Fencer Archive

Thread: Quick Question... about BH...

Trizax
Tue Sep 28, 2004 8:31 pm
#14

Personally I feel bounty hunter missions should be disabled till they take out group teffing.



kottonmouth
NBlack Lightsaber Duelist / Ghost TrollN
Stun Baton | Gaderiffi | Dagger | Geo Pistol | Scatter
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kM's Vendor: Dark Citadel, Naboo
(-3119, 901)

Vaelore
Wed Sep 29, 2004 12:09 am
#15

Looks like all the votes thus far is "YES". If it get's passed upwards then we can work out the details. I was a Master BH for 3 months and loved the profession but I enjoy fencer much more. I too think it would be a awesome idea. Having to stay alert and keeping your eyes peeled apeals to me also. That is why I am a rebel. I love the 12 stormies to the 1 me odds when I'm stopped and discoverd to be rebel, then having to sneak around and shuttling to rarely visited cities praying you don't run into a group of overts. That really get my adrenaline flowing! I think this change would have the same effect. This is a change to one profession that enhances the gameplay for all. Great idea!


Beware the mad rush of BH grinders.


Ohh, one question. Will BH also be subject to this visibility thing? I believe they definately should.



Nemesis' Resident
Master doctor-Master Swordsman
Remnants of Honor

JYou're not invited to my island, so dont askJ



Rizzaka
Wed Sep 29, 2004 1:06 am
#16

now... for checking that lil ol' box and being open for bounty hunters, shouldn't we get some form of reward for winning?

Personally i'd like to have incentive to check that box other than the 'fun' of being hunted. Maybe we could loot their corpse after they die and get random crap as if they were an NPC?






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

SuperFrancotirador
Wed Sep 29, 2004 2:50 am
#17






Rizzaka wrote:
now... for checking that lil ol' box and being open for bounty hunters, shouldn't we get some form of reward for winning?

Personally i'd like to have incentive to check that box other than the 'fun' of being hunted. Maybe we could loot their corpse after they die and get random crap as if they were an NPC?





Maybe being able to loot their corpse and getting something they are using.... a random piece of armor, clothing, weapon or something on their inventory.
Rizzaka
Wed Sep 29, 2004 2:59 am
#18

naw, looting items on the player isn't what this game is about. The Dev's don't seem to like the idea of players loosing something they worked hard to get. I understand that philosophy but on the other hand as a pvp'er i'd like to see some more rewards implimented.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Geauxx
Wed Sep 29, 2004 7:34 am
#19

Ok I thought about this again. The main problem seems to be on the agreement of how people would end up on the BH terminals. Here are a few suggestions. Of course there are ways around these and people will always find a flaw/loophole in the system but just look at the idea as a whole and we can nitpick later.



  1. Player enabled bounties - Give the players the ability to place bounties out of their own pocket. This can be done to anyone. Example #1 Two rival guilds. Player A puts up X credits on the head of Player B. Once the bountyis completed then the money istaken from escrow and put into the hunters account. Payouts are based on the amount the Player has offered.

  2. Faction Bounties have been mentioned. If a player has earned a lot of faction points that means someone of the opposite faction has died somewhere along the lines. Lets say if a player earns X amount of faction points in Y amount of time he has been deemed a threat to the other faction and must be dealt with. The only way to get off the terminals is to be killed or stay undetected for Z period of time. Payouts are based on faction rank and faction points earned to get you on the boards. Loss of Faction will go to the BH that offers the deathblow.

  3. Jedi Bounties -This has been discussed into the ground.

  4. Smuggler Bounties - This might help the smuggler revamp. If they ever implement a smuggler terminal that allows smugglers to "smuggle" contraband for the Hutt faction. If the mission fails the Hutt buts a bounty on you. Payouts are based on the Smugglers Underwrold Tree level.

Just a couple of thoughts to start us off.Please feel free to take away and add to any suggestion.




Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Luker78
Wed Sep 29, 2004 9:34 am
#20

I would also like the idea of a regalar player putting a bounty on another player. The player putting the bounty would set and pay the reward himself. Could get interesting.



Lydo
-----------------------

Fear the Eye of Ha'bib

Livi - Has entered highlander
Lydo - He's dead
Minerunner
Wed Sep 29, 2004 10:32 am
#21

I would much rather see Player Bounties be handled like Jedi Bounties as being entirely based on Visibility... for now.

Player Characters aren't Figures like Jabba the Hutt or Lady Valerian. They aren't Crime Bosses or Faction Leaders, no matter how UbahLeet someone wants to pretend they are.

No self respecting BH would take a bounty placed by people like PC's.

Later durring the GCW revamp or beyond if Player Factions get expanded to such things like CorSec or Jabba or Lady V, and someone were to get to the highest faction rank then maybe allow them to take out Player Bounties.

Till then however Player Bounties would simply be another "Ladder" for griefing children to climb... how many people could I piss off who would put how much money out for my head.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Samtha
Wed Sep 29, 2004 10:44 am
#22



Minerunner wrote:
I would much rather see Player Bounties be handled like Jedi Bounties as being entirely based on Visibility... for now.

Player Characters aren't Figures like Jabba the Hutt or Lady Valerian. They aren't Crime Bosses or Faction Leaders, no matter how UbahLeet someone wants to pretend they are.

No self respecting BH would take a bounty placed by people like PC's.

Later durring the GCW revamp or beyond if Player Factions get expanded to such things like CorSec or Jabba or Lady V, and someone were to get to the highest faction rank then maybe allow them to take out Player Bounties.

Till then however Player Bounties would simply be another "Ladder" for griefing children to climb... how many people could I piss off who would put how much money out for my head.




Hmm, what about treating guilds as factions? and adding faction loss in related to that... which would allow for visibility and a pseudo player bounty system.. where if I kill members of guild WeDieALot I get negative faction (easy enough to tie the FP amounts to the existing Pvp rating system) to their guild faction. If I kill someone who has negative faction to them then I get positive faction...

Then add in bounties taken out in the guilds name but automated so we cant influence them directly.

This would add in some more fun I think, in that now people have to consider even more ramifications of their actions... and the better PvPers will get even more action as their negative faction rises enough to trigger a hunt on them.



.......Samtha TiazenDarine Sora.......
.Bria: Master Rangertailor :Bloodfin...
..........RATGWNIWNUTeam HawtPANTS.....
.........For The WinFor The Win........


Minerunner
Wed Sep 29, 2004 1:34 pm
#23

Hmmmm I'd rather not link it to PA's because for example... I don't PVP unless I happen to get caught with a TEF, and while I win most of the time (never gaining a TEF when unprepared helps), it still occurs so rarely that it isn't going to put me on a terminal.

I'm thinkin'...

Visibility meter as such.

Scale of 1-1000 per Main Faction - Clears upon Sucessfull Hunt.

Failing to perform an assigned mission - 100 Visibility
Killing a mook of a Faction - 50 Visibilty
Killing a mook of the Empire and an NPC lived to tell the tale - 500 Visibility
Destroying a Factional Building or Mission target - 500 Visibility

Of course, increase the ammount of Faction points awarded for various reasons by a bit to compensate for the added risk.

Numbers are arbitrary and just put in for an outline, and obviously could be changed hundreds of times.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Rizzaka
Wed Sep 29, 2004 2:01 pm
#24

yeah i don't like linking PA's with factions. You then begin to pull away from the Rebel vs Imperial 'theme' that the game works upon.

I Kinda like where minerunner is going with that but i don't think people would gain visability fast enough with those things. Ultimatly you'd end up with a ton of PvP'ers with high vis and not like they would care much anyways cuz they are pvp'ers. I mean i understand thats the point of it all but to be honest... just needs better ways to impliment.

I say for every X hours online and overt you gain visability as well.

Make it so that high ranked factional officers that are players get scanning droids for contraband, or even something to put in a city to scan. Instead of an immidiate action by the empire you gain visability.

Fighting in Cantina's and Medic Centers cause extreme visability as these are ment to be places of peace and rest. (though even in the movies fighting still happens in the cantina)

if you add those with minerunners ideas then perhaps you'd start to get to a point where bounties would be worth while. Though i still feel that there needs to be a player reward for fending off an attack from a BH, Jedi get to keep their XP which is a big one in itself, Non-jedi need an incentive to check that box other than for the thought of potential griefing.

Also if you check the box it would have to be implimented that you could not uncheck it untill your visibility had cleared and you were no longer on terminals. For immersion a BH should only be able to get the bounties from a member of the faction that the said player has gained visability against. (example, if you have a player with -5k tuskan faction then a BH with +5k tusken faction could speak to a warlord or above for a player bounty) After all, not all factions are going to be able to stroll into a city and post a bounty up or talk to the SpecOps or whatever they are.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Daigoro202
Thu Sep 30, 2004 6:24 am
#25

Some more good ideas. I think the check box, and a faction level and visibility system would be easy to implement, and I agree, good enough for now.


But I would prefer to see this handled entirely through your in-game choices and actions as opposed to your options panel. This bounty system could fall under a larger system like "Overt Underworld." You're an active participant in the Underworld side of SW.


I figure any neutral combatant that is not a bounty hunter or asmuggler is some kind of mercenary or adventurer, or a pirate or an assassin. As fencers we'd be the street duelists, and there'd also be gunfighters, bodyguards,and arena gladiators. Any of these are characters that would travel in the same circles as BHs and smugglers. So instead of being involved in the GCW politics, you're involved in this world.


Of course there are rebels that come from the criminal element, and corrupt Imperials, so there could be some overlap.


If you don't want to be exposed to the PvPexperience of beingon BH terminal missions, you can do what we all do now—take missions. hunt, and do covert or neutral quests.


If you do wish to participate, it's another level of play, like the difference between covert and overt. Maybe you get different missions with more desirable rewards, different kinds of activities in JtL. Maybe there's a type of search and destroy mission that has a high payout, but you know that the target/victim's faction will put you on the terminals in response. Another idea, maybe you can do a mission for a criminal faction that involves a delivery or a heist. The item might be something you'd like to keep. If you do keep it, you break the deal and get on the terminals.


There can be faction and visibility issues as the previous posters have discussed. But I also like the idea that you could be in good standing with someone, but if you fail an importantmission or try to steal from them, and suddenly they've put a price on your head.


I'm not sure how much of this is covered by JtL or Smuggler revamp. But I think the Underworld shouldn't be the exclusive domain of Smugglers and BHs-- in fact the rest of the professions would actually beenhancing the experience ofSmugglers and BHs,providing them with customers for their services or live enemies to fight. At the core, Smugglers are the facilitators, BHs are the deterrents, but if the other professions could get involved, it would make it a much richer experience for everyone.






_______________

received: from unknown (swg.eclipse.daigoro)

Geauxx
Thu Sep 30, 2004 7:18 am
#26

On Naritus we already have a Player Bounty System. It is content because you can give the hunters messages to deliver to the marks. Here is the website. I am sure you could get in touch with the site mods and they could help you set up something on your server as well.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
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