Fencer Archive
Thread: why nerf should have just deleted the profession!
Fyrre wrote:
Darkmatt wrote:
master tka master sword and master fencer is cool get the best of three worlds with the same weapon
only a VK...which means u suck. U dont get innate tk armor without a vk equipped...and tk has 1 useful move (dizzy). Swordsman u should just use their attacks with their weapons cuz u do more dmg. Fencer is obsolete in this.
Wow, you're completely clueless. You DO get innate tk armor without a vk, you get it with any weapon you want.
Eisei wrote:
Don't even try to compare damage because Fencer is not a damage dealer. You already don't seem to be fit to play the role a fencer plays
Your right, ATMfencer isnt really a damage dealer but our role was supposed to be change so that we are one.
Message Edited by _Vicious_ on 05-11-200509:59 PM
Message Edited by _Vicious_ on 05-11-2005 09:59 PM
_Vicious_ wrote:
Eisei wrote:
Don't even try to compare damage because Fencer is not a damage dealer. You already don't seem to be fit to play the role a fencer plays
Your right, ATMfencer isnt really a damage dealer but our role was supposed to be change so that we are one.
Message Edited by _Vicious_ on 05-11-200509:59 PM
Message Edited by _Vicious_ on 05-11-2005 09:59 PM
Eisei:
Let me take this chance to not belittle you like you seem to want to do, and say that we are coming at it from completely different perspectives. All you are saying is that fencer is good if you just want to PvP. You have said NOTHING about it being in ANY WAY good for PvE. Maybe if you read some more of the whole post, you'd see also that the quote was from someone else's post, not something I was saying. The two of us were discussing and had finished our discussion I thought, but yet you feel like you needed to add something. You make a few good points for PvP tho, thanks.
Ok, so when it comes to PvE a fencer is still in its rightful role but certain abilities are indeed useless with the npc/creature AI but I will try my best to help aid
Cripple attack only works on the very few NPCs that run and keep ranged. However this will also help when aiding in a two piece group. Creatures and NPCs usually target the first they agro or the person with the least defense. This means the ranged players ((Except BH)). One trick that me and one other person did to kill grand and ancient krytes is to have him aggro the creature then have me ((The Fencer)) cripple it and keep it from attacking the ranged. Rinse and repeat this till teh creature is dead and keep track of the health or you and your group members.
Bind is very useless in PvE since the only things who perform the most specials are NPCs and even then, they do not perform many. Keep this move out of your mind when PvEing.
Knockdown is also a move that can be overlooked in PvE since lunge is much more useful and does decent damage.
However, the fencer to PvE still holds a strong role
CoB is a must when it comes to fencers. It lowers the damage a creature or NPC can take from you while increasing your chances in avoiding attacks. The thing about fencers that always stuck with the profession is its ability to avoid attacks so CoB is a very useful tool.
Lunge is your longest range ability and does decent damage while KD does none. Keep this move in mind when performing the strat I placed above. Though not as useful in PvP as it is in PvE it can still save your groups skin.
Blind is the most useful stat you can place on any creature/npc. As I stated, Fencers are dodges so adding this on top of CoB and your opponent will hit you much less often then any other profession. This is yet another must to have in your hotkeys.
Bleed is still useful in PvE. Like I said, there is absolutely nothing wrong with having a DOT ticking at your opponents health while you dab at it with your weapon. Keep bleed on your opponent because even the smallest damage is still damage and useful.
Body Hit/Scatter hit are still a must in PvE. Combined they can do massive damage in a short amount of time ((Though you must watch your action bar)) When an opponent is down on health a good combo with Body Hit and scatter hit can wipe out his health in seconds if you plan the moves right. If you alternate, these moves are almost just as fast as melee hit which is why these two should not be overlooked.
Fencer is still a very strong profession, it just takes time to better understand its meaning now. But it is plenty far from being useless. And with the right template, this profession could be deadly.
Excuse my grammer, I didn't really reread what I posted =p
Message Edited by Eisei on 05-13-2005 11:42 AM
Eisei wrote:
_Vicious_ wrote:
Eisei wrote:
Don't even try to compare damage because Fencer is not a damage dealer. You already don't seem to be fit to play the role a fencer plays
Your right, ATMfencer isnt really a damage dealer but our role was supposed to be change so that we are one.
Message Edited by _Vicious_ on 05-11-200509:59 PM
Message Edited by _Vicious_ on 05-11-2005 09:59 PM
no not really, from what I read on the chart, fencer was DOT with CM. Fencers pick at opponents life, getting them down to the last few hits before lunging then alternating with scatter hit and adv body hit. If you alternate right you will be using the same speed as melee hit but with stronger attacks. Just keep your action pool healthy and anyone can be beat by this prof=)
"As a primary Damage Dealing profession Fencers will have damage output second only Rifleman and Swordsman, however their attack style is very different and unique. Their defensive abilities will end up being very weak ensuring they must rely on hit and run tactics. Basic Crowd Control abilities support their role as hit and run combatants making them a very potent damage dealer in combat. "
Well this is what i read and it doesnt really hold true. Hit and run is an uneffective combat tactic and our damage output is definitely not what they are suggesting. Better dots would help with the hit and run thing
Message Edited by _Vicious_ on 05-13-2005 02:08 PM
I am master brawler
master fencer
0044 on swords
0040 on pike
and still ahve 4040 on scout. I have huge defense on ranged and melee I have no prob what so ever plus am lv 72
Message Edited by Fyrebat on 05-13-2005 04:13 PM
Thanks for this post. Yes, I'm not saying they should delete the profession like the original poster. I have always beena fencer on Kettemoor. The point I thought he was raising was regarding PvE of us versus other melee.
Now, the cripple thing to help your ranged buddies is a plus, but all the ranged toons I have already have a snare. A number of them have KD too. So, I guess that's amildly useful add for groups. I haven'thad too many NPCs trying to run away, but then again I'm a MCH too and have pets to stay on top of them. I think it could potentially become more useful if it allows us to get away without burst run. But then again our bleeds would have to do something more for us to even want to get away.
Message Edited by BraccusD on 05-13-2005 12:50 PM