Fencer Archive
Thread: Just to convince you.
Vylin wrote:
Was your friend ONLY a novice? I think you said he told you he had trained 1 skill. You now say he knocked you down, meaning he HAD to have Balance. Unarmed Dizzy doesn't come until Power1.
That isnt the case- you can KD with UA lunge2
Seena
actualy fredwroc the racial mod i was talking about is that trandosh gets a +10 melee defense thats why i said with the exceptoin of a trandosh tk i am their equal in tat. they d get a few more unarmed toughness then i get onehand toughness but the little bit isnt going to kill me ( thinkns it is like +10-15 more)
as re-reading thias post then yes t-900 the spice was the biggest reason you didnt win. with a +1k to heath and action and +600 to str,con,stam,and quick then you wouldnt have had a chance to do much to him at all.the extra regen would have off set about half your dmg during the fight and then when you add in the extra health ad action then it realy doesnt look like you did much. take that out and doube it then you finished with about close to him being 1/3 gone but if you could factor in the regain he had from the extra regen and what he didnt lose in moves from haveig the high str and quick then i would say he was over half gone if ont more by time you were incapped from the poison. take the spice and combat medic poison out ( wich in a fair Duel opt PvP he shouldnt use anyhow... hono and all ) then you wouldnt do so bad and personaly would say you had a chance to win... but also remember that warcry is a big hit to healt and action... good benifit but if you fail...
Pixieincreases health, recharge rates, burn rates, action, burn rates, recharge rates.
Not defences.
The damage I was able to deal was cut into a tiny fraction due to his single skill block, and I've experienced this multiple times before. This is simple fact.
And stop insulting my weapon!
77-167 1.7 Curved sword. Not the best around, but it was a gift and it is THE best one-handed weapon I've ever seen on starsider. Got it? ![]()
Sadly after using it for over a month, i finally recieved a message saying 'your weapon has reached 25% condition' just yesterday ![]()
Doh you are right! I always neglect the Master Brawler knockdown. But I doubt it is the case here.
T-900:
The spice would increase his life, thus the ratio of damage to graphic loss would be significantly less giving you the perception of "dealing no damage".
You also never mentioned WHAT box of TK your friend took?
As I stated in your other post about being smacked like a newborn by a Swordsman....maybe you are just not a very good PvPer.
Either that or you should change professions since you OBVIOUSLY can't make Fencer work for you.![]()
Vylin wrote:
Doh you are right! I always neglect the Master Brawler knockdown. But I doubt it is the case here.
Why? It works great - I use it all the time. I am novice TKA also, and I am infinetly more powerful that I was at novice Fencer. Hands down.
Seena... who isnt leaving Fencer, just picking up some TKA defense.
Guild: Crimson Elite
Server: Shadowfire
I am happy to say the imperals on our server are beating the snot out the rebs!
Anyhow, here is my two cents on the topic (Tosses two cents on the table)
Fencer vs. TKA (both masters)
Fencer (master) Vs Almost master or Master TKA. I have tested this out many times over an I get the same results. Fencer alone will not beat a tka nore even have a chance in heck in dealing the same amount of damage as a tka never ever! You would be lucky to be doing 125 max damage to a TKA in pvp combat or dueling even with a virbro blade present you still will not dish out enough damage to an unarmed tka. All the while the TKA will be busting out move hits far faster then you an doing roughtly 200 to 450 points of damage. You would be bearly luckly to pull off 3 moves before your incaptiated. Avarge fights last less then 6 seconds agasit a fencer an tka.
Master Fencer/pistoleer Vs TKA
Adding an secondary class to fencer I noticed with the higher melee resistances/range resistances an better knockdown resistances I do not die as fast. It takes a bit longer for the tka to kill me but I can litterly last 8 seconds. Oh whoop two extra seconds how nice. But aleast it gives me room to pull off an extra move at this point in time I can litterly have an even fight with a tka but its not easy. Exessly when they can mind hit you far better then a sniper can! These guys got everything sheesh!
Out of 47 duels as just a fencer
Fencer
Avg hit 23 to 75pts
Good hits 90 to 135
Min damage taken 195
Max damage taken 450
Avarage damage taken 322
wins 15%
losses 85%
Tka
avg hit 322
good hits 300 to 450
Min damage taken 23
max damage taken 135
average damage taken 75
wins 85%
losses 15%
Fencer/pistoleer
Same as above
Wins 40%
losses 60%
Tka
Same as above
wins 60%
losses 40%
You can only win if your lucky enough to dizzy them an postion them down so they cant get up. Thats the only way I ever won agasit a TKA. You sure the heck cant out damage them cuase they clearly out damage you by 5x.
"...is this the type of crying that gose on here?"
No, it's unique to a select few. ![]()
I agree that melee should stick together. So do most of the long-time Fencers here. The Devs cannot improve every profession at the same time, and since TK seem to be the testing ground for most of the good changes (since there are fewer variables to account for when trying to establish how much to boost certain things) it often appears that they are out ahead of the crowd. Sometimes people just get impatient or jealous until their turn comes around. Fencers just haven't had their "shining day in the sun" yet, and until then you might notice a few bitter people.
That aside, Welcome to Fencerhood, and the Fencer forum! I hope you enjoy your stay with us and we look forward to your company.
~Lyahpar~
La Femme Fencer
"Thrust if you love Fencers!"
some observations as a mtka, and novice fencer on 2 servers, there's a few things that don't add up. Either;
a-your friend didn't tell the truth and got 0-2-0-0 (got more than 1 mob) and that's where the extra toughness is from.
b-your weapon's damage is also dependent on condition. If the condition of the weapon is low the damage will be reduced. Little known fact.
c-he was buffed in some way. Pixie alone can help ALOT, but don't forget the undetectable food/drink buffs.
d-lack of dueling skill. (no offense, but in truth i stink in duels myself. Pvp is different.)
e-random low damage rolls. After all you are playing a game, and don't have control of the exact amount of damage you do. It's random to a certain degree, sure there's modifiers, but all in all you don't have control on the amount you do.
I think 2, if not more of the above reasons are what caused you to lose.
your-mama wrote:
why do people cry nerf so often? "nerf TKA because they can beat me" dude grow up im trying to go fencer and this is the frist post i have read here is this the type of crying that gose on here? im a TKM and if you go to there boards you will see posts all the time to fix the other melee classes melee should stick together. one more thing TKA have problems too! i cant use my wepon unless im fully buffed. you ask why because i do more damage to my self then i do to the mobs. melee stick together!
Name: Eva
Guild: Crimson Elite
Server: Shadowfire
Dude, do not over speculate the post isn't screaming nerf or anything its raising some good valid questions. We all know that TKA is the Dev's Pet class for testing the changes for melee classes to see how far they can take it. Nothing we can do about it expect hope an prey we get our adjustments soon. I am still honestly itching to see those fencer adjustements go live asap. Anyhow I never cried nerf to any class well.... Maybe on Eye shot an Torso shot. ^-^ over powerd gimp skills.
Help! I am being killed over an over by scatter pistols that doe 300 to 600 damage an have 1.2 speed! Darn bounty hunters are doing 4-6 shots per round an doing more damage then a flamer ever could!! Everyone cry NERF! (just laughs an jests) Anyhow the damage above is the acutal damage a very high quality scatter pistol on shadowfire can be made at with out any enhansments. Now why are they going to nerf the damage on an FWG5 down to around 150 max damage? I dunno, dev's must be smoking some bong's again. ^-^
Take it from someone whom has played a nerfed class to hell an back aleast 8 times. I am refering to creatuer handlers. I played them since day one of the release of this game with so many changes, bugs an problems with the class right now an how weapons effect them over all. I droped it with a very disappointing sigh, I took up pistoleer, an working on some tka defence. An I havent looked back, I can do far more then I ever could an I am happy with my choice.
Two-Hand Head Hit 3 whips out 900 PvP points of damage....and a Bleed.
Correction:Two hand head hit 3does not bleed. The swordsmanbleeds are Two hand mind hit 1 and 2, aka Mind Strike and Mind Slam.
Master Heavy Swordsman - Master Brawler - TK 4004