Fencer Archive

Thread: Did anyone else get seriously beaten up last night?

FURY_Chaser
Thu Aug 14, 2003 5:04 pm
#14

i soloed a red con Rebel, and 2 yellow at the same time. 5k HAM on the red 3k on the yellows.


but im a medic too

Seraph00X
Fri Aug 15, 2003 12:19 am
#15

I'll add myself ot the list..... I was getting my ass handed to me by 2 vynocks for crying out loud! I used to be able to take on 3 or 4 without really breaking a sweat using spinattack1, but now I just get myself killed using any specials.....


as a side note, my HAM bar was regenerating incredibly slowly last night.. did anyone else notice a big drop in their regen rate?




cheers-
Serje Misre, Master Ranger, Kauri
Pas Ok'Lya, master schleper, Test Center

"Even though the Old Republic didn't work, I'd rather have a government run by beuraucrats than run by a dictator willing to destroy an entire planet in order to flush out a handful of dissidents."
Oaker
Fri Aug 15, 2003 6:21 am
#16

It wasnt as bad last night as the night before, or at least it seemed that way.


One thing I noticed is if I was slow in switching out my carbine to my sword I would get reall bad dmg quick, but as soon as I switched to my sword the dmg went way down.


I did notice the spin attack not doing what it used to. I could take down 4 boars in 2 spin attacks many of the time, but now it wasnt working as well last night.


Maybe it is just perception, but not sure.




Kirkrok
Chilastra
Master Creature Handler/Pistoleer/Medic
Haschel
Fri Aug 15, 2003 9:49 pm
#17

Mm, SpinAttack1 seems to be rather hit or miss for me now. It works just fine against the lower level junk, but it's absolutely garbage against higher level mobs, where in the past it would at least do *something*. I mean, I used to hit for 300-500 with Spin Attack 1, but now it's more like 200-400.



Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
CitanUzuki
Sat Aug 16, 2003 4:57 am
#18

maybe you all just suck.

lol

im doing just fine with fencing. im not sure whats goin on with you guys, but i took on 3 red con tuskens by myself... im just a Novice... i one hit kill the imps that attack, if i can get close enough. not sure guys, but keep your chin up....disregarding my first line



Dreamin' of that face again... It's bright and blue and shimmerin' Grim and wide and comforting me with it's three warm and wild eyes.
Trog-Dor
rek17
Sat Aug 16, 2003 6:50 am
#19

yep, me and my friends noticed this too after the patch... not just melee either, my gf is a novice gunfighter.

Solo, I noticed a big change in how beat down I was getting. I do recall them saying they were upping the difficulty on some mobs though. Here's what I noticed:
- HAM getting used up faster from specials.
- Doing less damage with specials rather than more, like the patch notes suggested.
- HAM recovering MUCH slower than usual.

Now, that was the night OF the patch. The next night I was messing around and I solo'd a Tusken leader near Jabba's. He conned yellow to me. I use /melee1hHit2 alot. I used to do about 1000 max with this. Well, I hit the Tusken for 2185 once with it. I hit him again for 1700. All told, Thursday night I hit for 1500-2000 quite a few times.

Now Friday night and Saturday morning, I was lucky if I hit for 1000 again. Something "stealth" is going on here for sure!



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
Flurry Server
Thread killer "If I post a thread, no one responds, if I respond to yours, it WILL die, 100% money back guarantee!"
Haschel
Sat Aug 16, 2003 7:48 am
#20



CitanUzuki wrote:

im doing just fine with fencing. im not sure whats goin on with you guys, but i took on 3 red con tuskens by myself... im just a Novice... i one hit kill the imps that attack, if i can get close enough. not sure guys, but keep your chin up....disregarding my first line
What, you were one-hitting all those puny civilian defense troopers with their 500 hit points? Wow, great accomplishment. ~rollseyes~ Come back when you start 1-hittingsergeants or something.



Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
MaxPhoenix
Sat Aug 16, 2003 8:10 am
#21

Its really simply guys, some of our moves were over powered, like cho sun it would hit for 1-2k dmg easy but cho mok (1hhit 3) only hit for 1-1.k dmg, so t6hey "fixed the problem" by lowering alll the over powered moves, increasing ham cost and uping the dmg slightly on some of our higher end moves.


I am a master fencer, Master brawler, and half way to master ka yet i was killed by 3 blue cons last night , when i had my sword out something is really messed up




MAXAMUS PHOENIX
First Master Brawler on Eclipse
First Master Fencer in Retail
rek17
Sat Aug 16, 2003 9:32 am
#22

So in one post you defend the nerfs...er... changes... then you make it sound like you are not happy with them, since you died to blues. So you agree with the changes?



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
Flurry Server
Thread killer "If I post a thread, no one responds, if I respond to yours, it WILL die, 100% money back guarantee!"
DarthGanjookie
Sat Aug 16, 2003 1:15 pm
#23

Jello, you should do it now.



-----------------------------------------------------------
Ganj'ookie - Pirate Lord of Bloodfin
Ganjookie - Fencer/Medic/Scout - Test Center
http://www.playonline.com/ff11us/index.shtml
Ph34r t3h cut3 ONes!
EmperorJello
Sat Aug 16, 2003 3:04 pm
#24

Well, I'll see. If they allow us to attack while running, then I'd be perfectly satisfied with fencing. At the moment, it's just ridiculous.


If we could just HIT them, then we'd be a lot deadlier than we are now.




Intrepid
Staff Sergeant Iaius Jello of the Galactic Empire
Novice Fencer and resident of Theed, Naboo.
EmperorJello
Sun Aug 17, 2003 12:30 am
#25

This is getting ridiculous... overts on the other side can just run along and kite us all day, and we can't land a single hit.


I'm thinking of surrendering all my one-handed skills if this isn't addressed in the next monthly patch...




Intrepid
Staff Sergeant Iaius Jello of the Galactic Empire
Novice Fencer and resident of Theed, Naboo.
VegitoX
Sun Aug 17, 2003 7:51 am
#26

I've stopped F'ng w/ the animals period. They have absolutely increased animal difficulty. NPC humanoids i'm having no problem with.

In ref. to the spin attack, I have noticed that if you connect this attack on more than one enemy it does reflect in HAM cost.

Now I will say this, there was a time when I could take on a White and a yellow at once (on a good day) and two whites normal...those days are behind me. I am Intermediate on all levels of the fencing tree.

Only thing I can say is get your weapons sliced use combinations of Vibroblade and curved sword.


Stealth..yeah I agree w/ that.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
Page 2 of 3