Fencer Archive
Thread: TKA vs Fencer
Cauil
Wed Jun 30, 2004 4:20 am
#14
Its the total template, equipment, tactics and a bit of luck. Asking about a single profession against another single profession usually isn't going to work because each profession is going to have things from other professions that make a difference. I for example have extra melee defense and defense versus from other professions that make a big difference. Equipment is pretty simple though, the better armor, PSG, DPS weapon, etc. the better one is going to do, regardless of being a fencer or TKA. Also you have to consider the whole dizzy/knockdown issue, both professions can do this so sometimes if someone is on knockdown/dizzy food/drinks then that will give them the edge. However these foods and drinks don't always work so there is a bit of a random luck issue in the mix. Finally, tactics are important, anyone that just tries to spam one hit is probably going to lose. Keeping a target intimidated, stunned, blinded and with as many state effects as possible is really going to make a difference.
Tymothi
Wed Jun 30, 2004 7:15 am
#15
I say fencer but it really does depend on tactics, too. Since tkms have a dizzy/kd in one move I know that they'll probably get it off first and that's usually what they try to do. If I use intimidate2 on the tkm then even if they kd me they'll do crap damage and I'll get up mostly unscathed. After they've wasted their kd on me they have to wait another 30 secs or so before they get another shot at it. They rarely last that long. I use blind so they don't hit me while I'm trying to dizzy/kd them as it can take a few tries and sometimes that doesn't work so I have to try lunge1. As you're doing all of this you'll notice how they're taking damage. If they're taking a lot of damage from you then it's probably best to do bodyhit3 until youincap them. If you're not doing that much damage to them you might want to try switching your weapon. If that doesn't work then use scatterhit2 and try to eventually mind incap them, you're now in it for the long haul. Oh yeah, and don't forget your cob macro. You could also try a cob macro that puts intimidate on em as well.
MagicalHAt
Wed Jun 30, 2004 7:29 am
#16
I beat a TKM last night UNARMORED with just COB on.....he had ubese armor on 
and im still pretty noob on playing 
Fd3sBass
Thu Jul 01, 2004 1:32 pm
#17
Our Guild Solo-Group "degenerates" into a duel night almost every evening. All the defense stackers go at it, and we have several TKM, but I am the only Master Fencer. When we go up in armor, it ends up being the longest fight ever, unarmored, we both win as much as we lose. I use my acklay gaffi unarmored, and it comes down to sheer damage output in the end. he has more damage than me base, but I have good equipment. So really, we are pretty close matches. And we both have a helluva time getting the KD Dizzy, since weall stack, lol
soac109
Fri Aug 20, 2004 4:41 pm
#18
hi
I am currently working on a brawler charcater and am working up the brawler trees (with some medic as well). I am already working on swordsman for pve but I am debating between tka or fencer for some pvp action. I like the defenses of the fencer, but when I go to the tka board they talk like they own the world, so when I take fencer (which I am leaning towards) what is the best way for a fence to put a tka at the cloner.
soac109
Dmac420
Fri Aug 20, 2004 6:31 pm
#19
i am a fencer and i have a 450+ stun baton i own these guys everytime.....unless they keep geting Knockdown on me. i been beating by 2 tka this way, but i have DB about 8 of them. i not sure what its like swinging a normal or GEO stun baton at them.
TyrranSkorr
Fri Aug 20, 2004 7:31 pm
#20
Dmac420 wrote:
i am a fencer and i have a 450+ stun baton i own these guys everytime.....unless they keep geting Knockdown on me. i been beating by 2 tka this way, but i have DB about 8 of them. i not sure what its like swinging a normal or GEO stun baton at them.
With normal weapons I get owned by tkm's. I guess with a 450 stunner you have a better chance at winning... but my baton is max 171 (good slice). Big difference in damage there.
OdiousEncounter
Fri Aug 20, 2004 8:55 pm
#21
I'm TKM right now just starting on fencer, I don't PvP often, but friendly duels with my Master Fencer/Master Swordsman friend almos always leave me victorious. Granted we fight unarmored, so the stun baton isn't helping him as much as it could, but you'll still probably have a tough time.
locoj79
Fri Aug 20, 2004 9:42 pm
#22
I own tkm's all the time you just have to know how to use the skill you have. You usaully can dizzy then lungeand the dizzy for fencer is 10 times better that the kd for tk in my opinion
Ivon
Sat Aug 21, 2004 8:39 am
#23
in an unarmored fight tka will always win if both the tka and fencer know what they are doing
jiro09
Sat Aug 21, 2004 9:49 am
#24
i would say about half and half. i am both and i win when using both. i am better at the TKM (more experience) so i tend to fare better when i am using my Vks.
fighting against fencers as tkm--unless they have pistoleer skills (def stack) i will pretty much own them. stuns batons, (nowadays) are pretty much useless against todays armor. (ex--1000 stun damage---> -75% PvP-25% AP1-37%stun protection-62% toughness= 44.8 pts of damage. and that is before intimidate (always land one on fencer) and other states are landed. it will be a long fight because of the fencers dodge (which is the reason for intimidate and stun
)
fighting against tkm as fencer--not quite as good (i blame this on my inexperience) the keys to this--dizzy and lunge1. i always land bleeds as for the intimidation factor. if you are master brawler (a must for any melee IMHO) you have access to lunge2 which is a knockdown. i try out my stun baton...if they are wearing stun armor i will switch to my gad baton. if not i will stcik with the stun baton. mix it up with scatterhits and 1hhit3 and always keep blind and dizzy on them. if you can get them KD and flopping it is yours. for some reason TKA have poor defenses against Kd and dizzy. but they do recover quickly from those states (combat equilibruim)
if you are skilled with your profession, you will do well unless your profession is gimped (srry commando and pistoleer)
my thoughts...right or wrong...my thoughts
Homper
Sat Aug 21, 2004 1:45 pm
#25
I've been a master fencer since around march 2004. I keep track of my PvP record and curently stand at 3 out of 3 wins verses 3 different pure TKMs and 0 out of 3 wins against the same TKM/CM.
My weapons are notthe best, but they are in fact pretty darn good. I have a 458 acklaystun baton (damage slice) and I have a Gaffi With a poison DoT.
My overall PvP record is 32-10. Pure TKMs whether armored or not just don't do well against me. It comes down to experience, and just knowing what to do at what time. The only way to get experience is to actually PvP, or instead of just 'grinding' out your profession by taking qunenker missions on dantooine... you actually take the time to study your chosen profession. Even though I agree that this game does need a combat revamp... in all honesty... in its current state I don't think its all that bad. It needs plenty of tweaing, specifically in the areas of HAM and PVE but it doesn't make the game unusable.
In truth, Fencer is arguably the best PVP profession as far as collective skill. What determines your success or failure is whether or not you know how to use your skills. Most players I know just take dantooine misisons of quenkers to get to master real quick. And while there, all they do is do there area attack (Spin attack for us fencer) and defeat the enemies.
So.. what have they actually learned? I'll tell you...
1) They can go get a doctor to buff them for 2300+ points to there H and A ability scores, get an entertainer mind buff and drink brandy. In this state... they can stand in the middle of 12 monsters and pound on the lair while subsequently hitting the monsters around them. In doing so, they can get experence quick.
2) They've learned that their spin attack can hit 12 enemies at once.
My comments to what they've learned:
1) Everyone is buffed.... spin attack is not the choice attack in PvP.
2) you probably will never fight 12 players in PvP at once in melee.
Bottom line is... PvP is great if you know what your doing. a TKM that has PvPed plenty, and has tried out his/her other moves other than spin attack will be a much greater advisary one with a master TK title and expert knowledge of their spin attack.
As an experienced PvPer, I can tell you that for a Master Fencer with decent weapons has an advantage in PVP with just sheer-raw skill.
I still have trouble against Bounty Hunters... (those pistol shots are just incredible) but I make short work of Rilfes/pistols and carbs... mainly because they aleays try to kite me... what they don't know is that they get a big penalty for shooting on the move. and all I have to do is warcry2 them, burst run and KD. then I own them.
Bottom line is.... learn your profession.... TKMs are ownable... completely. I haven't met a pure TKM that I haven't beat yet. Although I'm sure there is one out there that studied his profession... and will give me a run for my money...
ganesh666
Sat Aug 21, 2004 2:01 pm
#26
I would say that a stacked (defenses) tka versus a fencer with stacked defenses also, would result in the tka being the winner (almost purely due to tka's greater toughness and their ability to target mind, /unarmedheadhit1). This is presuming that both know what they are doing. I am a defense stacker with tkm, master fencer and pistoleer 0040. A Tka in full stun comp, 45 - 60% stun psg, with unarmed toughness, who then intims you, you will do very little damage against with stun batons. I dueled a friend of mine who has a 300 - 600 baton, i used tkm, and my stats could regen faster than he could damage me.
A fencer will do negligible damage to anyone that is prepared and knows what they are doing. This does not show that fencer is broken, simply that the level or protection armour can give is too great.
In such days of extreme armour as we have now, i put forward that fencers only valid weapons are janta knives and other such one handed dot weapons.
A fencer will do negligible damage to anyone that is prepared and knows what they are doing. This does not show that fencer is broken, simply that the level or protection armour can give is too great.
In such days of extreme armour as we have now, i put forward that fencers only valid weapons are janta knives and other such one handed dot weapons.