Fencer Archive

Thread: Whats the best way to down a Jedi with just fencer attacks?

aries_liak
Fri Mar 18, 2005 9:40 am
#14

Don't waste your energy on Pikatte pie. You will be intimidated. This thread is kind of silly anyways. You cannot beat a jedi with fencer alone. You will not ever win. You need medic to heal damage. You pretty much need other professions to fight. I personally find the single most effective method is the following:


Apply poisons and intimidates. Spam 1hmeleehit3.


I use my healdamage self macro which clears the combat queue. If he hits me to often.


I utilizeintimidate using a macro to clear the queue and launch 4 because they stack. I am hard to intimidate because I am a fencer zabrak.


I have doc to cure states. I use a nice gaffi over 300 damage. I eat synsteak. I pop brandy. I have mind buffs. I have doc buffs.


The only advice is spam that 1hmeleehit3. At least you'll do some damage and blind him. Blind is a good state often way underrated in pvp.



There are those with loaded guns and those who dig. You, my friend dig.
chardin
Fri Mar 18, 2005 2:01 pm
#15

pikatta pie, CoB, capped dodge and then keep them dizzy / itimidate ALL THE TIME. use hit3 for the blind as it does more dmg, and i find dizzy / lunge is a waste of time as they get back up after seconds. Get a 400 dmg gaff (no pup) and use bodyhit3 as much as possible



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Tlk
Fri Mar 18, 2005 3:36 pm
#16

Very good advise in here for all pvp, to tell the truth a fencer vs jedi is much easier fight than a fencer vs anyone else.


A few points:


1) You do not need medic, it helps but not necessary, if you chose all your skills correctly you can have maxed dodge and very high state defenses, leaving your stomach open for dodge food and dmg reducing foods. Not to mention asa BH you choose when and where to fight not the jedi. Always take them when they are unbuffed.

2) Center of Being is vital in all situations, always have it running.

3) Jedi wear no armor, thus your dmg versus a jedi will be better than your dmg versus any other profession. And here is the kicker with a very well made weapon (gaffi) you can outdmg the jedi!

4) Your toughness, a psg, some food, land a intimidate, and you can have 90+ % dmg reduction on the jedi, not to mention blinding him and your CoB on will make you near impossible to hit.


5) Jedi can heal, but you are not consuming anything to fight, therefore a fencer willwin if they are prepared and can outlast the jedi's force.
aries_liak
Fri Mar 18, 2005 4:19 pm
#17






Tlk wrote:

Very good advise in here for all pvp, to tell the truth a fencer vs jedi is much easier fight than a fencer vs anyone else.


A few points:


1) You do not need medic, it helps but not necessary, if you chose all your skills correctly you can have maxed dodge and very high state defenses, leaving your stomach open for dodge food and dmg reducing foods. Not to mention asa BH you choose when and where to fight not the jedi. Always take them when they are unbuffed.

2) Center of Being is vital in all situations, always have it running.

3) Jedi wear no armor, thus your dmg versus a jedi will be better than your dmg versus any other profession. And here is the kicker with a very well made weapon (gaffi) you can outdmg the jedi!

4) Your toughness, a psg, some food, land a intimidate, and you can have 90+ % dmg reduction on the jedi, not to mention blinding him and your CoB on will make you near impossible to hit.


5) Jedi can heal, but you are not consuming anything to fight, therefore a fencer willwin if they are prepared and can outlast the jedi's force.





Issue 1. Anyone advising fighting without medic and stating you will out live a jedi's force bar is either trying to get you killed or has never fought 1. Trust me you need medic to heal yourself. Its a requirement unless you have jedi healing powers. I dot tick a DJK with cm poisons and I spam my attacks and the fight goes on well over 2 minutes. If you don't think a lightsaber is going to cut through your ham in that amount of time feel free to play this game without stimpacks.


Issue2. Dodge food or dodge at all in pvp. You will NOT dodge in pvp unless you heal states. The spamming of attacks makes it IMPOSSIBLE to do damage and heal states. Sure cap dodge. DO NOT WASTE stomach on dodge food. Its questionable whether it actually affects dodge and in PVP you won't dodge. Those familar with stomach filling know you can pop a synsteak let it clear and have room for the single most important food KD defense vs and then mind food! Or if you are really good Fruit from the village tree when that mind gets low. Along with brandy. Do not take dodge food. For the DWB bring it. For PVP leave it at home. Trust me your going to get states applied to you so fast and those sabers damn near apply every state in the book.


Issue 3. CoB macro in PvP will reduce your damage output even further than it already is. I only launch my CoB macro when I am introuble. Don't use it until you need to stop taking damage. I'd want to wear down his ham bars quickly and force him to use force points. Especially if you don't have any dots to apply as a fencer.


Issue 4. You can outdamage a jedi with a well made gaffi. A well made, well sliced, acklay gaffi and maybe you will. I highly recommend you intimidate the jedi because he will tear you apart without that. Keep him intimidated. Do not let a jedi hit you without intimidation. I find it really hurts bad that 100% damage vs. 50% damage. Your a fencer. You should never seek to outdamage a profession. Your job is to win a drawn out battle. Swordsman are the damage people. We are finesse. Do damage, avoid taking hits and wear down the competition. We are tanks like tkm. We aren't rifleman. Supplement your longevitity with another profession that deals damage. I find the only choice to wield a 1 handed weapon and do damage is CM. Otherwise fencer is supplementing that profession.


Issue 5. PSG's shift stats with LS resist on them. Until they fix these don't bother because you do not need them. Also an AP2 saber could actually do MORE damage to you because of your shield. Make sure your stats are over 32% LS resist or else you actually would be helping your foe.


Issue 6. His not hitting you has to do with you blinding him with 1hMeleeHit3because that reduces his accuracy. It does NOT have to do with your dodge skills. CoB does help here. If your initimidated you do not dodge.


Home test kit:


You're log


You'll see he missed you. This isn't dodge.


you dodge xxx's attack. This is dodge.


Play with a friend for yourself and duel for practice see if intimidated you dodge.


Last point.


You will be taking damage. A jedi can full heal themselves all bars in a second. I suggest highly you make certain your mind pool be the strongest assest in your inventory. If you think for one second a jedi isn't going to hit you with that saber your smoking crack. I happen to like smoking crack but I don't recommend playing video games high on crack. You will get hit. You will need to heal in any fight.



There are those with loaded guns and those who dig. You, my friend dig.
Ndiyona
Fri Mar 18, 2005 7:46 pm
#18

lol, trust me, when fighting a jedi or a ranged prof, dodge food/ COB/ intimidate + blind is a god send



Laurentia / Romanos
Tlk
Fri Mar 18, 2005 8:49 pm
#19

Oko aries, I will share some of my wisdom with you since you apparently missed everything I said. not that it matters now that the world is changing:


1) Don't need medic, why? Because the poster is a BH, if they do thier job correctly, they won't engage the jedi till the jedi's buffs are down. The BH gets first hit which should be a dizzy/posture change or Kd, followed by lots and lots of dmg, jedi will be dead with in 5 seconds, before they can heal themselves.


2) Dodge does work in PvP, the food does not stack ontop of your normal dodge but has its own ability to work. Check out the chef forums and you can see a very good test that proved which dodge food works in PvP. intimidation adn stun are the only two states that will prevent you from dodging as well as if the states were not on you, but most jedi will not have intimidate, therefore you only need to worry about stun, which you can stack on a fencer very easily to make it hard to land.


3) CoB does not reduce your dmg output, it only takes 1 second to apply and it lasts 30+ seconds for a master fencer. No idea where you think this will drop your dps, but it does incredibly well in protecting you in PvE and PvP.


4) All professions can easily dmg a jedi since they have no armor. As a melee profession fencers resist 37% (with amster brawler) dmg right off the start, add in melee mitigation, your intimidation, and you surpass the jedi's lightsaber toughness. Most jedi do not have perfect sabers, so it is possible to find a gaffi that outdmgs the saber. But it doesn't really matter, if you plan your fight correctly you will win quickly.


5) Psg are not affect by armor piercing, so teh saber does not do more dmg against them. The stats shift yes, it is not a predictable thing, but again this is the BH they have the control of when to pull it out and start fighting.


6) The jedi will miss a fencer because: 1) the jedi is blinded, 2) the dodge skill of the fencer, 3) the melee defense of the fencer, 4) and your CoB macro.


Jedi can not heal all bars in a second it takes 6 to 8 seconds for a complete heal. hears a tip, all jedi skills cost time before and after they are used, healing and powers are the worst in delay times. Not all jedi marks are the same, a good BH will stalk his prey and see what they have and plan the attack accordingly.
MinimeAbala
Sat Mar 19, 2005 1:27 am
#20

if you have master brawler, and they get back up from the kd to fast for your liking (since theres a timer on how long kd can be applied) stick a dizzy, then a one handed lunge 1. its a posture change and not a kd. theyll try to get up, and possibly fall down dizzy again.



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trifidac
Sat Mar 19, 2005 2:29 pm
#21






SexyJabbaTheHutt wrote:

You're ranged friend cannot be spamming fire knockdown, it's like a PD attack, if they are KD/PD and you hit them again with thesame attackthey get back up. ALOT of ppl don't know this, so make sure anyone you go with has TS or Vent and you know what everyone is doing. Don't have 2 different ppl doing PD/KD attacks or you will put him back up.


One person does kd/pd, one person does dizzies, one does damage. That seems to work best imho. Also, KD and PD are on different timers, so when he gets back up from KD, the PD timer usually is up and you can rehit it. Although fencer is really good to go hunt jedis, I think tk is better because they have 2 takedowns, but thats just me.


Might wanna also eat some low fill thakitillo just to be on the safe side so you dont get kd'ed.








While it is true that a second KD attack will negate the first, you don't have to worry about this with /fireknockdown. Despite the title of the attack, it isn't actually a KD attack. I was highly disappointed to discover this when I was grinding out the carbine branch of BH about a month ago. Underhand shot, however, does work asa KD.




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zolock
Thu Mar 24, 2005 10:31 am
#22

How can you knock them down if your bh and dont have master brawler? Do they fall down with lunge 1 cause im sure they only get posture change, or is it if they are dizzy and try to stand up again the fall down? And when do you use warcry do you use dizzy, than lunge, than warcry? Is that what you do? And wouldnt spamming body hit 3 be better than one handed hit 3?



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Skorpy
Thu Mar 24, 2005 11:52 am
#23



zolock wrote:
How can you knock them down if your bh and dont have master brawler? Do they fall down with lunge 1 cause im sure they only get posture change, or is it if they are dizzy and try to stand up again the fall down? And when do you use warcry do you use dizzy, than lunge, than warcry? Is that what you do? And wouldnt spamming body hit 3 be better than one handed hit 3?




Dizzy then lunge to make them change into kneeling, when they try to stand up, they fall down. Warcry usually helps so they can't heal their states while kneeling.
Hit3 does more damage than bodyhit3, you might want to use bodyhit3 if you don't have a high damage fencer weapons though.




As your leader, i command you to jump off a cliff.
Sko
Tune of the week, DJ Doboy - Vocal Trance
zolock
Thu Mar 24, 2005 12:24 pm
#24

I think a 950 max damage stun baton will be fine



- I support the Galactic Empire. You can too


** *Master Commando* *Elder Commando*
*Colonel in the Imperial Army*
*Ahazi Server* *TXF* *IGN Zolock* Commando Fo' Life *Pre-Cu, Pre-NGE, Post-NGE*
Skorpy
Thu Mar 24, 2005 5:45 pm
#25

Hit3 all the way.




As your leader, i command you to jump off a cliff.
Sko
Tune of the week, DJ Doboy - Vocal Trance
D3st0r
Fri Mar 25, 2005 6:56 am
#26

Warcry right off the bat, land intimidate (stack twice preferably), blind with 1h hit 3, spam dizzy 2 until you land it, 1h lunge then continue spamming dizzy and moving around, if the jedi is smart he'll stay kneeling and not attempt to stand but they usually have to eventually if they realize they're in a losing battle and need to run. 1h hit 3 does more raw dmg but when the jedi is Dizzy/KD, with dizzy2 you'll be hitting for quite a bit and still instantly apply dizzy again if he heals it (which he will try to do, guaranteed).




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