Fencer Archive
Thread: Advice on Levelling up In Fencer?
CassiusCaesar wrote:
savage quenkers are WEAK-
bleed, bodyhit, and be sure to wear your armor.
Dantooine is the place to go for leveling. I have hit more materies there than anywhere else. My "secret" is piket plains walker lairs- for me, they give 3800 exp per kill. I know this isn't the highest number (huurtons give 4k or more sometimes), but at the piket lairs THREE pikets spawn in every cycle as opposed to TWO huurtons or quenkers.
3800 exp times a possibility of NINE creatures is a bit more exp per-lairthan 4000 exp times SIX creatures.
obviously, this is not including babies, which piss me off because i get no exp for their dumb and underaged asses.
good luck leveling.
-Cassius
This guy knows what he's talking about
Pikets Give around 4k per if your grouped! 9x4 + lair = Around 40k per lair
Huurtons you said give 4.5? I'm guessing that with the fellowship bonus, 4.5x6 + lair= Around 30k per lair
Rough Figures People, Rough Figured! Piket walker lair's missions also give 9k cash per mission which is great cash, for a young fencer!
There's some pretty good tips here, but one thing that's not been mentioned is the defense of a fencer. I never wanted to become a fencer. In fact, It was one of the last things on my list that I considered becoming next to image designer, chef and polotician. When my holo told me to master fencer, I thought NOOOOooooooooo!!!!!!! Then after being one for about a week, I realized compared to my master pistoleer skills, the defense of fencers are incredible. mobs miss me so much that the only thing I need to watch is my specials cost, because that was what normally got me killed. Once I started getting buffed and/or using only foods that boosted my strength, quickness and focus, which either one will reduce your specials cost to nearlyzerodepending on what weapoon you use, I have only died 2 times in the past couple of weekswhen using my fencer skills. One time was because I didn't keep track of my muon time and it faded in the middle of a tough fight and there I was dead at the feet of 3 kunga's that conned red to me. I was 1-4-2-3 then.
Now since i've become master, Idon't get hit very often and when I do it'sfor so little damage that I don't even have to heal it most of the time or if I'm buffed it's just a small scratch thatneeds a little cold water run on it and the bleeding stops...hehe
so basically what I'm saying is that themelee defense mitigation and def vs **** mods willallow you to solo some pretty toughenemies in larger groups.
for the purpose of this thread though,since we are talking about novices or middle of the road fencers, I do recommend savage quenkers for the following reasons.
They are very very very easy to kill with minimal risk to you (I don't think they death blow...could be wrong...I've never died by one).Their attacks are not as strong as pikets and other dantooine critters when they do happen to hit you. THey miss you alot. They are slow. you get 3.5 - 4k xp per creature (normally 6 per lair). The lair will give you 4 - 5k xp. They pay3.3 - 6.9k per mission depending on your level and whether its savages or justquenkers. there's never more than 2 spawned from the lair at a time providing you don't keep tapping the lair too much. You can easily take 2 on with no problem. They give the best xp in the shortest amount of time than any mob I'vefought. in the timeit takes you to kill piketson dantooine or baz nitches on dath, youcan dodouble (maybe triple)that in quenker missions. when I was a 1-2-1-2 fencer I could do 2 missions in less than 10 minutes. I used muon gold and ryshake/breath of heaven combinations. in order to benefit from the full 10 minute muon, I had to make sure both missions were in the same direction and I had to take out the first 2 quenkersat the first mission before I popped the muon so it would last long enough for me to get to the next mission and finish it.
with the muon that gives +500 to mind, focus, willpower....that gave me theability to not be concerned with my mindbar at all in battle.
(the following stats are dependant on the skill of the chef and/or the quality of materials available on your server...so much props to Carravaggio on ahazi server for these foods.)
With the ryschake giving me +600 something to strength, quickness and focus for about 7 minutes....along with the breath of heaven that gave me +400 something for 9 minutesto the same stats. I was basically buffingthe stats thatmade all my specials cost zero or if I used my stun baton, I was spending 1 - 7 pts of mind if I only used1 ryschake, but my willpower was high enough that it regeneratedfaster than I couldget 2 hits in.
NOTE: Iused a stun baton90% of the time and it had 1.9 speedwithclose to 200 damage, so my attacks came very fast and I hada +5 one-handed speed skill tape attached since I had one handed 1 of the brawler tree (so that helped).
My template was to take the quenkers early on to gain my footwork line. Then at a point I was findingquenkers too easy so I decided to head to thekunga or janta caves (which I leveled 30% of my pistoleer skills). they give a little over 5k for each red con, about 4.4k for yellow cons, 3.8k for white and so on down the line. I never saw any that conned less than white.75% of the ones in the cave conned red or yellow to me. Theres close to 60 or morenpc's in thecave with 2 voritors at the end of the cave (but they won't bother you long as you don'twake them up). Withaverage xp of 3k per npc (but some will give minimum 5k), thats over150k in less than an hour. You can do the whole cave in less than an hour if your buffed. downside is that they can instantincapp and slay you in one hit from their specials if they land, which most of the time they don't and the cave is on a 1 hour respawn. Plus you don't get any credits from them and the only drops are very weak DOT stone knives and reinforcedcombat staffs. the debris piles andmag seal containers do have skill tapes, small amounts of cash and some other odds and ends though.
u seem to eb attacking every second :/ is that what happens at master fencer?
i'm currently levelling up one armed brawler to get fencer. ![]()
i was actually going to ask a similar question when i saw this post. i've be hunting huurton huntresses and while grouped with one other get 4400xp per kill, solo around 3400xp. they only have 15% resist to kinetic so the go down fast, and the only special they seem to have is stun. big down side to me is that you only get two mobs per spawn and 30% of the time they spawn babies. ![]()
my question was going to be, does anybody know anything else to hunt on a different planet that are around the same or greater than these huurtons? TIA
PoodooPlethora wrote:
ServerDown wrote:For the armored hunters going after quenkers...Recommendation for the wooks out there?
As wookiees we can look forward to ar1 being patched to live this weekShould be useful vs. many critters.
*sniffs* They care.. they really care!! *blows his nose*
i myself m grinding fencer at the nightsister labor camp, its alot more fun than dantoine since they are harder to kill... you just dont sit there watching tv and grind fencer hehehe i have master tka and master brawler though...
I'm all with hardwiredx. I'm doing the savage quenker missions myself and am flying through the trees, especially after footwork 4. Only difference is that while I always get a good doc buff before going out, I never take muon or food (or armor, for that matter). I hate downers and having that constant monitoring of my mind state while I'm fighting. Instead, I have all my mind stats boosted to the max (nice as a zabrak) and solve the mind drain like this: I'll get to my s quenker lair, kill the first two (usually using specials for speed's sake), then sit in front of the lair until I have at least 900 mind. I'll start using specials on the lair then until I get a mob of quenkers, then spin attack them away. Of course Cob helps a great deal also. If your mind gets low, stop using specials and your mind will quickly recover even while fighting. I did use armor at first, but with all the dodge bonuses you get and a full buff to heal you quickly, the armor just got beat up for no reason. I agree, BTW, 10 min or less (usually much less) for each lair. So I figure that it is taking me about 15 min for each set of 2 missions in the same direction. (I'm at 0/3/4/2)
Note: On Scylla just north of the south outpost there is a player city called Gatica that gives out the improved pay for missions. Great for these. Between pistoleer and fencer just hunting I've made around 2 million.
2nd Note: I love savage quenkers. I started doing them with pistols and they've only gotten easier and faster to kill. (Duh!) A beginner CAN do them, just take it slow and one at a time if you can. They NEVER deathblow, just don't get incapped 3 times in 10 min and use maskscent if you have it (not great, but not bad either).
Bratacc wrote:
Pikets are the best....good money, herbivore meat, good exp and best of all....they don't deathblow.
Savage quenkers don't deathblow, give comperable money for the time you spend on a lair, and have 1/3rd the HAM of a piket, so you kill them 3 times as fast. A good gaffi can kill a KD'd quenker in3-4 specials.