Fencer Archive
Thread: Help Raph Out, post the best things to get XP off of here
Naboo:
Bolle Bolls - 3500xp per kill. They're kinda slow since they've got a lot of ham but they are pretty easy to kill if you've got stims and some ubese. They are social so I pull them with my pistol bleed but if I get more than one, it's not a problem. I've soloed 3 at a time easily. This is all with just Intermediate Footwork and Intermediate Finesse.
Janta Stronghold: Most all of the types of Janta are vulnerable or fairly weak to Kinetic damage. Any that aren't weak to Kinetic are vulnerable to Stun damage so use the Stun baton on the Rockshapers, Warriors, or Clan Leaders. The rest you could use a Gaderiffi baton on and do fine. Most give around 4000 xp, I never really watched the exact numbers. The Tribesmen are weakest though so not very much experience points from them. You can easily solo the cave if you have dizzy2 which is a nice area attack and some buffs, armor is nice to have too but not completely necessary. If you have Master Brawler just lunge2+warcry2 then they stay down for 20 seconds and your attacks do more damage since they're on the ground, you can kill most anything before it gets back up.
I do imperial large bases alot of the time when i am trying to level things. They might not give the best experience around, but they really offer a well rounded investment vs most anything else.
1) anywhere between 2,500 to 4,100 exp per NPC. Usualy around 4 to 6 per base.
2) Large bases sometimes have Marshels at them, and they sometimes drop holocrons. Currently the price on holocrons is low, but it will eventualy go back up more then it is now
3) faction points. Leveling off faction missions builds up quite a big reserve of faction points. You can use these to raise in ranks, or simpley sell them. Currently on my server faction sells for 125-185 credits per faction.
all in all, if you plan it right, you could make more money doing faction missions then doing any other kind of mission out there, plus level off them at the same time.
I also like mynocks as well.
pickets
hurtons
tat:
bantha
kyrats
naboo:
fambaas
yavin: i think
gurk
snorbals
lizards?
pirates
well that is what i hunt cuz i go for more than exp i get money when i grind i sell the hide and meat to doc's lol
Dathomire by far
4.2-4.7k per
Giant Baz Nitch missions gives you a full 6 critters to kill plus the base comes to around 28k in xp rounded down for ease of math, and you can take them in under 5 minutes each. They are vuln to stun, have no armor and low kinetic resistance
you can also do Rhoa Kwi, which average 4.5-5.5k also vuln to stun, i dont think they have any AP. Just be careful, they like to spawn more than 2 at a time, and spit at you
maytrix-scylla wrote:
yavin: i think
gurk
snorbals
lizards?
pirates
Maytrix, thats Lok though, not Yavin.
Anyway, I'm doing gurks on lok and they give great xp, although for me, its best to do them in a group considering I'm a no-armor-wearing wookie
Snorbals and the various NPCs also work well.
Before lok, I did Dathomir, but it was a bit hard because its hard to find a really reliable group, but I did khams and rancors.
Ok question. Giant Biznatch Lairs. SOunds like great xp. Can a 0/0/0/1 (almost 0/1/0/1) Fencer take these lairs with plenty of stims? Or is that just a death wish?
Brendoon
I've done piket plains walkermissions on dantooine the last few days. Average about 25000 XP pr lair ![]()
Being a master doc I'm always buffed though, and I guess doing these missions solo might be a bit hard unbuffed. I also wear decent Ubese, about 65-70ish %, I think. Oh, and Fishak Surprise, yum!
( I'm currently 4/4/2/3 )
I started on the Fencer Profession on 12/27 (yes it was my christmans holo but I was working towards master brawler / marksman anyway so I was happy). On the 29th I had another speeder killed by an overt and I was tired of buying new ones and frankly I didn't have the cash anymore. So I picked up artisian.
This is my grip. In the time it took me to advance from Level 3 one hand to Novice Fencer, all I do is kill critters and run missions, I completely mastered the artisian profession, from nothing. In the time it took me to advance from Novice Fencer to Fencer 0/0/1/0 I picked up Merchant, advanced Merchant to 2/0/0/3 and I should have Advertising III when I sign on tonight, during that same amount of time I only gained 60k of the 125k needed for my next level 1 fencer skill. It is obvious to me that advancing up the merchant / artisian tree is much, much easier than advancing up the combat tree. I bought a droid two days ago and that is helping but to does not compare to the 750 xp an hour I make as a merchant 24/7, base.
Thank you for the advice on things to kill, it was exactly what I was looking for.
TrandoshanDroidTech wrote:
maytrix-scylla wrote:
yavin: i think
gurk
snorbals
lizards?
pirates
Maytrix, thats Lok though, not Yavin.Anyway, I'm doing gurks on lok and they give great xp, although for me, its best to do them in a group considering I'm a no-armor-wearing wookie
Snorbals and the various NPCs also work well.
Before lok, I did Dathomir, but it was a bit hard because its hard to find a really reliable group, but I did khams and rancors.
opps i new it was one of them lol
On the subject of Dathomire, I did finish my fencing tenure using giant boz nitch's as a godo source of income and XP points. I went from 4/4/3/3 right to master since the xp worked out that way and must say that my trips back to dath are much more interesting now that I can solo rancor lairs.
If i was to do fencer all over again, i'd go for the boz nitches instead of the huurtons on Dantooine, if that's any help, but if you're going alone, then don't do this until you've at least done the footwork column.