Fencer Archive
Thread: Master Fencer/Master Doc Ultimate PvP template?
NO ONE IS ADVOCATING 0200!!!!
Actually I just came from being master doc/master fencer and headed towards doc4030/master fencer/ pistoleer 0040
Puts your dodge almost at cap, and gives you just about double your defenses of fencer and the ability to use the geno blaster.with no worries of poison and ability to heal up. I think this is about the closest you can come to it, melee mitigation 3 is yours, ranged mitigation 2 is yours, so have fun doing this one!
For PVE TKM/MD works fantasticly well but for PVP you are too vulnerable . Therefore it depends on what you do.
I perfer TKM to fencer tbh because of meditate and KD2 but unfortunatly my guild need their docs to stay alive to do their jobs.
A master doc/master fencer rocks everyday of the weak as they can completely kick booty, but the problem is a cm/fencer can own him any day of the week. I wont give way why, because its my strategy.. But for complete ownage go master fencer 2/0/x/0 doc and 4/0/0/4 cm.......the x is for as many trees that are left over....I forget. As for curing poisons use janta blood when getting a master doc to craft them and you dont need heal fire IMO since I never get a burn on me.
It is a very good template.. with the CoB running and the baton, the fencer/doc is a dangerous foe to anyone.. He can remove your statuses that u stack on him and at the same time keep slamming u with them.. a well timed burst run will get him in range of that rifle and get u KD'd and blinded fast. A CM/fencer can take em, true.. but that is by the ol stack poision on diff bars routine and going to work with the scatterhit in your CoB. If he is good he will have u intimidated, blinded and dizzied all on the run making your defences jelly with the status. If u are not a doc u will not be able to remove them where as he can. Which lets him keep his defence rolling strong against u.
only problem i see w/ Mas Fencer / Mas Doc is you always have to run after you enemies... this really sucks when you go against lots of kiting riflemen (one of them eventually gets the lucky hit