Fencer Archive
Thread: Fighting methods;
I went from 2443 to master by killing pickets, without doctor buffs or pets.
My sequence of actions was always COB, then bleed1, bleed2 (using a damage sliced gaffi stick) on every target that came in range. I'd then switch to a vibroblade and spinattack2 to blind the mob, (and COB as soon as it wears off!) Then I would switch back to the gaffi stick and take the weakest one of the mob out, using healhit2 (and the occasional dizzy),as often as I reasonably could. With ubese boots, trousers and jacket (about 70%) kinetic and liberal use of StimB's I could solo three pickets *most* of the time. Using food (fishak and whatever else I could cram down my throat) and muon gold for when the food ran out; I could solo three at once >90% of the time. Ididn't need a huge amount ofspice though, mostly only when my COB ran out and I got unluckyly stunned and dizzied
, one shot of muon every three or four lairs I'd say!
Bleed does give you the appropriate XP, I was getting 3.7-4k for the pickets, and up to 5k for the lair.
It's all about keeping on your feet long long enough for the bleeds to work, if you don't have bleed2, the use of StimB's and a lot of mind (I have 1000), its probably more trouble than its worth hunting them! (Without buffs, pets or a really expensive spice habit!).
Before I could take down pickets, I usually picked on quenkers and huurtons on dantooine.
Capain Trippi,
Secret Order, Dantooine, Eclipse
I wear chest/boots/helmet/both biceps of Composite avg 80% kinetic Gaffi dmg sliced. My HAMs are set so that I can don and remove the armor any time. I dont seek out buffs but if a guild member is offering them I wont turn them down.
I Lead with COB, Bleed1, Bleed2 and use normal attack keeping COB up at all times. If I'm fighting all 3 at one time I bleed each one then focus attack on the weakest. Ocassionally I use fishak. I never need pixie (although I do carry it for emergencies).
I can solo 3 Pikets with ease. After the three are down I remove armor and sit to recharge HAM then start again.
IMHO you should always lead w/ COB and bleeds. If you are concerned with HAM costs of Gaffi's, use the Gaffi for the bleed then switch to your desired weapon. If you spam specials you definately dont want to use a Gaffi. If I'm up against humanoids I'll toss in a Vibroblade dizzy lunge combo or a blind for fun.
My personal take on this wound be to limit your special usage. You can hurt yourself pretty quick spamming them all day. My fight against these would go some like:
Putting on some high kinetic % ubese armor, I'd say 70% or higher. There's some good armorsmiths on my server, some people have this up to 76%. I have a 74% set myself.
I wouldn't wear the helmet unless I start taking a lot of direct hits to the nugget. Usually they (mobs)focus on health and action pretty well.
Throw on your Center of Being and your bleed and/or bleeds depending if youhave both. Let those start ticking ASAP. Hit a warcry, if it fails, don't spam it, it's costly to your hams, throw on a blind and intimidate. Try to get both of those to stick. Work it with normal attacks until one of your status effects fall off (blind or intimidate), then throw on another warcry and try to stick it (bio engineered clothing can help land successful ones). Rinse and repeat. You can try and lunge1 or lunge2 before your warcry, if land them, the warcry will delay the /stand command and they'll take extra damage from kneeling or laying prone. That helps too.
Feel free to throw in a special from time to time for extra damage but don't over do it.
When you start getting low on mind from specials and healing, pop a muon, tatooine sunburn, and ryshcate. I have a macro bound to a keystroke that does that for me. Now with the food and spice you can start throwing out some extra specials thanks to the consumables without taking as much damage to yourself for it. I prefer to use food and spice as more of a healing thing rather than leading into a fight with it. So feel free to keep on the creature a little heavier at this point.
My food macro waits until about 25 seconds before the muon gold downer, then eats a bivoli and breath of heaven to offset the downer so you should be able to keep swinging the entire time. With this method I have been able to solo anything on dathomir in any size group they throw at me without buffs. No issues. Hope my strategy helps some. Ultimatly you have to find what works best for you. Just wanted to share some of my success.
My food macro:
/pause 0.25; (little pause for server lag and whatnot)
/ui action toolbarPane01; (switches to toolbar pane that has food in correct slots)
/ui action toolbarSlot11; (calls a countdown macro, listed below)
/ui action toolbarSlot20; (eats muon)
/ui action toolbarSlot21; (eats tat sunburn)
/ui action toolbarSlot22; (eats ryschate)
/ui action toolbarPane00 (goes back to my fighting pane)
My running this we called a 2nd macro to begin, the countdown till the muon gold downer:
/pause 0.25; (little pause again, this also helps keep the timer closer)
/pause 200;
/tell xing 400 seconds till Muon Gold downer.; (i'm literally sending myself a tell to know how long)
/pause 200;
/tell xing 200 seconds till Muon Gold downer.;
/pause 100;
/tell xing 100 seconds till Muon Gold downer.;
/pause 50;
/tell xing 50 seconds till Muon Gold downer.;
/pause 25;
/tell xing 25 seconds till Muon Gold downer.;
/ui action toolbarPane01; (switch back to food pane)
/ui action toolbarSlot09; (eat bivoli)
/ui action toolbarSlot10; (eat breath of heaven)
/ui action toolbarPane00; (back to fighting pane)
/pause 25;
/tell xing Puke time!
With this, I'm always in the know of how long for a downer and it automatically handles the food to compensate for the downer.
I bound the macro to a keystroke so I can just hit Ctrl+W in a fight and it does the rest.
in conclusion piket plains walkers = lame
cmon now, for a 2-3k bonus in credits per mission its really not worth it
lets lay things out now
piket plains walkers:
spawn 3 at a time
plains walkers give about 3.3k xp
the pikets that spawn with them are about 3k
are so tall, you cant see how much damage your doing and how much you miss
lairs have more HAM
have 30-40% kinetic resists (cant remember specifically)
do more damage than huntresses
huurton huntresses:
spawn 2 at a time, and babies are very rare
possibility to spawn a huurton bloodhunter
lower HAM on lair
10% kinetic (once again not confirmed, been a while)
3.6k xp each
much easier to kill
less damage done to you
with buffs you can "breeze" through them
there you have it, i made all of stances and grips in about 3 hours hunting these guys, with the proper buffs and some ryshcate, or breath of heaven, spamming one hand bodyhit 3, even if you dont have 1hbh3, im sure youll have no trouble
Hey,
I use Muons but food-buff sound pretty good. But then Food bar won't empty for some time right? Do you know how that works?
For muon I get 10min fighting time adn 3-4 min down time. I try to get my job done within 10 min and spend 3-4 min chilling. I can enihilate anything within 10 mins time, but the down time chilling is really boring when there is no one's on.
Q