Fencer Archive

Thread: TKA gets better boost?

Koukennin
Fri Oct 24, 2003 10:32 am
#14

And TKA isn't a "God" class, it is just the strongest Melee class. They still need healing and can still be kited like the rest of us.


Picking up medic is ultra effective apparently so many do that and shoot themselves with stims during their fighting (which we do also but there are just a ton less of us). Personally I have no medic skills or CH skills though, just Master Brawler and a cowardly gurreck.

AltairPolluxRigel
Fri Oct 24, 2003 11:59 am
#15

Yeah, we still have a long way to go, I agree. We’re not horrible right now, and I believe few are. Pikemen may be the only exception, and Bio-engineers. My only issue is with claiming the Devs play favorites or like any one class more than another, which I feel is absurd. Such supposition of indiscernible personal intent is a complete fallacy. It simply can’t be purported to be true without being in closer contact with the developers.



-Altair
meyer1215
Fri Oct 24, 2003 2:04 pm
#16



There are several things to note:



  1. Many people consider the 195 to defense acuity to be a mistake. They get +110 in one of the middle branches, much higher than ANY other branch (middle, novice or master). If it is a typo, and follows the standard, then it should be 15, which would give them +100 to defense acuity which will make it lower than any other melee (the others are in the 105-115 range, i think)

  2. Actually, TKA might have a large limitation if testing is correct. From what I have been able to find on the forums,Dodge/CA/block do not stack. It might be like +unarmed (one-handed, etc) toughness and only apply when the weapon is "in use" OR maybe itonly uses the best valueif you have more than 1.If this is correct, TKA cant increase it at all, because no other class has Defense acutiy. If Block/dodge/CA actually become useful, there is a good chance that picking complementary melee/ranged professions will help alot(Fencer-rifleman , Dont have the same HAM attacks, but both have block. Imagine +200 to block. Also, works well in that fencer is a very fast attack while rifleman is slower (esp if they put in the 3 sec rifle speed caps))

  3. Don't knock Melee/Range Def. Fencers now have more than TKA now. It averages to around 2 defense = 1% chance of misssing (but you have to take into account their +accuracy, If they have insane accuracy like a pistoleer/PistelBHline then you wont' see much advantage.)

  4. Also, for speed, anything over 100 is automaticlly 1 sec per attack for ANYTHING. At +95, anything 8secor fasterwill attack at 1 per sec. At +90, anything 4.0s or faster will attack at 1 per sec. (assuming 2.5 is the largest special delay for attacks). But it should be corrected.

  5. You do have a point about the +250 damage, but they do have only 1 type of attack, kinetic (right?)

Maybe you should keep master rifleman and add master fencer, lets see how well the 2 work togther.


--Rorrimot




meyer1215
Fri Oct 24, 2003 2:33 pm
#17

AGH, mistake, Fencer has dodge not block, so the build for max dodge would be pisteleer and fencer to get the muliple blocks.


--Rorrimot

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