Fencer Archive
Thread: Are fencers and the other melee professions useless against a TKA?!?
Thx for the help so far guys.
I still cant see the light though : /
Regarding the Lunge+Dizzy move. I have been trying to get this to work on a TKM friend of mine in friendly duels. He is a TKA/DOC and has no other combat professions beyond brawler unarmed. So his defence stats are Master TKA based. To the point I have found it impossible to get this to work on a Master TKA, due to their high combatequilibrium. The dizzy wont stick properly if he goes down and getting him down in the first place is almost impossible. Have had the lunge work on a TK once in a hundred times.
The Lunge+Dizzy work almost too well against other combat professions though. If I can hit em with that the fight is over. They simply never recover. I just keep sticking on a new dizzy between other blows while they are down....This has to be a serious combat balance issue or?
So what Im asking is what are you master fencers using to avoid dizzy or recover from it and is pvp hopeless unless you have 80% kinetic armour?
And you are right on the point on me beeing poor at pvp : ) Ive spent all my battles against TK's on my back.....
but anyhow if you are knodcked down, it doesnt matter, the TK does a bit extra damage to you, but with 40% resist food, and 80-90% armor, you take like 5 dmg. TK is pretty screwed if you have sum half dacent composite. i let my friend sit there and hit me for 5 mins with unarmed hit 3 and watever else he could do with his TK moves, it never worked. then i just intimidate, dizzy lunge, scatter hit 2. (make sure you use a stun baton if they got armor on)
Here
Ok, i am gonna say this once. I am a Fencer/Doctor. I never really get KD'd, with my +50 Kd def, and then +88 KD def food, i never do.
but anyhow if you are knodcked down, it doesnt matter, the TK does a bit extra damage to you, but with 40% resist food, and 80-90% armor, you take like 5 dmg. TK is pretty screwed if you have sum half dacent composite. i let my friend sit there and hit me for 5 mins with unarmed hit 3 and watever else he could do with his TK moves, it never worked. then i just intimidate, dizzy lunge, scatter hit 2. (make sure you use a stun baton if they got armor on)
Here is how you beat up a TKM, if you are a master fencer, 1 on 1.
First to be effective EAT and DRINK. i usually take a synthisteak(reduces dmg taken) Thakitilllo(Def Vs KD increase) Vasarian Brandy maybe 2 (increases 3 mind stats). With that you cant get KD'd, if you do, you will still take almost no dmg with sysnthisteak. Now make sure your buffed, got sum good composite armor on (with good stats to kinetic) then you run up to him with a good stun baton (if he has armor on) and dizzy lunge, try maybe once or twice, if does not suceed, just straight up kick his ass. with one hand hit 3 or scatter hit 2.
Now to get up from KD dizzy:
DO NOT, i repeat DO NOT spam stand. if you actually do stand, but in the combat que it hits it again, it will think of it as a posture change, and down you go again.
Simple enough to get up from it. hit stand., if you fall, wait a second or two, try again, and just keep doing it till you up.
or you name the macro "cob"
then to set it off type /macro cob
then it wont take toolbar space
Thx for the responses all. Appreciate the help
Finally able to take down TK's now!! : )
Had a hard time seeing what I was doing wrong since I was using the same moves, defensive buffs/food, equipment,etc that have been mentioned above for a long time now.
I dont really pvp much at all and when i do its in my ubese suit which has much lower resists.
A m8 in the guild is a wookie TKM / Master Rifleman and i seem to have huge problems hitting him faster than the damage his mind-hit does me, even if i double brandy / ahrisa / double veg canape / muon. My mind simply cannot take the beating he lays out enough for a toe-to-toe fight.
However, having read this thread i will be looking to buy some stynthsteak and anti-KD food which with any luck and timely scatterhit 2 with my standard stun baton 'should' see me fair better, as with my Doc skills i can pretty much remove dizzy state quick enough before a KD - just want to cover that base properly leaving more time for command selection.
On a side note, im guessing the few Acklay bones i have with 65/65 stats are pish ? tho i assume they will create better batons than i use currently use.
MasterShacklefurd wrote:
/center;
/pause 36; (at master and master brawler, otherwise just check your duration)
/ui actiontoolbarSlot00 (on f1 or 01 f2 ect...)
Message Edited by MasterShacklefurd on 04-04-2004 12:40 AM
So CoB duration of 36=36 seconds centered?
Bowra -RD-