Fencer Archive

Thread: Are fencers and the other melee professions useless against a TKA?!?

ArmageddonHarbinger
Sun Apr 04, 2004 3:18 am
#14

Thx for the help so far guys.


I still cant see the light though : /


Regarding the Lunge+Dizzy move. I have been trying to get this to work on a TKM friend of mine in friendly duels. He is a TKA/DOC and has no other combat professions beyond brawler unarmed. So his defence stats are Master TKA based. To the point I have found it impossible to get this to work on a Master TKA, due to their high combatequilibrium. The dizzy wont stick properly if he goes down and getting him down in the first place is almost impossible. Have had the lunge work on a TK once in a hundred times.


The Lunge+Dizzy work almost too well against other combat professions though. If I can hit em with that the fight is over. They simply never recover. I just keep sticking on a new dizzy between other blows while they are down....This has to be a serious combat balance issue or?


So what Im asking is what are you master fencers using to avoid dizzy or recover from it and is pvp hopeless unless you have 80% kinetic armour?


And you are right on the point on me beeing poor at pvp : ) Ive spent all my battles against TK's on my back.....






VinterUlv
Farstar
'Those about to die, We salute you!'
KutchGriffin
Sun Apr 04, 2004 9:00 am
#15

Ok, i am gonna say this once. I am a Fencer/Doctor. I never really get KD'd, with my +50 Kd def, and then +88 KD def food, i never do.

but anyhow if you are knodcked down, it doesnt matter, the TK does a bit extra damage to you, but with 40% resist food, and 80-90% armor, you take like 5 dmg. TK is pretty screwed if you have sum half dacent composite. i let my friend sit there and hit me for 5 mins with unarmed hit 3 and watever else he could do with his TK moves, it never worked. then i just intimidate, dizzy lunge, scatter hit 2. (make sure you use a stun baton if they got armor on)


Here



Kutch Griffen.
AlrightyThen
Sun Apr 04, 2004 9:06 am
#16

lmao, noob apparently your looking at it from one side... if you spend your time actually purchasing and looking for decent stun batons with acklay attatchments etc... fencer is VERY powerful... only reason i can think a tk would win is because perhaps the fencer u know doesnt have powerboost which would give the TKM a few extra stat boost + pixie and brandy...



l Aaka Xander l
Eclipse - Freelancer
KutchGriffin
Sun Apr 04, 2004 9:07 am
#17

Sorry bout that, hit enter.





Ok, i am gonna say this once. I am a Fencer/Doctor. I never really get KD'd, with my +50 Kd def, and then +88 KD def food, i never do.

but anyhow if you are knodcked down, it doesnt matter, the TK does a bit extra damage to you, but with 40% resist food, and 80-90% armor, you take like 5 dmg. TK is pretty screwed if you have sum half dacent composite. i let my friend sit there and hit me for 5 mins with unarmed hit 3 and watever else he could do with his TK moves, it never worked. then i just intimidate, dizzy lunge, scatter hit 2. (make sure you use a stun baton if they got armor on)


Here is how you beat up a TKM, if you are a master fencer, 1 on 1.


First to be effective EAT and DRINK. i usually take a synthisteak(reduces dmg taken) Thakitilllo(Def Vs KD increase) Vasarian Brandy maybe 2 (increases 3 mind stats). With that you cant get KD'd, if you do, you will still take almost no dmg with sysnthisteak. Now make sure your buffed, got sum good composite armor on (with good stats to kinetic) then you run up to him with a good stun baton (if he has armor on) and dizzy lunge, try maybe once or twice, if does not suceed, just straight up kick his ass. with one hand hit 3 or scatter hit 2.


Now to get up from KD dizzy:

DO NOT, i repeat DO NOT spam stand. if you actually do stand, but in the combat que it hits it again, it will think of it as a posture change, and down you go again.
Simple enough to get up from it. hit stand., if you fall, wait a second or two, try again, and just keep doing it till you up.




Kutch Griffen.
WoodyX
Sun Apr 04, 2004 11:07 am
#18

well 1 get out there an PVP more. if your asking how too become a great duelist......YOU wont. its best your learn on your own and see what thing work best for you and your build too defeat your oppent.




Its only soo much a person can teach you. you have to figuer it out on your own!
TheGreatOne00
Sun Apr 04, 2004 12:11 pm
#19

Dizzy +KD rarely works on me anyway. Even if a tka lands a KD while Im dizzy Ill get up without healingit on the 3-4 try. Havent lost to a tka yet, dont plan to.



Ovonn Ig'A
Master Doctor
Master Fencer
Wyro
Sun Apr 04, 2004 12:40 pm
#20

or you name the macro "cob"



then to set it off type /macro cob



then it wont take toolbar space





_____________________

Wyro / Vara
I hope the dev's realise what theyve done to ruin this once great game.
atat9619
Sun Apr 04, 2004 4:41 pm
#21

Fencer,Rifleman,and as much of pistoleers defense u can get.I havnt tested it but im sure it can make a TKMs life much harder.



^4Battlefield SF>SWG
ArmageddonHarbinger
Sun Apr 04, 2004 4:45 pm
#22

Thx for the responses all. Appreciate the help


Finally able to take down TK's now!! : )


Had a hard time seeing what I was doing wrong since I was using the same moves, defensive buffs/food, equipment,etc that have been mentioned above for a long time now.


The key for me however was Kutch Griffin's tip about not spamming stand. That solved the entire problem. Humorus that such a little thing could change so much.


I still consider the KD/posture change + dizzy combo a balancing issue however. Pvp should be possible to do without having every possible advantage at your side in order to gain time should you be hit by this move.


Thx again folks. Keep up the good work Kutch! : )




VinterUlv
Farstar
'Those about to die, We salute you!'
Helia
Sun Apr 04, 2004 5:52 pm
#23

I dont really pvp much at all and when i do its in my ubese suit which has much lower resists.


A m8 in the guild is a wookie TKM / Master Rifleman and i seem to have huge problems hitting him faster than the damage his mind-hit does me, even if i double brandy / ahrisa / double veg canape / muon. My mind simply cannot take the beating he lays out enough for a toe-to-toe fight.


However, having read this thread i will be looking to buy some stynthsteak and anti-KD food which with any luck and timely scatterhit 2 with my standard stun baton 'should' see me fair better, as with my Doc skills i can pretty much remove dizzy state quick enough before a KD - just want to cover that base properly leaving more time for command selection.


On a side note, im guessing the few Acklay bones i have with 65/65 stats are pish ? tho i assume they will create better batons than i use currently use.





Helia WakeWalker Resource's - Soria, Talus 1628 -2515 (on map)
BowraRisingDawn
Sun Apr 04, 2004 6:09 pm
#24






MasterShacklefurd wrote:


/center;

/pause 36; (at master and master brawler, otherwise just check your duration)

/ui actiontoolbarSlot00 (on f1 or 01 f2 ect...)

Message Edited by MasterShacklefurd on 04-04-2004 12:40 AM






So CoB duration of 36=36 seconds centered?



Bowra -RD-





BBBBBOWRAAAAA
---===H4KD}>
International Badminton Racecar Icon Supreme

Gimme-Cigar
Sun Apr 04, 2004 10:27 pm
#25

I spend most of my time buffed as I am overt lots of the time, I cannot remember the last time I ran into an IMP TKM and lost, they usually go for head hit to reduce mind ham but if you have brandy and a moun handy for emergencies this is not a problem, dizzy and lunge works 50% of the time vs TKM and scatterhit2 owns them, add a few 1hh3 to blind, make sure you intimidate and use COB and you should have very few problems, good armor is a must if you pvp lots.


TKM are nothing, the biggest threat to fencers in PVP are combat meds (if you do not have doc skills to cure poisons and desease (not a prob for me) and riflemen if you are caught out in the open (I choose burst run to catch them or find something to get in between you so they have no line of sight on you) ....or run the other way


Another thing to remember is not to spam lunge because one might posture down and the next will posture up = not good.


I use a stun baton 100% of the time now for PVP, they rock vs kinetic resists.


If anyone is having any probs as fencer and you are on Bria, feel free to drop me a /tell


Gimme
OditeFosore
Mon Apr 05, 2004 9:58 am
#26

It seems like the main thing you are missing isa small investment in synthsteak (dmg reduction) and thaktillo (kd resist). After that, a TKA won't be able to knock you down. Then, even if they do knock you down, they will do more HAM damage to themselves than they will to you. TKA's are at a disadvantage against fencers unless they have some other powerful skills to complement their TKA skills.


Good luck,


- Odite Fosore



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

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