Fencer Archive
Thread: Whats the best way to down a Jedi with just fencer attacks?
Message Edited by Ndiyona on 03-15-2005 02:11 PM
Skorpy wrote:
Dizzy/lunge and a warcry to get them KD and spam hit3 to wipe their health pool. Best to try to take their health pool down since it takes more force to heal health and action than it does with mind. Basiclly just tank them until their force is gone.
Don't forget to drop intimidate on them.. it's pretty important. CoB doesn't hurt either.
Skorpy wrote:
Dizzy/lunge and a warcry to get them KD and spam hit3 to wipe their health pool. Best to try to take their health pool down since it takes more force to heal health and action than it does with mind. Basiclly just tank them until their force is gone.
Thanks Skorpy! Couple more questions:
How effective is the lunge in your experience, does it hit often?
What is the warcry for, won't it break when I smack them with a hit3....does it give me a better chance of keeping them from standing ( maybe because they can't move during warcry?)
I8TheWorm wrote:
Skorpy wrote:
Dizzy/lunge and a warcry to get them KD and spam hit3 to wipe their health pool. Best to try to take their health pool down since it takes more force to heal health and action than it does with mind. Basiclly just tank them until their force is gone.
Don't forget to drop intimidate on them.. it's pretty important. CoB doesn't hurt either.
Those things are a bit standard.
Frag99 wrote:
Skorpy wrote:
Dizzy/lunge and a warcry to get them KD and spam hit3 to wipe their health pool. Best to try to take their health pool down since it takes more force to heal health and action than it does with mind. Basiclly just tank them until their force is gone.Thanks Skorpy! Couple more questions:
How effective is the lunge in your experience, does it hit often?
What is the warcry for, won't it break when I smack them with a hit3....does it give me a better chance of keeping them from standing ( maybe because they can't move during warcry?)
Lunge does hit often but the thing is, people have different posture change defence so its hard to say but if you're fighting a jedi, it will stick easily since they don't have much defence against that.
The warcry is to stop them from getting up too quickly, sometimes when you stand up from a dizzy/lunge attack too fast, you don't fall down. I usually always make a warcry when i do a dizzy/lunge combo attack, it just makes it more realible to trust.
Skorpy wrote:
I8TheWorm wrote:
Skorpy wrote:
Dizzy/lunge and a warcry to get them KD and spam hit3 to wipe their health pool. Best to try to take their health pool down since it takes more force to heal health and action than it does with mind. Basiclly just tank them until their force is gone.
Don't forget to drop intimidate on them.. it's pretty important. CoB doesn't hurt either.
Those things are a bit standard.
For brawler in general, true. But to me they're every bit a part of fencer, as fencer is a "child" of the brawler tree anyway.
Skorpy wrote:
Frag99 wrote:
Skorpy wrote:
Dizzy/lunge and a warcry to get them KD and spam hit3 to wipe their health pool. Best to try to take their health pool down since it takes more force to heal health and action than it does with mind. Basiclly just tank them until their force is gone.
Thanks Skorpy! Couple more questions:
How effective is the lunge in your experience, does it hit often?
What is the warcry for, won't it break when I smack them with a hit3....does it give me a better chance of keeping them from standing ( maybe because they can't move during warcry?)
Lunge does hit often but the thing is, people have different posture change defence so its hard to say but if you're fighting a jedi, it will stick easily since they don't have much defence against that.
The warcry is to stop them from getting up too quickly, sometimes when you stand up from a dizzy/lunge attack too fast, you don't fall down. I usually always make a warcry when i do a dizzy/lunge combo attack, it just makes it more realible to trust.
Man never would have thought of using warcry in this situation! Brilliant....will a second lunge take them to prone or is there just no point?
I am going to have 2 ranged partners as well one spamming fireknockdown which would be unaffected timer wise since I am using lunge and 1 rifleman bh with a 1100 pup'd laser rifle we looted. I just need to keep the Jedi in place long enough for the rifle to get through the block a couple times. We are hoping to clean up some of the Knight Trash on our server ![]()
Skorpy wrote:
A second lunge takes them to standing, kinda doing the opposite there.
ROFL - Man Skorpy you just saved me making a nasty newb mistake there....Thanks Again!