Fencer Archive
Thread: how does 50 vs kd fells ?
Uhh.. u guys do know that 100 is the cap on all status right? that will still leave u a 10% chance of getting KD'd..dizzied... stunned..
There is a hard cap on ALL of the status defences. It is 10%. No matter what, EVERYONE will have a 10% chance of any status against u. over 100 is wasted.
Uben Haum'Qui
Incorrect ont he cap information.
The cap is set at 100, like all other percentages, however nothing is truly 100% (or nightsister elders would be unkillable by melee)
its really 90%, food bonuses go ABOVE the 25 cap, so in theory, 125 is the cap, however beyond 90% it will not help, and defense stacking is not supose to work like that, and on my server it does not work like that. I am say, mstr fencer, and tk, 4-0-0-0,
If i switch to my knuckler, im going to get kd'd every shot (30 second timer of course), now it may be like dodge, where its link'd to the weapon abilities, so pistolierre/fencer, or rifleman/pike, or swordsman,carbineer may stack, but to my knowledge, their not supose to
The only defense "stacking" that "works" on my server is Melee/ranged defense, and even it is cap'd at, you guessed it, 125, however, melee/ranged defense isnt a percent, Im not sure what the formula is, but I do know at 125 its very VERY hard to hit smeone unless your a tkm.
As for the origional poster, learn to post dude, one thought, one sentence, dont put 50 in one, I dont even bother to read, or attempt to help if I cant understand what your asking
Vincentarasin wrote:
Incorrect ont he cap information.
The cap is set at 100, like all other percentages, however nothing is truly 100% (or nightsister elders would be unkillable by melee)
its really 90%, food bonuses go ABOVE the 25 cap, so in theory, 125 is the cap, however beyond 90% it will not help, and defense stacking is not supose to work like that, and on my server it does not work like that. I am say, mstr fencer, and tk, 4-0-0-0,
If i switch to my knuckler, im going to get kd'd every shot (30 second timer of course), now it may be like dodge, where its link'd to the weapon abilities, so pistolierre/fencer, or rifleman/pike, or swordsman,carbineer may stack, but to my knowledge, their not supose to
The only defense "stacking" that "works" on my server is Melee/ranged defense, and even it is cap'd at, you guessed it, 125, however, melee/ranged defense isnt a percent, Im not sure what the formula is, but I do know at 125 its very VERY hard to hit smeone unless your a tkm.
As for the origional poster, learn to post dude, one thought, one sentence, dont put 50 in one, I dont even bother to read, or attempt to help if I cant understand what your asking
This post is what Im talking about, not the original.
No.. he is right.. status defences are capped at the bottom 10%.. no matter what u do, there is ALWAYS a 10% default for everyone that attacks u no matter what u have.
The status defences are percentages, like armor.. u can have 145 resist to dodge, but it is only a posibility of 90 because they are a percent calc. anything more and u are basically just wasting charecter points if u are trying to dabble for more. Defence caps at 125.. it is NOT a percentage.. and with CoB u can get it to double almost.. it is the only thing that will get u past the status def, cap AND the Defence cap...
Uben Haum'Qui