Fencer Archive
Thread: Whats the best way to down a Jedi with just fencer attacks?
Tlk wrote:
Very good advise in here for all pvp, to tell the truth a fencer vs jedi is much easier fight than a fencer vs anyone else.
A few points:
1) You do not need medic, it helps but not necessary, if you chose all your skills correctly you can have maxed dodge and very high state defenses, leaving your stomach open for dodge food and dmg reducing foods. Not to mention asa BH you choose when and where to fight not the jedi. Always take them when they are unbuffed.
2) Center of Being is vital in all situations, always have it running.
3) Jedi wear no armor, thus your dmg versus a jedi will be better than your dmg versus any other profession. And here is the kicker with a very well made weapon (gaffi) you can outdmg the jedi!
4) Your toughness, a psg, some food, land a intimidate, and you can have 90+ % dmg reduction on the jedi, not to mention blinding him and your CoB on will make you near impossible to hit.
5) Jedi can heal, but you are not consuming anything to fight, therefore a fencer willwin if they are prepared and can outlast the jedi's force.
Issue 1. Anyone advising fighting without medic and stating you will out live a jedi's force bar is either trying to get you killed or has never fought 1. Trust me you need medic to heal yourself. Its a requirement unless you have jedi healing powers. I dot tick a DJK with cm poisons and I spam my attacks and the fight goes on well over 2 minutes. If you don't think a lightsaber is going to cut through your ham in that amount of time feel free to play this game without stimpacks.
Issue2. Dodge food or dodge at all in pvp. You will NOT dodge in pvp unless you heal states. The spamming of attacks makes it IMPOSSIBLE to do damage and heal states. Sure cap dodge. DO NOT WASTE stomach on dodge food. Its questionable whether it actually affects dodge and in PVP you won't dodge. Those familar with stomach filling know you can pop a synsteak let it clear and have room for the single most important food KD defense vs and then mind food! Or if you are really good Fruit from the village tree when that mind gets low. Along with brandy. Do not take dodge food. For the DWB bring it. For PVP leave it at home. Trust me your going to get states applied to you so fast and those sabers damn near apply every state in the book.
Issue 3. CoB macro in PvP will reduce your damage output even further than it already is. I only launch my CoB macro when I am introuble. Don't use it until you need to stop taking damage. I'd want to wear down his ham bars quickly and force him to use force points. Especially if you don't have any dots to apply as a fencer.
Issue 4. You can outdamage a jedi with a well made gaffi. A well made, well sliced, acklay gaffi and maybe you will. I highly recommend you intimidate the jedi because he will tear you apart without that. Keep him intimidated. Do not let a jedi hit you without intimidation. I find it really hurts bad that 100% damage vs. 50% damage. Your a fencer. You should never seek to outdamage a profession. Your job is to win a drawn out battle. Swordsman are the damage people. We are finesse. Do damage, avoid taking hits and wear down the competition. We are tanks like tkm. We aren't rifleman. Supplement your longevitity with another profession that deals damage. I find the only choice to wield a 1 handed weapon and do damage is CM. Otherwise fencer is supplementing that profession.
Issue 5. PSG's shift stats with LS resist on them. Until they fix these don't bother because you do not need them. Also an AP2 saber could actually do MORE damage to you because of your shield. Make sure your stats are over 32% LS resist or else you actually would be helping your foe.
Issue 6. His not hitting you has to do with you blinding him with 1hMeleeHit3because that reduces his accuracy. It does NOT have to do with your dodge skills. CoB does help here. If your initimidated you do not dodge.
Home test kit:
You're log
You'll see he missed you. This isn't dodge.
you dodge xxx's attack. This is dodge.
Play with a friend for yourself and duel for practice see if intimidated you dodge.
Last point.
SexyJabbaTheHutt wrote:
You're ranged friend cannot be spamming fire knockdown, it's like a PD attack, if they are KD/PD and you hit them again with thesame attackthey get back up. ALOT of ppl don't know this, so make sure anyone you go with has TS or Vent and you know what everyone is doing. Don't have 2 different ppl doing PD/KD attacks or you will put him back up.
One person does kd/pd, one person does dizzies, one does damage. That seems to work best imho. Also, KD and PD are on different timers, so when he gets back up from KD, the PD timer usually is up and you can rehit it. Although fencer is really good to go hunt jedis, I think tk is better because they have 2 takedowns, but thats just me.
Might wanna also eat some low fill thakitillo just to be on the safe side so you dont get kd'ed.
zolock wrote:How can you knock them down if your bh and dont have master brawler? Do they fall down with lunge 1 cause im sure they only get posture change, or is it if they are dizzy and try to stand up again the fall down? And when do you use warcry do you use dizzy, than lunge, than warcry? Is that what you do? And wouldnt spamming body hit 3 be better than one handed hit 3?
Dizzy then lunge to make them change into kneeling, when they try to stand up, they fall down. Warcry usually helps so they can't heal their states while kneeling.
Hit3 does more damage than bodyhit3, you might want to use bodyhit3 if you don't have a high damage fencer weapons though.