Fencer Archive

Thread: Professions and the Combat revamp.

Vincentarasin
Sun Jul 11, 2004 11:37 am
#14






Sevardos wrote:

As long as they don't over do it and put the profession into a pigeon-hole. No one likes being a one-trick pony and it gets boring very quickly. That is the appeal of a skill-based system versus a class-based system ... I hope they don't want to change that.








UO VET RIGHT THERE BABY!


Lol, sorry had to do that.


I agree with sev, Their going to pigeon hole us no doubt in my mind. Look at commandos, nuff said.

'Noone likes being a one-trick pony' Look at commandos, Nuff said.


Quite frankly, they need to just fix ARMOR, that will balance out the professions a fair bit. If they add MORE damage to fencers (even low-no AP) people will complain even more. As it is, TKM's cry saying we can do more gross damage then they can, IN PVE!(Note, this is only possible with high-end ackley bones, and is completly thrown out the wall on anything stronger then a tuskin commoner or a dwarf nuna, due to everything having armor.)





Vincent' Arasin
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Minerunner
Sun Jul 11, 2004 3:36 pm
#15

Don't worry there is to my knowledge no intention of makeing Elite Elite professions.


I was just agreeing that I liked one posters idea and had had the same one earlier.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Vincentarasin
Sun Jul 11, 2004 7:37 pm
#16

I think a special mastery box would be nice, but elite-elite isnt coshure hehe.


Isnt enough points as-is for stuff like that=P



Vincent' Arasin
______________________

First Master Fencer of Bria
______________________
(ggggggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggggggggg)
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