Fencer Archive
Thread: Blade Dancer Proposal
I like part of the idea, but i dont know where your going with the terrain negotiation because it is clearly a skill that is for scout and ranger and your misuse of skill points shouldnt allow you to get benefits of a profession you didnt even work in. I do however like the idea of something like bladedancer as an added profession so for those of us who like combat and want to take it even farther, we get go past master and bring our skills in a part of combat to even the next level. Basically once your master fencer, you can move on the a novice bladedancer and move up the skill tree to better your combat even more. One last thing i think that either we should have around 50 more skill credits or credits needed for base skills should be lowered because a base skill shouldnt take as many skill points as a real prof does, because i hope im not the only one who agree's that combat prof wise, i can master brawler or marksman easily in a day. If it was RL and someone could master something no problem in one day... Well then that profession probably didnt take much skill, thus shouldnt cost crap for skill points. This would make way for more interesting combo's. Im not saying to make us indestructable, just to give us more creative people who dont ONLY do combat profs a chance to master more helpful combat or crafting skills.
Diablack
Elite-elite bad idea imho.
Great idea, A+ for creativity, but doesnt belong in our current game, imho.