Fencer Archive
Thread: Professions and the Combat revamp.
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Vincentarasin
Sun Jul 11, 2004 11:37 am
#14
Sevardos wrote:
As long as they don't over do it and put the profession into a pigeon-hole. No one likes being a one-trick pony and it gets boring very quickly. That is the appeal of a skill-based system versus a class-based system ... I hope they don't want to change that.
UO VET RIGHT THERE BABY!
Lol, sorry had to do that.
I agree with sev, Their going to pigeon hole us no doubt in my mind. Look at commandos, nuff said.
'Noone likes being a one-trick pony' Look at commandos, Nuff said.
Quite frankly, they need to just fix ARMOR, that will balance out the professions a fair bit. If they add MORE damage to fencers (even low-no AP) people will complain even more. As it is, TKM's cry saying we can do more gross damage then they can, IN PVE!(Note, this is only possible with high-end ackley bones, and is completly thrown out the wall on anything stronger then a tuskin commoner or a dwarf nuna, due to everything having armor.)
Minerunner
Sun Jul 11, 2004 3:36 pm
#15
Don't worry there is to my knowledge no intention of makeing Elite Elite professions.
I was just agreeing that I liked one posters idea and had had the same one earlier.
Vincentarasin
Sun Jul 11, 2004 7:37 pm
#16
I think a special mastery box would be nice, but elite-elite isnt coshure hehe.
Isnt enough points as-is for stuff like that=P
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