Fencer Archive

Thread: Acid Sword Obtained

TheFightingCorcoran
Tue May 10, 2005 12:39 pm
#14






Noxik wrote:





InfluenzaSWTA wrote:




Noxik wrote:

dps is borked... doesnt have any effect on your weapon, the damage you deal doesnt change when your dps changes with skill mods (speed mods that is) atleast for fencer anyway





Think about it. The only things your mods affect is your speed and accuracy. Why would the damage you deal go up as your SPEED increases?

Message Edited by InfluenzaSWTA on 05-07-2005 04:34 PM





considering its called damage per second, your overall damage should increase per second, and even if not, speed mods dont help you attack faster anyway.





Um you do know its just a estimate of how fast you can attack right?




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InfluenzaSWTA
Wed May 11, 2005 12:54 am
#15



Noxik wrote:


InfluenzaSWTA wrote:

Noxik wrote:
dps is borked... doesnt have any effect on your weapon, the damage you deal doesnt change when your dps changes with skill mods (speed mods that is) atleast for fencer anyway



Think about it. The only things your mods affect is your speed and accuracy. Why would the damage you deal go up as your SPEED increases?

Message Edited by InfluenzaSWTA on 05-07-2005 04:34 PM



considering its called damage per second, your overall damage should increase per second, and even if not, speed mods dont help you attack faster anyway.



Like I said, think about it. Increasing your speed makes you attack faster, NOT hit for more damage. However, attacking faster will raise your DPS. Therefore, it is possible to raise your DPS without physically dealing more damage.



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Daigoro202
Wed May 11, 2005 7:30 am
#16

Fallan Rifle


Not bad, if there's no cert, I'll use it to pull mobs.

Message Edited by Daigoro202 on 05-11-2005 09:31 AM






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velocity-x
Wed May 11, 2005 1:41 pm
#17






Noxik wrote:

dps is borked... doesnt have any effect on your weapon, the damage you deal doesnt change when your dps changes with skill mods (speed mods that is) atleast for fencer anyway





Actually, it's your understanding of how the game works that is 'borked'



Morbious Nemes



HotHeadHH
Sat May 14, 2005 10:14 pm
#18






velocity-x wrote:





Noxik wrote:

dps is borked... doesnt have any effect on your weapon, the damage you deal doesnt change when your dps changes with skill mods (speed mods that is) atleast for fencer anyway





Actually, it's your understanding of how the game works that is 'borked'





haha so true.... someone try explaining what damage per second means to that guy..... its a mix of overall dmg and time (Speed).
So DPS is very important indeed



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Daigoro202
Sun May 15, 2005 10:48 pm
#19



For the record, the acid sword's damage is 490-980, with an additional 50 of acid damage. The speed is 2.5, the base DPS is 314.For a master fencer/TKM/master brawler, with +6 FS accuracy and speed, the modified DPS is 532.


It's better than my converted stun batons, none of which were enhanced. It's also better than the Blade of Nyenthi'oris (the Kerritumba sword), which has a base damage of 520-1040. The modified DPS on the Nythoris is 529.


It's a minor difference, but the 50 points of elemental acid damage pushes up the variance, so over time you will experience better performance with the acid sword, even though with the Nyenthi'oris, you may see slightly bigger hits.


Bottom line, there's very little difference, and the Nythoris will be stronger if you're fighting something that's acid resistant, though I have no idea what's out there that's acid resistant. The Nyenthi'oris will probably be better if you're going up against something that you can take out in two or three shots, the acid sword will be better for longer fights. But either way not much of a difference, as far as I know they're the top two fencer weapons.


It may come down to personal preference, they're pretty much opposite in terms of visual style. Also, the Nyenthi'oris, possibly a bug, uses the Teras Kasi stance and animations, whereas the Acid sword uses theFencer stance.


The idea of the acid sword has been around a while, possibly as far back as Raphayl, but definitely Fury Chaser. I wonder if we got this weapon as a direct result of ideas that came out of this board-- if so, I'm impressed.




Message Edited by Daigoro202 on 05-16-2005 09:20 AM

Message Edited by Daigoro202 on 05-17-2005 12:16 AM






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Bioble
Sun May 22, 2005 4:06 am
#20



Vitruvian22 wrote:
A group of us are trying to do as u described; However... We have been unable to gain access to the Rodian Hunting Grounds. When we try to deliver the Bantha pelts (which was the quest we were assigned in order to gain access to the RHG.) we are attacked by about 30+ ships and are unable to Redevous with our target. How do we deliver the pelts and gain access without being destroyed in the process by these attacking figher ships.
Thks,





Have you been able to complete this yet?

First time I tried, on my own, I was not high enough skilled pilot and the three tier 2 ships blew me out of the sky. This morning, now I have more experience and a slightly better ship I went to try again. I think that I accidentally left one of the ships dissabled but not destroyed. Every time I got to almost completing a wave the counter always told me I had one more ship left then threw another wave at me.
I'm going back to Kashyyk and will try getting the mission again, I'll let you know how it goes.





Are the servers back up yet?



Tork1
Sun May 22, 2005 7:47 am
#21

how long does this quest chain take in total? just curious



Torki

LAWL

-nMe-


Daigoro202
Sun May 22, 2005 8:51 am
#22






Bioble wrote:





Vitruvian22 wrote:

A group of us are trying to do as u described; However... We have been unable to gain access to the Rodian Hunting Grounds. When we try to deliver the Bantha pelts (which was the quest we were assigned in order to gain access to the RHG.) we are attacked by about 30+ ships and are unable to Redevous with our target. How do we deliver the pelts and gain access without being destroyed in the process by these attacking figher ships.

Thks,








Have you been able to complete this yet?

First time I tried, on my own, I was not high enough skilled pilot and the three tier 2 ships blew me out of the sky. This morning, now I have more experience and a slightly better ship I went to try again. I think that I accidentally left one of the ships dissabled but not destroyed. Every time I got to almost completing a wave the counter always told me I had one more ship left then threw another wave at me.
I'm going back to Kashyyk and will try getting the mission again, I'll let you know how it goes.





For the leg in which you are dropping off the pelts, as soon as a I got the waypoint for the rendevous, I hit boosters and got over there. I actually may have used that EFF scramble skill that privateers have.


You might also try familiarizing yourself with the different hyperspace routes in the Corellian system. If you can check the zone map and jump to the rendevous, all the better. I'm pretty sure if you jump within the same system the mission doesn't fail.


As soon as you see the rendevous ship, get close and hit /dock. Even though I was under fire, I was able to transfer the shipment before being destroyed. For that mission, you don't have to kill the attackers, if you make the rendevous the mission will succeed.


There's an escort mission that follows, but actually the ship you're escorting is pretty tough, so you just have to keep the attackers a little busy.


The last mission, in which you have to target a Chiss freighter, the freighter is pretty easy to take down, take that down first and then focus on its escorts.


In general I would say the first mission was the toughest, I'm 4-3-3-3 Corsec, I was solo, but with a group it might be fine.


This will get you into the Hunting Grounds.


For the Hunting Ground quests that you get through the Rodian hunters, I'm not sure which one starts, you, but it's probably Ziven. It's the Themepark format where you have to do questsfor everyone and work your way up to the top.


For the hunting grounds, there's four types of animals: Ullers, Wallugas, Moufs, and Webweavers.


For each animal type, you will get a hunting quest, that will involve usually two missions, none are too difficult for a master fencer. You have to kill a certain amount of each creature.


Every time you complete the set of missions for a particular animal, you have to talk to Sordan Xris. He offers you a bet, whether you can kill a certain amount of that creature in a limited time.


The Ullers get you the Squad Leader flare gun. The Wallugas get you the Geo Carbine. The Moufs get you the Xris Acid Sword, and the Webweavers get you the Hyper Fallann Rifle.


In addition, you will also be sent on a quest to hunt down some Chiss, before you get the Mouf sequence that gets you the Acid Sword. After this, there is some business about getting access to the Hracca Glades for a very high-end quest, but I haven't gone there yet.


Since the wagers take over 20 minutes and the hunting missions take about a half hour or so (you can't use speeders in Etyy), I'd say you're looking at at least six hours. I enjoyed it overall, and the acid sword is worth it.


Another tip, the single hardest leg of the quest for me was the wager involving Uller Warhoofs, especially solo. You shouldn't havea problem if you're in any size group. The problem with the Ullers is that they are not dangerous, but they are time consuming to take down. You have to hunt them as efficiently as possible. No two specials of the same kind twice in a row, other than Melee Hit. No spamming specials in general, rely on melee hit for auto-attack for a lot of each fight because if youspam any other special, your action will run out and you don't have time to rest. If you use mostly melee hits and throw in with some body hits very sparingly, your action will stay pretty close to full.


Killing all the other animal types is actually easier. They might do more damage, but they seem easier to take down, any you have to kill fewer of them in the same time.


I also recommend getting the Blade of Nyenthioris beforehand, nothing else seems to have the DPS to do this. Possbily the Junti Mace. Myself, doing it solo, I tried the Uller mission about six times before getting effiecient at it. But my Nyenthioris was down to 560/800 condition, which I thought was a good trade off because I wanted the Acid Sword. If you want to save your good weapons and use stock weapons, I'd strongly recommend finding a group.



Message Edited by Daigoro202 on 05-22-2005 10:58 AM






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Tork1
Mon May 23, 2005 4:18 am
#23

that wallua mission takes forever the walluas are so far away.



Torki

LAWL

-nMe-


davelope
Mon May 23, 2005 4:43 pm
#24


if you guys hadn't figured out yet, +SPEED weapons, and SPEED sliced weapons converted waay higher than DMG & DMG sliced ones...


now all my "cheap" speed sliced melee weapons are now my uber ones when compared to the "expensive" dmg sliced ones




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ImpSwordsman
Tue May 31, 2005 7:35 am
#25

Finally got my acid sword and the rodian medallion.....its definately a cool weapon and im glad it actually uses the fencer animations





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Xris Blade Weaver

Kolibrilator
Sat Jun 04, 2005 1:54 pm
#26






Daigoro202 wrote:


I'm not sure what's meant by DPS in the game at this time.


Having a higher DPS should mean one of two things:


1) You deal a higher amount of damage in the same period of time. In this case, you should see higher numbers.


or


2) You deal the same amount of damage, but with a shorter delay between attacks. In this case, the numbers should be no higher, but you would attack faster.


I suppose both could also be true. The only powerup I've tried powered up both speed and damage. If the weapon is the same and the only difference is whether a piece of equipment with a speed mod was equipped or unequipped, I would assume that the numbers would stay the same, but have less delay between them.


But I haven't seen anything about how DPS is calculated in the game, I'm not sure what kind of assumptions are made about differences in level, accuracy, etc.


Message Edited by Daigoro202 on 05-10-2005 10:02 AM





average dmg= ((max dmg - min dmg)/2 + min dmg)

DPS = average dmg/speed


the way I see it the game only uses average damage to calculate the damage done in combat, DPS is only a way to compare or evaluate a weapon at first glance and has no real (ie direct ...it doesn't appear in a formula used to calculate damage) combat value





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