Fencer Archive

Thread: Complimenting Fencer for PVP

st0nedpenguin
Tue Jun 08, 2004 5:57 am
#1

Well, I started working on fencer last night in an attempt to perk up my template a little for PVP, I was previously Master Rifleman/TKM/Medic 4-4-0-0/Novice Entertainer (I like the scary dancing), I'm halfway (0-4-0-4) through fencer now, and I figure it's a pretty good time to see if the template I'm headed for will be of any use.


I'm aiming for Master Rifleman/Master Fencer/TKA 4-4-0-0/Medic 0-1-0-0.


I was just wondering if the TKA trees I have chosenare the right option really, I was initially thinking of 4-0-0-4 to keep hold of the headhit, but decided that the defences from 4-4-0-0 would probably be more useful to me in the long run, plus KD2 should come in pretty handy.


Is this a decent way to spend my skill points, or does anyone have any better suggestions?


Thanks.



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FallAM
Tue Jun 08, 2004 9:34 am
#2

Many flaws. When you were tka and rifleman what made you hard to hit was the precision striking line, and defense acuity. Meditiation is a cool line, but precision striking contains the best defenses in the game.


So basically the way i've responded to similar threads is giving you an idea of who will own you.


A fencer/doctor with a higher damage stun bat will own you, so long as they use common sense while chasing you (keeping you intimidated, 37% stun helm with 85% base)


A combat medic will still own you. You may be able to down the CM before this happens, but flying solo without a doctor, this is unaviodable.


a Rifleman/Doctor (might) own you, as they can keep the intimidate states off of them and you have no chance to keep them dizzy KD so long as they are using the proper heal macros, with the right strategy you should be able to beat them indoors with the right stun bat. If they have high stun armor and PSG this is more difficult, and unfortunately, mind food and drink will decide the battle.



I seem to have no end of luck
st0nedpenguin
Tue Jun 08, 2004 7:01 pm
#3

Hmm, so, would I be better off keeping hold of the 4-0-0-4 TKA then would you reckon, or is there a better way of doing this?


I'd like to keep meditate if possible, it's just too handy to lose out on really, plus I get powerboost anf forceofwill, so I'm really reluctant to drop it.


Then again, I have been having second thoughts about the 4-4-0-0 today, seems like the defences from 4-0-0-4 would be better in the long run, plus I'd get to keep the headhit, seriously lacking in Fencer.


But all in all, I'm gonna get pwned by somoeone no matter what professions I settle on,I'm looking for something that's fun to play, I spend most of my PVP time in a full Tusken outfit in a mini Tusken death squad with friends, so getting killed isn't something that bothers me, hell, if I didn't want to die, I wouldn't bother with PVP at all with CM's about.



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raldurrm
Tue Jun 08, 2004 8:45 pm
#4

tka is a good way to dabble.



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DarthVillanus
Tue Jun 08, 2004 10:57 pm
#5

4/0/0/4 is the best way to dabble in Tk with Fencer. The tk meditate line is priceless and the precision striking line, along with master fencer, gives you 70+ combat equilibrium. Meaning that if you ever get kd dizzied, you will get up very quickly.



| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
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st0nedpenguin
Wed Jun 09, 2004 8:03 am
#6






DarthVillanus wrote:
4/0/0/4 is the best way to dabble in Tk with Fencer. The tk meditate line is priceless and the precision striking line, along with master fencer, gives you 70+ combat equilibrium. Meaning that if you ever get kd dizzied, you will get up very quickly.






That's exactly what I wanted to hear.



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Pire
Wed Jun 09, 2004 4:25 pm
#7

noooo


the guy above is so wrong its not funny.


you dont get acuity at all unless you are unarmed or equipped with a VK. go check it out and ask on teh TKA forum. so acuity is a complete and total waste if you are looking for things to stack. going 0400 tka is the rigth thing to do for PvP, while going 4000 TKA is super for PvE.


with 0400 you get maxed Combat Equilibrium. note that its kinda hard to meditate in PvP while geting beat on by someone so 4000 is useless there with the exception of force of will maybe. i should point out here, that you need only 0300 in order to get full benefi of combat equilibrium and state defenses and not 0400 so you can save 2 skillpoints to something else. the reason you get combat equilibrium is because both TKA and fencers have it and they stack. fencer or rifleman doesnt have any acuity thus have nothing to stack with.


meditation is best for PvE cause you can heal your own poisons diseases and wounds so you can do things like rancors and alike that have poison and disease attacks which normally require a doc or the TKA meditation line or jedi.



also, medic you are far better off doing 2000 because you get 1st aid. this is EXTREMELY important. it lets you counteract bleeds. without it you're toast. you have to have 1st aid.


also, for PvP, and vs very hard armored mobs, the 4 tree in marksman, teh Ranged Support is really helpfull. at the 4th box you get +30 to aim and supression fire which is posture change down. this is really great for the rifleman part of your template. the aim ability can be hit 3 times to stack and works for 3 turns, so you get +90 to accuracy on top of your regular. this counteracts high defenses, high armor, and close range penalties for rifle. 2nd you get supression fire. flurry shot gives you dizzy, supression fire gives you posture change down, result is self explanatory. needless to say it is a must for PvP and extremely usefull vs NPCs.







KeitaroIniro
Wed Jun 09, 2004 4:47 pm
#8

If you want to do any serious Pvp at all youll need at least Doc 4/x/3/x. Suppression Fire is a must for Pvp.... hehe thats a good one.












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OditeFosore
Wed Jun 09, 2004 5:56 pm
#9

I think you are moving towards a very strong combo. Pire is right though that many of the defenses you get from TKA Precision Striking tree (xxx4) only benefit you when you are unarmed or have VK's equipped. So, I would say that you are better off going 4300 (no need to get x4xx because you max defenses at x3xx and only get unarmed knockdown2 and unarmed toughness+4 at x4xx). Powerboost and force of will from the TKA meditation line(4xxx) give you +500 free HAM and allow you to heal your own wounds - the best spent skill points in the game in my opinion. That'll leave you with enough for novice medic and pharmacology 2 in order to be able to use stim C's.



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DarthVillanus
Wed Jun 09, 2004 6:28 pm
#10

The only thing you need from0/0/0/4 TK is the combat equilibrium and the melee/ranged defense. The combat equilibrium is awesome when stacked with fencer. It's true that tk acuity would only apply if you were unarmed, but acuity doesn't work at all....much like block. Oh and the meditate line of tk has some of the best skills you can get for so little skillpoints. You can heal poison/disease, heal your wounds anywhere (even mind), and you get powerboost and force of will. Excellent skills for pvp.

Message Edited by DarthVillanus on 06-09-2004 06:29 PM



| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

Lord_Anakin
Wed Jun 09, 2004 7:06 pm
#11

The warrior line of TK is by far the most important addition for a fencer. If you do nothing else, get that line. Anyone who says otherwise doesn't pvp. (killing factional NPCs is not pvp). After that it's about learning what you can and can't do. The more you understand your own weakness the better you defend against it. Properly balancing your stats as well as your armor is just as important. After that, it's all about managing your foods and drinks.




Corelan
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FED
Pire
Wed Jun 09, 2004 9:38 pm
#12

equilibrium is in the 2nd, as in 0400 tka tree, not the last 0004. in fact its not even 0400 but 0300 that gets you max except master of course. the 0004 tree is the acuity which is worthless cause it doesnt stack with anything. stop geting them confused.


trust me, i have been master rifleman, master fencer, 0300 TKA, 2000 medic for a LONG time now. i didnt do this template as FOTM, rifleman since launch, my 1st profession and fencer when they rebalanced it to be able to tank instead of pets.


i also did a fair share of experimenting. did pistoleer which actually far surpassed the state defenses of TKA, i had scout instead of medic, had swordsman, even pike so i could stack dome block with my rifleman at one point.




Lord_Anakin
Thu Jun 10, 2004 1:19 am
#13

welcome to 6 months ago Pire. One, medic 2/0/0/0 is a waste of points. Bleeds are damn near harmless these days. The warrior line of TK (that's 0/0/0/4) is not worthless. The added melee and ranged defenses are well worth the points. You can be a Tk 0/3/0/0 all you want and i'm still going to beat you like a rented mule every time.


I'll give you two points for pointing out the state defenses in pistoleer. Very nice, plus the ranged mitigation means I get to laugh at riflemen. But if you really want a decent stacked defense profession, you add the warrior line. Without it, you're just another second rate n00b for me to farm at the weapons facility on Naboo.



Corelan
Save the kittens!
FED
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