Fencer Archive

Thread: Fencer Issues : Vote ( Poll Closed : Tally on Thursday )

RonninOtnemem
Mon Apr 05, 2004 3:31 pm
#14

# 10

# 7

# 4



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Cloudrak == Master WookiEE

CrazEE == Novice Ewok
Straedtler
Mon Apr 05, 2004 3:47 pm
#15

Duel Weild


Armour pierce


Swords (more,better)


Nahia,


Ahazi


Master Fencer





-While I disagree with everything you say, I will defend till death, your right to say it.

-I think, therefore we have nothing in common.
RVE
Mon Apr 05, 2004 3:52 pm
#16

My top 3


1) Armor Piercing

2) Damage Types

3) XP and Mission Terminals (Mostly Mission Terminals)




----------
Oco'
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Scott_Ray
Mon Apr 05, 2004 4:03 pm
#17


My top 3.



10. Weapons : AP

14. New Feature : Dual Weilding

1. Defenses



Message Edited by Scott_Ray on 04-05-2004 07:04 PM



Scott Ray-Chilastra Server
Leader of Raythe Tech Mining
Blademaster/Master Gunfighter
Surveyor/Miner/Mercenary
2 cpu for Ore.

Stormbilly
Mon Apr 05, 2004 4:13 pm
#18

1. Weapons : AP


2. HAM costs


3. Weapons : Swords


sanca
Mon Apr 05, 2004 4:40 pm
#19

1: HAM costs
2: Swords
3: AP







Q Naawo - Wookiee Master Ranger - Teras Kasi Master I
N Narc Ska'sro - Master Carbineer - Combat Doctor h
ruehs
Mon Apr 05, 2004 5:15 pm
#20

1: 3(Speed)


2: 4(Ham)


3: 11(Swords)



Macross Starchaser, Eclipse, Phoenix Reborn





Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
Kismet81
Mon Apr 05, 2004 5:15 pm
#21

1. Dual Weilding


2. HAM Costs


3. Swords



Praetorian Kizmet
gMaster Sergeanth
Fraternitas Proeliator
-Rogues do it from behind-

Seflyn
Mon Apr 05, 2004 5:58 pm
#22

10, 11, 3.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Snikedott
Mon Apr 05, 2004 6:55 pm
#23

1. Weapons: AP


2. Weapons: swords


3. HAM costs



Arewa Mann
~ Master Gunfighter/Rogue ~
~ Master Fencer ~
"My afk grinding monkey ran off ."

Thror
Mon Apr 05, 2004 6:58 pm
#24








1) Damage Type:
I think we'd be stepping too far into HS/Pikeman 
territory if we asked for an AP 2 weapon. I for one would like to
retain the unique styling of fencer and I think giving us high AP
weapons just doesn't achieve this. Rather, we should have more weapons
with a large variety of damage types. In my opinion, damage types that
fencers DON'T have access to should be the exception rather than the
rule. We're a cerebral combat profession. I'd prefer picking and
choosing from a series of AP0/1 weapons that each have thier niche in a
particular situation, rather than just wrapping my hands around the
biggest hunk of steel I can find.
2) More Swords:
Like Chaser said: the people have spoken. Give us more 
swords! This ties in nicely with more damage types. Who wouldn't want
an energy rapier?
3) Bleed Attacks:
These have been rendered useless by the great bleed 
nerf. Either un-nerf them or replace them with 2 new status attack
specials. It's unfair that we have to suffer this nerf when it was done
to prevent the "DOT and Run" Commandos and Swordsmen. I don't think our
bleed attacks were ever out of line.

Message Edited by Thror on 04-05-2004 09:29 PM



--------------------------------------------------------------------------------
Beware a man wearing tights, for his ego is exceeded only by the bulge about his groin...

-an anonymous Fencer
Rowdyredneck1
Mon Apr 05, 2004 8:16 pm
#25

11. Swords
10. AP
15. Dual wielding, etc



Bounty hunter, since the days we had to master marksmen and scout and investigation three missions where worth 129 investigation exp and the mark was never there. Plus there were no mounts or bikes, we walked damnit! And we liked it (well, not really, barely made enough money to cover shuttle costs and keep the equipment in good order)
NoiprocSx
Mon Apr 05, 2004 10:04 pm
#26


New Feature : Dual Weilding

Speed

New Feature : Attacks



c NoiproX EtonnaV d

NI Will Put My Evil Inside YouN


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