Fencer Archive
Thread: Fencer Issues : Vote ( Poll Closed : Tally on Thursday )
Straedtler
Mon Apr 05, 2004 3:47 pm
#15
Duel Weild
Armour pierce
Swords (more,better)
Nahia,
Ahazi
Master Fencer
RVE
Mon Apr 05, 2004 3:52 pm
#16
My top 3
1) Armor Piercing
2) Damage Types
3) XP and Mission Terminals (Mostly Mission Terminals)
Scott_Ray
Mon Apr 05, 2004 4:03 pm
#17
My top 3.
10. Weapons : AP
14. New Feature : Dual Weilding
1. Defenses
Message Edited by Scott_Ray on 04-05-2004 07:04 PM
ruehs
Mon Apr 05, 2004 5:15 pm
#20
1: 3(Speed)
2: 4(Ham)
3: 11(Swords)
Macross Starchaser, Eclipse, Phoenix Reborn
Thror
Mon Apr 05, 2004 6:58 pm
#24
1) Damage Type:
I think we'd be stepping too far into HS/Pikeman
territory if we asked for an AP 2 weapon. I for one would like to
retain the unique styling of fencer and I think giving us high AP
weapons just doesn't achieve this. Rather, we should have more weapons
with a large variety of damage types. In my opinion, damage types that
fencers DON'T have access to should be the exception rather than the
rule. We're a cerebral combat profession. I'd prefer picking and
choosing from a series of AP0/1 weapons that each have thier niche in a
particular situation, rather than just wrapping my hands around the
biggest hunk of steel I can find.
2) More Swords:
Like Chaser said: the people have spoken. Give us more
swords! This ties in nicely with more damage types. Who wouldn't want
an energy rapier?
3) Bleed Attacks:
These have been rendered useless by the great bleed
nerf. Either un-nerf them or replace them with 2 new status attack
specials. It's unfair that we have to suffer this nerf when it was done
to prevent the "DOT and Run" Commandos and Swordsmen. I don't think our
bleed attacks were ever out of line.
Message Edited by Thror on 04-05-2004 09:29 PM