Fencer Archive

Thread: TKA gets better boost?

LifeSavior
Thu Oct 23, 2003 4:51 am
#1

Ok, I'm a new novice fencer in training(surrendered my master rifleman)and when I saw what TKA is going to get compared to Fencer, I feel that the boost fencer gets aren't really that great. Take a look at what TKA is getting:


Teras Kasi Master Data: From Test Center (October-17-2003)

Unarmed Damage + 250
Unarmed Speed + 120
Unarmed Center of Being Effiacy + 90
Unarmed Center of Duration +30
Unarmed Accuracy +205
Unarmed Toughness +58
Melee Defense +62
Defense Acuity +195
Combat Equilibrium +55
Defense vs Blind +10
Defense vs Posture Change (Down) +30
Defense vs Stun +15
Defense vs Dizzy +5
Defense vs Knockdown +20
Ranged Defense + 45

w/ Master Brawler + 10 Unarmed Center of Being Effiacy = Unarmed Center of Being Efficacy +100


Frankly, I've not experienced being a TKA before so I pardon me for any misinformed statement. First of all TKA gets +250 dmg boost, which I can't understand why as when I take a look at TKA weapon such as VK, I feel that its damage is on par with fencer's VB, Secondly is the spd, TKA gets +120 as opposed to 90 (95 master brawler), which imho, quite a big difference there...


Thirdly, is accuracy, TKA gets +205 as opposed to +150(+155 for master brawler), which again is quite a big margin there. Unarmed toughness(+58) again is relatively higher than 1 handed toughness+32, +37 with master brawler), which imho is quite disheartening.


There are some skill bonuses that fencer gets higher value than TKA which are melee/range def, def vs dizzy, knockdown, blind and posture change, however, TKA has a new skill called def acuity, which if I'm not wrong functions like having Dodge/Evade/Block/Counter Attack mods all into one, and it has +195...


I would like to hear from you fencer veterans view on this, thanks.




ERPN-NeoAnderson (Flurry)
Human

-Master Brawler
- Blademaster
-Teras Kasi Artist
-Pistoleer
KaliMirchi
Thu Oct 23, 2003 5:19 am
#2

I think we just have to suck it up. TKA are the devs favorites. They consistently get improvements, and they are already one of the most formidible of all classes, both ranged and melee.



Perhaps we need to suck it up- TKA are described as the most feared and most lethal warriors in the galaxy.



::shrug::


Seena







SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Falric
Thu Oct 23, 2003 5:33 am
#3



KaliMirchi wrote:

I think we just have to suck it up. TKA are the devs favorites. They consistently get improvements, and they are already one of the most formidible of all classes, both ranged and melee.

Perhaps we need to suck it up- TKA are described as the most feared and most lethal warriors in the galaxy.

::shrug::

Seena






Name: Eva
Server: Shadowfire

You basicly sumed that up in a basket, TKA is from the source guide, an other places supose to be the ulitmite melee class. Really nothing we can do about it if the dev's feel like making a single class in the game a god class. In my honest oppion fencers should have a chance at beating a tka in a stright up fight with all thier avoidance an defences to allow them to surivive combat a bit longer. But atlas that isn't the case, I know swordsmen an easly defeat a tka, an pikemen I am not exactuly sure but if they got any bleeds that are as powerful as the swordsmen you can be assured those two classes can kite a tka around.

As for fencers, since our bleed hits the health pool, our speed is 3x slower then a tka currently, an our damage is from 24pts to 130pts with a VB. While they are doing from 200 to 450 to us in melee well go fig. We gotta just suck it up like everyone esle. Gods you gotta lvoe dev pet classes. Its like the mages in everquest all over again. (laughs)
LifeSavior
Thu Oct 23, 2003 5:39 am
#4

One biggest thing that bothers me is why TKA gets dmg boost(+250 some more) ? Not like they are doing inferior dmg than other melee fighters such as us...





ERPN-NeoAnderson (Flurry)
Human

-Master Brawler
- Blademaster
-Teras Kasi Artist
-Pistoleer
AltairPolluxRigel
Thu Oct 23, 2003 7:14 am
#5

i think we're all forgetting what our correspondent said: they're improving TKAs FIRST, not MOST.

she said that the devs use TKAs to improve meleers because they only have one weapon which is less for them to deal with. which means fewer bugs, and the ones that are there can be worked out faster. which means when they do the other melee classes, it'll be closer to a one shot fix with no bugs.

and if you simply think about it, put yourself in the devs shoes. why would you have a favorite? this is a game, and your job. you probably don't play it much since all day long you work with it very intimately. so you don't have any real emotional investment in the actual gameplay itself most days.

the idea of some evil mastermind developer conciously trying to make one class unbalanced seems... fallible. having done work similar to theirs in the past (nothing of this scale or caliber, however) i would imagine they're doing their best to create something effective as well as ornamental. developing and programming is definitely an art in this sense.

anyway, let's wait and see if they actually ignore us before making claims that the devs hate us, or like someone else more. it doesn't help in any way, and only causes bad relations with the people who are in control.

sorry for sounding so preachy. i'm frustrated as hell, too.



-Altair
StGabriel
Thu Oct 23, 2003 2:23 pm
#6

i think we're all forgetting what our correspondent said: they're improving TKAs FIRST, not MOST.

Actually she indicated that might be the case.

It makes a lot of sense to be concerned to be advocating more equitable distributions of bonuses in the meanwhile. It would be silly not to point out that TKA's are currently very overpowered and that, for example, pikeman still get shafted.

--- Flynn and Gaffyn - The Brothers McDonnell ---



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

AltairPolluxRigel
Thu Oct 23, 2003 2:57 pm
#7

granted. our correspondent is fallible. i just naturally assumed she has a better grasp of the situation than we.

i think my only complaint is that claiming the devs hate us, or that they like TKAs better is useless. that's what our correspondent is for. we tell her what we want improved, she takes it to the devs, and they grant what they feel is reasonable or not unbalancing. complaining about the personal feelings of the devs will do nothing more than alienate an otherwise very friendly and professional community.

you say TKAs are overpowered. this is a natural stage in the improvement of classes one at a time. and asking for benefits at the same time? they aren't ignoring us. in the last patch we got some of the things we asked for. they are not actively ignoring us, and i will accept correction from our correspondent if this is the case, since they deal with the devs on nearly a daily basis.

when things calm down and devs start claiming everything is set the way it should be and TKAs are still overpowered, you might have a case. agian, i'm not opposed to stating what we see as problems, i'm just not real excited to hear the attacks on the developers based on their intent, or personal feelings.

it's probably inconsequential in the grand scheme of things, so i hope no one's taking these statements as anything momentous. they're just ideas and observations.



-Altair
IamDaniel
Thu Oct 23, 2003 6:02 pm
#8

I'm pretty sure defense acuity only boosts the chance of block/dodge/counterattack occuring, as in, if you have those mods to begin with. A TKA, however, doesn't get any of those mods, so you'll have to dabble a little in Pikeman, Fencer, and/or Swordsman to get a bit of that.
KaliMirchi
Fri Oct 24, 2003 12:03 am
#9







and if you simply think about it, put yourself in the devs shoes. why would you have a favorite? this is a game, and your job. you probably don't play it much since all day long you work with it very intimately. help in any way, and only causes bad relations with the people who are in control.

sorry for sounding so preachy. i'm frustrated as hell, too.




Of course it is in the devs best interests to play 'favorite'. You only need to see what classes are fixed first- those with the largest numbers. The potential (financial)loss of a few disgruntled Fencers is nothing to the potential loss of a *lot* of BH - or TKA.



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

AltairPolluxRigel
Fri Oct 24, 2003 12:28 am
#10

that's a possibility. but eliminating a player base that plays a certain class discourages players of favorites to try the others. if they don't try new stuff, they're gonna get bored. if they get bored, it doesn't matter how great their class is. they don't have anything new to try, and if they're the only ones left playing, they have no one to be "uber" unto.

and shouldn't the classes with the greater player bases get the first fix? to fix Fencers first WOULD be preferential treatment. it's only fair that the problems that cause the greatest number of players frustration get fixed first. one bounty hunter fix makes 16000 players happy. one fencer fix makes 2000 players happy. it's only logical to help the greatest number of people possible.



-Altair
KaliMirchi
Fri Oct 24, 2003 8:12 am
#11






AltairPolluxRigel wrote:

and shouldn't the classes with the greater player bases get the first fix? to fix Fencers first WOULD be preferential treatment. it's only fair that the problems that cause the greatest number of players frustration get fixed first. one bounty hunter fix makes 16000 players happy. one fencer fix makes 2000 players happy. it's only logical to help the greatest number of people possible.






There is a HUGE difference between 'fixing' somethat that isn't working properly, and continuing to IMPROVE a class that's already miles ahead, while neglecting a class that is the most gimped.



jmo.



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

AltairPolluxRigel
Fri Oct 24, 2003 8:54 am
#12

the difference between a fix and a boost is a matter of opinion. you yourself said we're pretty effective at PvP. and i know first hand we're effective at PvE. i'm afraid that when it comes down to that, there aren't many 'fixes' we need.

it's true the other classes may be more powerful than we, as you know with the BH one-shotting. but i would imagine they're trying to get TKAs to the 'vision' of what they should be. that is, they're as powerful as they should be, and their abilities work properly (force of will still seems to give many problems). once they have a solid baseline, they can start bringing us up to speed. if the TKAs are constantly in flux and so are we, it'll take a lot longer to get both classes balanced against each other. i prefer to have godly TKAs for now, that way when they're stable and functioning, our fixes will be quick and clean (well, quickER and cleanER).

maybe it's apathy, but i think the developers and coders are doing a decent job with the size of the task and the complexity taken into account.



-Altair
Koukennin
Fri Oct 24, 2003 10:28 am
#13

Pikemen get shafted... I like that hehe.


About the noted differences in some of the skill mods with Fencers and TKA, they get a higher damage modifier, but in theory we have stronger weapons. Best damage VK unsliced I've seen was 144, and Gaderiffi 219 (I hear up to 250 some servers). VK also have higher HAM costs than a Vibroblade and yes VB and VK seem to have identical max damage.


We also get the Stun Baton which is seemingly useful in some situations and they only have 2 weapons, both kinetic (fists).


A TKA pointed out that they don't get bleeds either, which I can't verify atm but probably true.


And for Speed bonuses, what does it matter? Apparently it caps at one second anyway and as far as I know Master Fencer's hit that cap.... thus the proposed changing of our speed cap to make usswing more often.


And it was implied earlier by a dev that all melee classes would be getting the large boosts to Dodge/Block/etc as a new ability, so they are probably using TKA as a guinea pig as has been suggested.


Yes I do know they are significantly stronger than us though.

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