Fencer Archive
Thread: Fencer VS Jedi
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Cpl_Fisher
Thu Jan 13, 2005 8:35 pm
#27
If the target is vuln, you get NO ap bonuses. you can confirm this by watchinga commando spam rockets at a turrent. (which is vuln to blast) an AP3 rocket gets no ap bonus. 
Damon123
Fri Jan 14, 2005 7:18 pm
#28
As being a Jedi I can tell you:
Your best weapon is the lack of experience most Jedi have in PvP - at least in 1 vs 1.
A friend of mine is master fencer with a 870 max stun baton (legendary acklay bones), and we fought it out when warcry was still not breaking.
The things a Jedi has to do are:
1. pop in citrus snowcake (misses only 1 out of 6-7 instead of 1 out of 3)
2. pop in tathkilo (95 is cap for KD)
3. heal states only if either himself or the stacker is KD/dizzy
4. Use scatterhit himself (onehand) and go for mind as well
5. be on forcerun 1 all time to withdraw when delayed due to healing/warcry
I was able to beat him, but was a rough fight. He di beat me in rematch though, so I think we are pretty much even.
D.
BizzyNinja
Sat Jan 15, 2005 11:38 am
#29
MinimeAbala wrote:you cant overlook the fact that, assuming it works, the extra ap of a scythe or powerhammer gives better overall damage per hit then a baton. specially if your speed capped.
but if the jedi aren't wearing any kind of armor...the extra ap on a scythe or powerhammer doesn't do anything.
BizzyNinja
Sat Jan 15, 2005 1:35 pm
#30
ErikStara wrote:LoL fencer is decent vs jedi but tkm is much better a tkm trickshot build is much better than a fencer trickshot.I can beat jedi most any jedi on my server as long as im synthed i have mind buffs and I have luck my gaffi stick it prittie decent but not in the 400 max's what you need to do is keep them on the floor fencer has no kd attacks unless your master brawler so what i do is I run around we do not have toughness like tk does we have dodge and moving around reduces oponents accuracy. if you stand there and try to take them ehad on you will lose. you dizzy them you lunge them then when thay are on the floor *because thay chase you when you dizzy posture change thay will still be running and kd themselves* you spam dizzy if hes lucky he will get a lucky stand and you rinse and repeat thsi does not work against all jedi some like defenders cant be dizzied easily but thay have weaknesses like stackers use dots dots are an essential part of any fencer templete stack a couple of janta knives nad he has a prittie nice tick keep him intimidated and blinded and try to get them kd'd..But like I said a TKM a normal one with trickshot for kd defense will rip a jedi apart without all the running around or strategizing or anything..
You have two sentences in that giant paragraph. Use periods?
paccy
Sun Jan 16, 2005 7:49 am
#31
kegz wrote:
4030 DOC...cure all states
0040 pistoleer...extra D
master fencer...hit em with the mind fire dot...on tat..no water 4 them 2 run in2
works ok on most
i had that template (just switching back to my old template) tho i didnt use mind fire or any dots for that matter .... do have a 900dmg ryyk blade tho
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