Fencer Archive

Thread: Fencers: Tell me about your Publish 6 Complaints.

NatakuValentine
Thu Feb 12, 2004 12:15 pm
#14






JaxStarchaser wrote:

I kind of understand master fencers indifference to the bleed nerfing, but if you are NOT a master fencer, bleeds are a big help.

Currently, i am 1-4-1-2, I don't get to play as often as I used to, so it has been taking a long time to level.

I worked on the footwork line, hoping that it would be worth it to get the second bleed.

It was for a couple of days

Now it's junk.

I went from a 1300+ bleed to a 170-300 bleed.

If your going to reduce the damage fine, but not by such a huge amount.

I would have been ok with a 50% reduction.


Oh, and I tried bleed1, it ticked for 20.

20? **edit** is that, put it down in the one hand brawler line, and move the knock down to #2 in footwork.

Bleed1 with that damage is not as good a reward as KD.


/vent off

Serenity now, serenity now.


Qain







*Pats Jax on the back* I know just how you feel.



Nataku Valentine - The Aura of Chance
Currently looking for a New Guild!
sEvery day is Valentine's Day.s
NatakuValentine
Thu Feb 12, 2004 12:25 pm
#15

I know, I read it, I just wanna see how this guy feels it should be.



Nataku Valentine - The Aura of Chance
Currently looking for a New Guild!
sEvery day is Valentine's Day.s
Rizzaka
Thu Feb 12, 2004 12:58 pm
#16






JaxStarchaser wrote:


If your going to reduce the damage fine, but not by such a huge amount.


Qain







I beleive this is the point that needs to be made to the developers more than just the fact that "hey you nerfed us!"






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Afterthot
Thu Feb 12, 2004 3:40 pm
#17

Love the Fencer.. still do.. but, bleeds ARE truly useless now, and I WAS using them at master level... Fighting Nightsisters can be dicey, even when the Bleeds worked like they did before publish 6... no point in bleeding anything now at all, seems a waste of time from Durni to Krayt... Add inour tworedundant Area blinds, and we have 3 - 4 specials that don't seem to be worth getting at all anymore... and I am a pure fencer, no complimentary combat skills at all.


But I will still continue to dodge, parry and thrust =)

And hope that things get better...

Hope is good.


Zedd'

Master Fencer/Ranger



I need no Answers
Because I did not ask a Question
I follow no Path
Because I am not Lost




Zedd' Ikus -NS-
I need no Answer
Because I did not ask a Question
I follow no Path
Because I am not Lost
NatakuValentine
Thu Feb 12, 2004 3:43 pm
#18






Afterthot wrote:

Love the Fencer.. still do.. but, bleeds ARE truly useless now, and I WAS using them at master level... Fighting Nightsisters can be dicey, even when the Bleeds worked like they did before publish 6... no point in bleeding anything now at all, seems a waste of time from Durni to Krayt... Add inour tworedundant Area blinds, and we have 3 - 4 specials that don't seem to be worth getting at all anymore... and I am a pure fencer, no complimentary combat skills at all.


But I will still continue to dodge, parry and thrust =)

And hope that things get better...

Hope is good.


Zedd'

Master Fencer/Ranger



I need no Answers
Because I did not ask a Question
I follow no Path
Because I am not Lost





To go along with what you said above, I'd really like to see MORE Dodging, Parrying, and Thrusting. I think we're treated too much like Mace-style fighters, and not enough like Fencers, as we're "intended" to be.




Nataku Valentine - The Aura of Chance
Currently looking for a New Guild!
sEvery day is Valentine's Day.s
VegitoX
Thu Feb 12, 2004 4:57 pm
#19

Ahh, I see someone is taking initiative



Im no good with the technical aspect of things, but the lack of a serious fencing weapon still bothers me.


The Graf Baton and Stun Baton just dont do it for me. With the Two-Hand swordsman getting a new weapon, I feel that it be nice to get one ourselves.





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NatakuValentine
Thu Feb 12, 2004 5:10 pm
#20






VegitoX wrote:

Ahh, I see someone is taking initiative



Im no good with the technical aspect of things, but the lack of a serious fencing weapon still bothers me.


The Graf Baton and Stun Baton just dont do it for me. With the Two-Hand swordsman getting a new weapon, I feel that it be nice to get one ourselves.






Agreed. I'm taking initiative because I've wanted to be the Fencer Corr. since they started talking about need Corrs. at the end of Beta.. the job means alot to me, and the proffession means even more. I agree, we do need an actual "Foil"-type Fencer weapon.




Nataku Valentine - The Aura of Chance
Currently looking for a New Guild!
sEvery day is Valentine's Day.s
MilkToast
Thu Feb 12, 2004 5:54 pm
#21

Lol, I don't want to see anyone nerfed. I was just trying to make the point that these changes have almost no effect on some combat professions (e.g. TKA) and a major negative impact on others (e.g. swordsman). I don't see how the general combat balancing is going to solve these inequities. The professions that lost damage dealing capacity and flexibilityby this change are going to need profession specific enhancements to fix the problem.


I used bleeds all the time when fighting multiple mobs (sometimes up to 8 at time) when I was harvesting resources for my doctor. I can no longer do this. Our bleeds also targeted the health pool which is great for fighting in groups in PVE since most generic attacks hit the health pool more than others.


Am I total gimp now? Hell no.


Did I useloose some very useful tools from my arsenal? Hell yes.


Am Iess effective nowthan I was before the patch? Yes.


Do I think we deserve some profession specific compensation (i.e. new/improved skills)? Yes.


Isis







Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
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@ -3643 4571 Theed, Naboo
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Klymptof
Fri Feb 13, 2004 12:38 am
#22

Ok, I have been grinding up the fencer tree for a couple weeks now. Not really rushing it, just enjoying it. Never really paid too much attention to the damage my bleeds did, just added it into my status attack macro I use when I initially attack a critter.


I am a Master Brawler, Fencer 0/4/3/3, CH 4/4/1/3, novice Medic. My final template will be Master Brawler/Master Fencer/Master CH.


I think my only gripe thus far is how fast I can incap myself because of my mind when I spam specials during combat, unless I am pounding down foods/drugs to keep my mind up.


Now mind you, I am in no way complaining about how fast I attack. lol I love it!


Maybe make it so that our mind costs dont incap us, or give us something similar to the TK self buff to help out in that aspect.


And of course, on the "I want one cause he got one" bandwagon, maybe a new toy to play with, like a rapier, that has the same AP properties as a T21. Maybe toss the certification in for it up the tree a bit, or make it a quest type item that is difficult to get?


Just my two cents worth.






-Klym Atobuckam
BlauwVis
Fri Feb 13, 2004 12:52 am
#23

Since you're asking for Publish 6 complaints, I'll save some of my other comments about the profession...


While hunting last night, I noticed that the effectiveness of my bleed2 had been reduced by about 90% by the patch, regardless of the resistances of the mobs I was fighting. I'm not particularly bothered by bleeds no longer stacking, nor by bleeds taking resistances into account (though it would bemuch easier to swallow if CM diseases/poisons would ever be brought into line with other DOT attacks), but I would really like to know whether thisapparent across-the-board reduction in damage was intentional (and if so--why?) or just another little SOE accident.




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NatakuValentine
Fri Feb 13, 2004 1:00 am
#24






Rizzaka wrote:

I beleive this is the point that needs to be made to the developers more than just the fact that "hey you nerfed us!"






I agree entirely. If we could just be more organized and constructive, maybe some work would get done. Thanks for your input, Riz. Very good insight.



Nataku Valentine - The Aura of Chance
Currently looking for a New Guild!
sEvery day is Valentine's Day.s
MilkToast
Fri Feb 13, 2004 1:11 am
#25

I think the change to bleeds is a big deal because it makes 2 of our specials useless without any new or improved specials/skills to compensate. Whether you use them or not is irrelevant; it is a net loss for the profession. It is also important to note the these changes do not affect all combat professions equally, e.g TKA has no bleeds so they are now stronger than ever (relatively speaking), swordsmen who had the best bleeds are weakened the most.


Isis




Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
Great Bio-Engineered Foods and Beverages
@ -3643 4571 Theed, Naboo
Ahazi, Server

NatakuValentine
Fri Feb 13, 2004 1:13 am
#26






MilkToast wrote:

I think the change to bleeds is a big deal because it makes 2 of our specials useless without any new or improved specials/skills to compensate. Whether you use them or not is irrelevant; it is a net loss for the profession. It is also important to note the these changes do not affect all combat professions equally, e.g TKA has no bleeds so they are now stronger than ever (relatively speaking), swordsmen who had the best bleeds are weakened the most.


Isis






I agree with this as well, to a degree. To be fair, I agree that the TKA is too powerful as it is, but on the other hand, we can't just go crying nerf on them just because we got the short end of the stick. Our day will come, Fencers, just hold it together.



Nataku Valentine - The Aura of Chance
Currently looking for a New Guild!
sEvery day is Valentine's Day.s
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