Fencer Archive

Thread: why nerf should have just deleted the profession!

velocity-x
Wed May 11, 2005 1:35 pm
#14






Fyrre wrote:





Darkmatt wrote:
master tka master sword and master fencer is cool get the best of three worlds with the same weapon





only a VK...which means u suck. U dont get innate tk armor without a vk equipped...and tk has 1 useful move (dizzy). Swordsman u should just use their attacks with their weapons cuz u do more dmg. Fencer is obsolete in this.





Wow, you're completely clueless. You DO get innate tk armor without a vk, you get it with any weapon you want.



Morbious Nemes



_Vicious_
Wed May 11, 2005 9:58 pm
#15






Eisei wrote:




Don't even try to compare damage because Fencer is not a damage dealer. You already don't seem to be fit to play the role a fencer plays






Your right, ATMfencer isnt really a damage dealer but our role was supposed to be change so that we are one.



Message Edited by _Vicious_ on 05-11-200509:59 PM

Message Edited by _Vicious_ on 05-11-2005 09:59 PM

KyyaTynnyn
Thu May 12, 2005 10:00 am
#16

What is just precious about the whole CU complaints is that EVERY SINGLE PROF HAS ONE!

Everyone is saying that their prof is now broken. I was a little daunted when I first logged on as well, but the CU just has to be worked through.

After some experimentation, I have found that out of my 3 toons, my fencer is the best. The trick is to work with what you have NOW and not to try to make the techniques you have used in the past fit in with the update: it will not work. You may have to change the way and the types of mobs you fight, but I'm sure you can figure it out.

And, by the way, get a dictionary.
Eisei
Fri May 13, 2005 9:35 am
#17






_Vicious_ wrote:






Eisei wrote:




Don't even try to compare damage because Fencer is not a damage dealer. You already don't seem to be fit to play the role a fencer plays






Your right, ATMfencer isnt really a damage dealer but our role was supposed to be change so that we are one.



Message Edited by _Vicious_ on 05-11-200509:59 PM


Message Edited by _Vicious_ on 05-11-2005 09:59 PM





no not really, from what I read on the chart, fencer was DOT with CM. Fencers pick at opponents life, getting them down to the last few hits before lunging then alternating with scatter hit and adv body hit. If you alternate right you will be using the same speed as melee hit but with stronger attacks. Just keep your action pool healthy and anyone can be beat by this prof=)



(gnnLi'hainnnnWX9gggggggggggggggggggggggggggg)
Renegade of the Force
Spill the blood of the Weak
Let crimson tears rain on the strong
01 02 03

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BraccusD
Fri May 13, 2005 10:06 am
#18

Eisei:


Let me take this chance to not belittle you like you seem to want to do, and say that we are coming at it from completely different perspectives. All you are saying is that fencer is good if you just want to PvP. You have said NOTHING about it being in ANY WAY good for PvE. Maybe if you read some more of the whole post, you'd see also that the quote was from someone else's post, not something I was saying. The two of us were discussing and had finished our discussion I thought, but yet you feel like you needed to add something. You make a few good points for PvP tho, thanks.




- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
Eisei
Fri May 13, 2005 11:38 am
#19


Ok, so when it comes to PvE a fencer is still in its rightful role but certain abilities are indeed useless with the npc/creature AI but I will try my best to help aid


Cripple attack only works on the very few NPCs that run and keep ranged. However this will also help when aiding in a two piece group. Creatures and NPCs usually target the first they agro or the person with the least defense. This means the ranged players ((Except BH)). One trick that me and one other person did to kill grand and ancient krytes is to have him aggro the creature then have me ((The Fencer)) cripple it and keep it from attacking the ranged. Rinse and repeat this till teh creature is dead and keep track of the health or you and your group members.


Bind is very useless in PvE since the only things who perform the most specials are NPCs and even then, they do not perform many. Keep this move out of your mind when PvEing.


Knockdown is also a move that can be overlooked in PvE since lunge is much more useful and does decent damage.


However, the fencer to PvE still holds a strong role


CoB is a must when it comes to fencers. It lowers the damage a creature or NPC can take from you while increasing your chances in avoiding attacks. The thing about fencers that always stuck with the profession is its ability to avoid attacks so CoB is a very useful tool.


Lunge is your longest range ability and does decent damage while KD does none. Keep this move in mind when performing the strat I placed above. Though not as useful in PvP as it is in PvE it can still save your groups skin.


Blind is the most useful stat you can place on any creature/npc. As I stated, Fencers are dodges so adding this on top of CoB and your opponent will hit you much less often then any other profession. This is yet another must to have in your hotkeys.


Bleed is still useful in PvE. Like I said, there is absolutely nothing wrong with having a DOT ticking at your opponents health while you dab at it with your weapon. Keep bleed on your opponent because even the smallest damage is still damage and useful.


Body Hit/Scatter hit are still a must in PvE. Combined they can do massive damage in a short amount of time ((Though you must watch your action bar)) When an opponent is down on health a good combo with Body Hit and scatter hit can wipe out his health in seconds if you plan the moves right. If you alternate, these moves are almost just as fast as melee hit which is why these two should not be overlooked.



Fencer is still a very strong profession, it just takes time to better understand its meaning now. But it is plenty far from being useless. And with the right template, this profession could be deadly.



Excuse my grammer, I didn't really reread what I posted =p

Message Edited by Eisei on 05-13-2005 11:42 AM



(gnnLi'hainnnnWX9gggggggggggggggggggggggggggg)
Renegade of the Force
Spill the blood of the Weak
Let crimson tears rain on the strong
01 02 03

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Eisei
Fri May 13, 2005 1:47 pm
#20

Yeah, when it comes down to abilities, I guess Fencer is lacking in PvE for the most part. However, the stats which the profession gives you in itself is quite useful. With another defense profession like TK, a fencer could be an excellent tanker do to the fact that he/she can dodge many attacks and still take many hits. I don't think any profession has anything too unique when standing alone because they simply don't give much on their own ((Except BH)). So Fencer is not much to "Stand out" on when it comes to it in itself in PvE but it is still very useful when combined with others. That's my belief. Its not super grand to be FTW ((Thank god)) but it is very effective when tied with other melee professions



(gnnLi'hainnnnWX9gggggggggggggggggggggggggggg)
Renegade of the Force
Spill the blood of the Weak
Let crimson tears rain on the strong
01 02 03

(gggggggggggggggggggggggggggg:WXnnnnChen'zainng)
_Vicious_
Fri May 13, 2005 2:08 pm
#21






Eisei wrote:





_Vicious_ wrote:






Eisei wrote:




Don't even try to compare damage because Fencer is not a damage dealer. You already don't seem to be fit to play the role a fencer plays






Your right, ATMfencer isnt really a damage dealer but our role was supposed to be change so that we are one.



Message Edited by _Vicious_ on 05-11-200509:59 PM


Message Edited by _Vicious_ on 05-11-2005 09:59 PM





no not really, from what I read on the chart, fencer was DOT with CM. Fencers pick at opponents life, getting them down to the last few hits before lunging then alternating with scatter hit and adv body hit. If you alternate right you will be using the same speed as melee hit but with stronger attacks. Just keep your action pool healthy and anyone can be beat by this prof=)





"As a primary Damage Dealing profession Fencers will have damage output second only Rifleman and Swordsman, however their attack style is very different and unique. Their defensive abilities will end up being very weak ensuring they must rely on hit and run tactics. Basic Crowd Control abilities support their role as hit and run combatants making them a very potent damage dealer in combat. "


Well this is what i read and it doesnt really hold true. Hit and run is an uneffective combat tactic and our damage output is definitely not what they are suggesting. Better dots would help with the hit and run thing



Message Edited by _Vicious_ on 05-13-2005 02:08 PM

Fyrebat
Fri May 13, 2005 4:13 pm
#22


I am master brawler


master fencer


0044 on swords


0040 on pike


and still ahve 4040 on scout. I have huge defense on ranged and melee I have no prob what so ever plus am lv 72


Message Edited by Fyrebat on 05-13-2005 04:13 PM



aFirebat- Elder Jedib


Vendor near Four Rivers, Corellia 1260 1573

Vendor Name: Looted Wares



BraccusD
Sat May 14, 2005 12:43 am
#23


Thanks for this post. Yes, I'm not saying they should delete the profession like the original poster. I have always beena fencer on Kettemoor. The point I thought he was raising was regarding PvE of us versus other melee.


Now, the cripple thing to help your ranged buddies is a plus, but all the ranged toons I have already have a snare. A number of them have KD too. So, I guess that's amildly useful add for groups. I haven'thad too many NPCs trying to run away, but then again I'm a MCH too and have pets to stay on top of them. I think it could potentially become more useful if it allows us to get away without burst run. But then again our bleeds would have to do something more for us to even want to get away.


Bleeds do less total damage than bodyhit so it still seems a waste of an attack for PvE right now.


Blind I already stated as being useful. How does it compare to the added defense movesin each of theother 3melee professions tho? This post wasn't to say we can't do anything. It was to compare what is useful in our tree versus other melee professions.


Lunge I already stated as being a knockdown with damage.


The rest of it as far as defense (CoB)and alternating damage hits go is best in other melee professions. So, yeah, we were just trying to find out the uniqueness of fencer role in PvE. So I guess it's coming down to blind, cripple, and knockdown with damage/improved range?


Once more this post is not to say how to kill as a fencer. I think we all can solo stuff around our level just fine. It's to compare what makes us different or better in some area versus other melee professions. When you think of TKA you think of defense:innate armor, improved CoB. When you think of swordsman you think damage. When you think of pikeman you think state affects. When you think of fencer you think of what?


The docs make you think combining pike with tka would make the best melee defender, while combining sword with fencer would provide the best damage.

Message Edited by BraccusD on 05-13-2005 12:50 PM



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
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