Fencer Archive
Thread: Fencer vs TKM
In my experience, it's very much a 50/50.
The fencer dizzy is better then the TK's dizzy (lasts longer and sticks more often) but we fencers dont have a KD, so the one hand lunge must be use, unfortunately 50% of the time it will fail.
With centre of being and a good spam of scatter hit, i believe a fencer can beat a TKM.
armor makes it a whole new ballgame...wanna stop a TKM, get some 90%ubese armor and the only thing you will read on your screen is "you have incapacitated xxxx", you will see this for 2 reasons, we can ONLY do kinetic dmg which hurts but hey were unarmed so **edit** happens, and we have a VK and anyone who tried to spam some hits with a VK to get past armor knows we will kill ourself way b4 anyone else does...people jump on the band wagon for the fact taht they read the combat log and see we do 2k dmg, but what peopel dont know is that 2k dmg is then dropped in half by armor and from that is dropped even lower, we do have a disadvantage but hey im not suppose to have a weapon, not suppose to have a choice of dmg or anything like that... plus TKs dont have the defeses a Fencer does, if you all do a lunge/dizzy on us we fall...
basically th eonly real time a TK wins is with no armor and no kd in a duel.
I don't know what drugs everyone is on but a TKM wins 90% of the time.
I was master fencer, master doc and all i found was TKA will kill me and i can not do athing about.
I did some testing with a TKM KD1 move and i found that with no CoB it takes 2 to 4 times befor he gets the KD, and if i use CoB its 4 to 7 times.
This is with a +10 KD defence. I not droped doc, and going master brawler, and tka.
It really sucks because i love fencer but as far as i can see TKM is a better class
Estan
All of you that are saying tka's and fencers are 50/50 or about that are asuming UNBUFFED.
Buffed, a tka will SPANK a fencer, They can afford to spam knockdown 10 times (thus getting us down) without losing the ham, generally on my server they lose like 9 ham for a knd, without a knuckler.
Once were down, also on my server almost EVERYONE has an instant warcry, so your stunned off the bat, they switch to the vk and start pounding on whatever the lowest stat (almost always mind) and since were, OHH on the ground and stunned for 10-20s, we arnt getting up.. thus they get a huge damage bonus, and yep, there ya go.
As for the comment "Scatter hit is unblockable undodgeable" your full of it, OR, there is a fencer on my server that is using some type of exploit. A, he can do full mind damage (He took out a mstr fencer, and 2 mstr tkas, plus an atst at the SAME TIME) Yes, all he used was scatter shiak with a stun baton, but guess what, no hams deducted. I was the master fencer, and iv heard this scatter is unblockable before bs, its all I spammed on him with a gaffi baton (He is yet to wear actual armor, all clothing and a bandoliere, not even a helmet) and all he did was evade it. He was not centered, or it did not show the -Center- message.
I will test the scatter on a legit player as soon as I can get a friend of mine out of the NS cave, however TKA's are much, much more powerful the fencers for the fact of they have a pure knockdown, they also get a self buff (Which is an aditional double their base, start with 700 base end up with 1400 for 11 or 12 minutes at master) they seem to attack faster, in PVE they do more, in PVP if anyone has any armor on they do not. Now, this is asumed no armor.
You throw some 70% ubese (I have never, ever, heard of 90%) and the tka is going to have a VERY hard time.
Asa pure fencer, I think you'd have some issues with TK. They get some great bonuses and skills for their profession. With a good build though, you can easily offset the advantages, just requires some dedication to PvP.
I rarely loose to TK.
I beat buffed TKMs if I too am, buffed.
I had a really sweet battle at the lok starport with a buffed TKM, it lasted a good 6 minutes, and I ended up taking the bout. Its the bleeds that did him in.
Vincentarasin wrote:
All of you that are saying tka's and fencers are 50/50 or about that are asuming UNBUFFED.
Buffed, a tka will SPANK a fencer, They can afford to spam knockdown 10 times (thus getting us down) without losing the ham, generally on my server they lose like 9 ham for a knd, without a knuckler.
Once were down, also on my server almost EVERYONE has an instant warcry, so your stunned off the bat, they switch to the vk and start pounding on whatever the lowest stat (almost always mind) and since were, OHH on the ground and stunned for 10-20s, we arnt getting up.. thus they get a huge damage bonus, and yep, there ya go.
As for the comment "Scatter hit is unblockable undodgeable" your full of it, OR, there is a fencer on my server that is using some type of exploit. A, he can do full mind damage (He took out a mstr fencer, and 2 mstr tkas, plus an atst at the SAME TIME) Yes, all he used was scatter shiak with a stun baton, but guess what, no hams deducted. I was the master fencer, and iv heard this scatter is unblockable before bs, its all I spammed on him with a gaffi baton (He is yet to wear actual armor, all clothing and a bandoliere, not even a helmet) and all he did was evade it. He was not centered, or it did not show the -Center- message.
I will test the scatter on a legit player as soon as I can get a friend of mine out of the NS cave, however TKA's are much, much more powerful the fencers for the fact of they have a pure knockdown, they also get a self buff (Which is an aditional double their base, start with 700 base end up with 1400 for 11 or 12 minutes at master) they seem to attack faster, in PVE they do more, in PVP if anyone has any armor on they do not. Now, this is asumed no armor.
You throw some 70% ubese (I have never, ever, heard of 90%) and the tka is going to have a VERY hard time.
I'm a tkm and i think the hardest thing about fighting a fencer is their dodge :/ especially if a person goes fencer/pistoleer.
For the longest time i couln't figure out how to land anything on them, considering i think they have something like over +200 dodge. I'd warcry them,spam kd and lunge trying to get some kind of edge on them and hit nothing but air and omgosh it was frustrating. The way around that though for a tk i found out after dying about a million times is intimidate. (off subject sorry)
Anyway i really think it comes down to who can land warcry first.Thats at least 10 secondsthe person has to throw everything they can at their opponent and even if they dont win in that 10 seconds,the person warcry'd will have one heck of a time mounting a return offense.
In general the tkm will win easily, just a kd and its over.
But if they dont pay attention they r in trouble