Fencer Archive
Thread: Thanks to another great patch...
(apparently not....sounds like you fencers have a good group here)
I miss the challenge, the fear of death, and the opportunity to use different tactics with each different weapon type I choose to play with.
I ground on quenkers, pikets, but honestly, I didnt have much fun with it... the quenkers were a bit too easy for a challenge planet.
Maybe im in the minority of thought... but I want hunting to be dangerous and fun ...
I didn't even recognize that this happened, to be honest. I'm grinding TK on Savage Quenkers, did the day before the patch.. and I am right now, too. Idid Fencer on them, too. I'd say this grind is about the same deal. I'm even slower now, and I still down them ina minute or two. They still give righteous EXP. So what's the problem? You don't even need buffs to handle these guys. Even now.
Tajia||[ Master Fencer, Master Brawler, Novice TKA ]||
Since the great november creature nerf there is very litte stuff left that is hard to kill.
Do you remember quenchers with medium armor?
or voritors with medium armor and 90% rests to all but stun or acid depending on the type.
since then there is no longer any chalange on the chalange planets
Wolf_Scout wrote:
Poor holo grinder, is life getting hard?
Holo grinder?? What kindof holo grinder only does melee professions?? lol
Okay..you want loads and loads of XP? Get buffs, take a friend or two and head to the Geo cave on Yavin. Skip the kwi's and klikniks and head into the room that spawns nothing but crazed Geo's.
Oh..and be warned..they spawn every 15 seconds or so. In a span of roughly 1 buff session (3 and a half hours), I nabbed over 700k 1-handed xp and 200k combat xp.
Weeeeeeee! The best part is when you get a mob of 10 around you and just start doing your spin attacks. Now that, my friends, is pure excitement.
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