Fencer Archive
Thread: New Fencer Weapons from the official Star Wars Universe
These have no basis in the SW fiction, but i drew them so hopefully the devs will start taking an intrest in some cool melee weaponry.
http://www.illicit-velocity.com/swgblades.jpg
The 2H Krayt-Jaw blade is probably the coolest. I can icture a vengeful swordmaster hacking apart tuskans with the thing they fear most.
I would personally use the acid rapier because poison is sinister.
That Kryat weapon looks like a form of the Ryyk Blade that Wookies used. With an almost 90% curve and spikes / teeth inside the curve.
Thank you!
I think the whips would be very fresh; they arent really a "fencing" weapon perce, but they would definatley be 1 handed melee offering speed/grace over brute force,which seem to be the SWG definition of the occupation. What would be neat is if the legnth of the whips remained sheathed like a tape-measure and snapped out when thrust.
Ill draw some of those later on, but I really feel that masters in a class should be able to use a unique weapon type. Definatley fencers should be able to use a sword in each hand, or perhaps a main-gauche dagger type weapon.
The master-type weapons could only be crafted by master weaponsmiths and used by master swordsman. A rewardthat wouldmake a master truly stand out.
Sammadet wrote:
New Fencer Weapons.
Here are some weapons from the SWRPG line
I'm not going to list suggested stats, I'll leave that up to you.
The first are weapons i see as fencer weapons while the latter are more Pikeman/Swordsman weapons.
Sorry for the long post =P
Adumari Blast Sword
*quote (page 122 in the Hero's Guide)*
The Adumari blastsword is the favored weapon of duelists from the backwater world of Adumar. The sword is essentially a standard vibroblade hilt and shaft without the powered components commonly used in vibro weapons. At the end of the blade rests a small metal nozzle which caps a blast tube similar to that found in most blaster weapons. When activated the blastsword's tip hums and glows slightly abd, upon making contact with a target, discharges a standard blaster bolt. In the words of Wes Janson "It's like a blaster you have to hit someone with." Since the planet's reintroduction tinto the galactic society, the blastsword has spread in popularity to worlds with great dueling traditions.
*end quote*
Message Edited by shutout on 02-21-2004 01:53 AM
Haven't read the book myself. I can look up the sources on the other weapons (the first ones) if you want to =)
Actully I'll be right on it.. =D
Shockwhip - Star Wars Adventure Journal, Number 9 - 1996
Rodian Cryogenic Whip - The Far Orbit Project - 1998
Double Vibro Blade(jegnarin) - Galaxy Guide 12: Aliens - Enemies and Allies
A half-way-combat tree weapon would be nice.
2h got that Scyth, and my god does it A, look sweet, and B, is a very forimatible weapon, in PvE and PvP.
Why cant we get a Supah Gaffi-Stick and give it, not one, but TWO spikes on the end, omg yes!
So lets run down what we have now:
Most used weapons:
Gaffi - a friggin mace that you bonk stuff with.
Stun baton - a billy club.
Vibroblade - what all the other melee profs get, just tailored for us.
Others:
Curved sword - boring.
Ryyk Blade - awesome looking but weak.
Now, most people say "We're fencers, we should get some kind of sword". I kind of disagree with this. Technically our profession is "One-hand". Fencer is just the title they gave to it.
With that in mind, I'd love for a whip at master. Something with an increased range but less effective close in. Maybe something you'd use on a range prof but not a TKM. Of all the whips mentioned, the Cold whip sounds the most likely. They won't give fencer blast damage... thats swordsman territory. Pikeman get electricity. My guess is that they would be perfectly fine giving us cold damage (remember we already have stun).
Stats could look like this for unsliced:
Damage: Cold
AP1
Min: 75
Max: 250
Attack Speed: 2.5
Range:
0m: -10
10m: 2
20m: 10
Ham:
Health - 30
Action - 50
Mind - 20
Benefits would be Cold damage, higher max damage than any of our weapons, AP1 and increased range.
Cons would be killed by mitigation, action intensive (so wouldn't fit with the same stat migration as a gaffi) and less useful up close.
Ultimately this would make it a weapon to use against the range professions since they are more likely to not have melee mitigation 3 and to be 20m away from you.