits anything you say after that. it's very difficult for me to even consider your suggestions when i see you summarily dimiss the suggestions of others. i am trying, though.

"this is the way the almighty dev made it, and this is the way it will stay"? well, they're in control. we can piss and moan all we want. they'll either give us what we want, or they won't. i'll use what i have, and if it changes, i'll change.

our attitudes are not the ones that keep a game from improving as i see it. the attitudes that prevent this are the ones that only complain without suggesting ways to improve. and i don't think we have any of those people here on this forum, thankfully. we'll get better.



-Altair
ZiggKurr
Mon Oct 20, 2003 9:55 am
#36

Thanks Altair for the info. I have never tried setting up a macro like that. So if I use the 2nd row, the SHIFT+F# how do you enable that on a macro?


I do consider this an exploit and thought the idea of adding a 20 second delay after clothing change a spectaclur idea to resolve the issue. However I was just wanting to know some commands for macro's to enable clothing all at once with the stroke of a key instead of 6 or 8 keystrokes. I don't take adv. of exploits after all my CH just encounted the huge exploit whereI could reteach my pets commands over and over and over and pulling in xp for itand I chose not to but to just to have fun.


Thanks


Gurr'endar Itook


Bloodfin/Wannabe Fencer




Gurr'endar Itook

Ex-Master Fencer/Ex-Master CH
Master Artisan/Master Armorsmith
StGabriel
Mon Oct 20, 2003 10:16 am
#37

To activate a hotkey (i.e. to do what an f-key does) use the macro:


/ui action toolbarSlotXX


where XX is the zero-based index of the hotkey. That is, the first one is zero, the second one is one, etc. Also it's always two digits. So f5 is:


/ui action toolbarSlot04


You can do all 24 hotkeys that way.


--- Flynn and Gaffyn --- The Brothers McDonnell ---




--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

StGabriel
Mon Oct 20, 2003 10:40 am
#38

And while T-900 is just a big fat troll, I do agree with at least some of his sentiment.


The basic idea of the game is that certain limitations are necessary to make the game challenging. For example, it might have been that food buffs were unlimited. Eat 100 food items and get 100x the buff. Or perhaps that weapon speeds really did go to zero (or very near zero) and master TKA's could attack hundreds of times a second. Obviously, however, this would be unbalanced and would make a less fun game. It's like solitaire where you just take whatever cards you need out of whatever pile. You might as well just be sorting the deck, the game is gone.


It is up to the devs to institute these limits that make the game meaingfully challenging. Of course they could do a good or bad job of this. But either way, it is basically a principle of fair play to take these restrictions at face value and not to use something that avoids the intent of the limitation. Doing this is what exploiting is. And the basic result is that it cheapens the game by avoiding intended restrictions.


Now I sound really preachy. ButI don't mean to. I'm just explaining clearly why I, at least, consider something like this an exploit and am not swayed by rationalization here. I don't think anyone is a particularly bad person for using this but I guess I would go so far as to say that maybe it should be reconsidered.


--- Flynn and Gaffyn --- The Brothers McDonnell ---




--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Rantok
Mon Oct 20, 2003 11:14 am
#39

I've soloed something that has 100% resistance to kinetic before, AR of 1, about 22k hp, and could one hit KO me. It was with a pet, but all I did was use fencers 2 bleed attacks, and then spend the rest of my time healing my pet that was tanking. But, fencers bleeds are so crazy, just stick those 2 on anything and you can solo it without a pet if you wanted to, as long as it doesn't incap you before you burst run away and then watch it bleed to death.

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