Fencer Archive
Thread: Complimenting Fencer for PVP
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capzyL
Thu Jun 10, 2004 3:32 am
#14
Hi stoned mate
Swift from Ronin here.
My advice for anyone doing PvP is this. Always have doc 4.0.1.0. oralways PvP together with someone having doc. Otherwise anything with DoT/cm will kill you fast, trust me.
Anf for allthe fellas saying a doc/rifleman will pretty much own you, plz dont listen to them. Ofcource a rifleman will own you on ranged because your a melee char (if not using rifleman) and the kd dizzy is not vital to PvP anymore since everyone is using good comp/psgs. This is also the way for you. Me myslef, a pikeman. i know no or VERY few fencer will kill me, because with a good 40% stun comp and a psg fencer dont do much dmg.
For batons you should look for close min-max dmg for ex 150-160 bones, this will reduce your suffering from mitigation reduce.
Always choose your fights, if your fighting with fencer. Stay in close quarters for ex starports, bazzars. This is your ground, dont challange then to fight on their grounds, this is stupid.
If you have any questions mail/pm me ingame ( swift' )
/regards swift'
OditeFosore
Thu Jun 10, 2004 10:00 am
#15
He's master riflemen/master fencer already, so getting the extra ranged and melee defense from the TKA Precision line (xxx4) will do absolutely nothing for him because melee and ranged cap at 125, which he already has. It would be a waste of9 skill points - "and anyone that tells you different doesn't pvp". Sorry, not to attack, but you're giving him bad advice. He is at 141 ranged defense (over max) and 119 melee defense before he even starts on TKA. If he gets xxx1 from Precision Striking, he gets 15 extra melee defense which puts him over the cap, after that he is not going to get any benefit.
I still think that he should go with the master rifles/master fencer/tka 4301 and novice medic. It's a very good template that I've had in the past and really enjoyed. Ranged damage mitigation 3, melee damage mitigation 3, max ranged defense, max melee defense, the ability to wipe opponents from range if he gets a few rifle speed SEAs, and the ability to be a good melee competitor up close with a stun baton and dodge.
cheechcheech
Thu Jun 10, 2004 5:45 pm
#16
I know all the previous posters had Master Fencer in the template...
but thebetter answer is Master Rifleman, Master TKA, 0440 Fencer, Novice Medic. No wasting any skillpoints going insanely over the melee def/range def max of 125.
Dakarro3
Thu Jun 10, 2004 8:46 pm
#17
Now, I understand with rifleman, you get to attack the mind all day long. But it doesnt add squat for PvP.
EVERY profession has a weakness to another profession.
Pistoleer/Fencer/TK all stack extremely well.
When it comes to CM, not a problem if you know how to play em right. (Head over to the CM forum, there is an excellent post on how to kill a CM b4 they can get the first poison or disease off on you)
As far as having doc, well, if you can afford to pause for 5 seconds to heal it, then more power to ya. But for any serious PvP, you Need those 5 seconds else you'd b dead.
Which adds another point.
Master brawler gives you warcry 2...YES IT IS FIXED. That extra time to kick the hell outta your opponent, especially if you can get the first hit off IS priceless.
With the right combo of attacks, and some experience of the system, just having master fencer can potentially (I said potentially, so dont flame me for this) waste any other.
NOTE: also with pistoleer/fencer, chances you get hit in a pvp fight or raid are slim to none. TKM/rifle or any other "Uber" combo will take FOREVER and a day to hit you.
I've seen MP/MF vs MP/MF and for the first FULL 2 minutes, neither one hit each other...most boring fight I ever saw as well.
If you want a template that fits your gameplay/wants/needs/whatever, research the professions, and find out which attacks/dmg type appeal most to you, and start out there. There are a lot of combos that sound nice, but unless you can work each aspect of them, your just another sitting duck.
-=Dak=-
EVERY profession has a weakness to another profession.
Pistoleer/Fencer/TK all stack extremely well.
When it comes to CM, not a problem if you know how to play em right. (Head over to the CM forum, there is an excellent post on how to kill a CM b4 they can get the first poison or disease off on you)
As far as having doc, well, if you can afford to pause for 5 seconds to heal it, then more power to ya. But for any serious PvP, you Need those 5 seconds else you'd b dead.
Which adds another point.
Master brawler gives you warcry 2...YES IT IS FIXED. That extra time to kick the hell outta your opponent, especially if you can get the first hit off IS priceless.
With the right combo of attacks, and some experience of the system, just having master fencer can potentially (I said potentially, so dont flame me for this) waste any other.
NOTE: also with pistoleer/fencer, chances you get hit in a pvp fight or raid are slim to none. TKM/rifle or any other "Uber" combo will take FOREVER and a day to hit you.
I've seen MP/MF vs MP/MF and for the first FULL 2 minutes, neither one hit each other...most boring fight I ever saw as well.
If you want a template that fits your gameplay/wants/needs/whatever, research the professions, and find out which attacks/dmg type appeal most to you, and start out there. There are a lot of combos that sound nice, but unless you can work each aspect of them, your just another sitting duck.
-=Dak=-
cheechcheech
Thu Jun 10, 2004 9:28 pm
#18
I was under the impression that warcry isbroken once you landa hit on em. Has that changed recently?
Dakarro3 wrote:
Master brawler gives you warcry 2...YES IT IS FIXED. That extra time to kick the hell outta your opponent, especially if you can get the first hit off IS priceless.
-=Dak=-
Message Edited by cheechcheech on 06-11-2004 12:29 AM
eveready9999
Fri Jun 11, 2004 1:41 am
#19
Lord_Anakin wrote:
welcome to 6 months ago Pire. One, medic 2/0/0/0 is a waste of points. Bleeds are damn near harmless these days. The warrior line of TK (that's 0/0/0/4) is not worthless. The added melee and ranged defenses are well worth the points. You can be a Tk 0/3/0/0 all you want and i'm still going to beat you like a rented mule every time.
I'll give you two points for pointing out the state defenses in pistoleer. Very nice, plus the ranged mitigation means I get to laugh at riflemen. But if you really want a decent stacked defense profession, you add the warrior line. Without it, you're just another second rate n00b for me to farm at the weapons facility on Naboo.
I don't know bro, I think personally the 0300 line is a much better investment. Especially in my case when I was doc 4440/m. fencer and tka 0300.
Also, I don't remember you ever beating me like a rented mule ![]()
eveready9999
Fri Jun 11, 2004 1:43 am
#20
cheechcheech wrote:I was under the impression that warcry isbroken once you landa hit on em. Has that changed recently?Dakarro3 wrote:
Master brawler gives you warcry 2...YES IT IS FIXED. That extra time to kick the hell outta your opponent, especially if you can get the first hit off IS priceless.-=Dak=-
Message Edited by cheechcheech on 06-11-2004 12:29 AM
Warcry works exactly as it's supposed to now. You land a hit on them after they are warcryed, they can attack you no delay. Warcry is still very useful though, I won't say how but i'm sure most people know.
eveready9999
Fri Jun 11, 2004 4:38 pm
#22
cheechcheech wrote:Warcry is useful IMO only if you have CM.![]()
How about when trying to close on a ranged profession? I don't know about you, but when I'm out of range I like not being potentially hit by 10 master headshots.
OditeFosore
Fri Jun 11, 2004 4:51 pm
#23
Agreed, warcry is a very useful tool. Besides using it to get a free hit in, or heal if you've been hurt, I've seen many expert duelers that are dot/warcry users. Most are not CM's because that uses too many skill points that are needed for better defenses. Instead, a master fencer/master riflemen/master brawler using a mind fire dot pike, can intimidate, stun, swing the pike a couple times to get the dot to stick,warcry and then peace and let the dot tick. As long as you don't attack the person again, they can't attack and can only run around while the dot ticks. Even just using a standard NS pike withthe standard health disease can be effectively used. You see a lot of black in a short amount of time from these folks and it's partially due to their ability to effectively use warcry...just my $.02.
Tepic_Sand
Sat Jun 12, 2004 2:17 pm
#24
This is how i chose to compliment fencer, seems to work fine for me:
Master Fencer / Master Teras Kasi / Pistoleer 0-0-4-0 / Medic 1-2-3-0
-Apart from Intim (20) and stun (55) all defences range from 85-120
- Can use stim C, and drag incapped players
- 96 defence acuity and 85 equilibrium
- Melee mitigation 3 and ranged mitigation 2 (master brawler combodoesnt have this, essential for pvp)
- 136 melee defence, 116 ranged defence (125 cap on melee)
Since using it ive become a much more effective tank in PvE and seen a huge success in PvP 
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