Fencer Archive
Thread: Fencer's Plight
Please everyone vs submitting this on the General forums where it becomes cluttered and buried under all the other post do me a favor and everyone help submitt feedback to sony at http://starwarsgalaxies.station.sony.com/submit_feedback.jsp?page=Submit%20Feedback
This is the only way they will be able to hear our opinions.
People also seem to forget that your not helpless if you fall from dizzy. You can still attempt to stand up right away, and een if you fall again, you'll get in a hit or two before you plumet back to the ground.
Case in point, had a friendly duel with a guild friend, also a fencer. I lunged first while he started with dizzy, and he ended up on his back for the rest of the duel... yet he won. Yep, didn't get back up, but won because he used a better weapon and did damage faster.
I do agree knockdown was overly spammed by a lot of people, though. I've literally had it used as every attack against me.
I think KD is pretty reasonable. Imagine if in real life, someone points a gun at you. What would you do? DO you knock him down if you got the skill and chance?
The 9/4 Patch rendered ~60% of the Pikeman attacks useless. People have fropped the proff, sold back points from the Master lvl or simply quit the game. In shortKD Timerreally sucks, I recommend you guys get vocal on the SWG page (I'm convinced the Devs don't visit the Proff pages). Bump our posts as we'll gladly bump yours. Granted we'll never be as loud as the Ranged players in this game ![]()
Anyway, GL to you fencers and I hope to God they fix this debacle.
The KD timer is appropriate to make this game fun for everyone and not a cheese "spam kd for teh win!" game.
What stinks, is that the ONLY thing melee had going for them was knock down. Thatis a problem and that is what needs to be fixed. How about a short duration snare effect? How about a slow-ranged-rate of fire effect (good use for dizzy, imho)? How about making fire on the move IMPOSSIBLE unless the ranged user employs a special move with a HAM cost so that kiters can't kite all day with no consequences? All of these things would enhance both PvE and PvP for ALL classes by making the game more complex without putting ranged users totally at the mercy of melee (that wouldn't be good or fun either).
C'mon, it isn't that hard.
My biggest gripe is the fact that since we can not dish out alot of damage why should we take the same amount of damage.
Throw us a bone..give us something..give us our dodge.
mos'specially for kiters....
why not combine the kiting penalty and the dodge in one? making dodging dependent on distance. the farther away they are, the easier it is for a meleer to dodge. the only conflict i can think of is that ranged fighters also have a negative modifier when too close. perhaps ease those modifiers to make it fair for the ranged fighters. let's face it, i would rarely miss someone even with a rifle from one meter (three feet).
not thought through, just tossing it out for others to play with or debunk.