Fencer Archive
Thread: TKM vs Fencer...
Page 10 of 10
Aajax
Thu Feb 10, 2005 9:05 am
#118
Am i getting this correct. If you inflict the dizzy state on someone..then knock them down..they do floppy fish. If you dizzt someone then make them posture down..They do not do floppy fish? I think i read somewhere that Dizzy+posture change only causes the floppy fish effect when the person who is dizzy actually does a voluntary posture change (like types /kneel) then he will be flopping around on the floor for a while...Can someone clear this up for me? If so...whats the point of posture change effects? TKM is definately overpowered in my opinion. like i was only at Novice TKA i think and i got unarmed spinattack1 and i could totally annihalate a huurton huntress lair in about 40 seconds or so. like hitting multiple 8k ham targets to multiple pools for over 1000 damage each every 1.5 seconds....so with 8 targets thats 8k damage on average every 2 seconds (taking into account misses to some creatures). Now if you compare this to rifleman for instance... Novice Rifleman does about 1500 damage every 4-5 seconds with specials to only 1 opponent. i am now 4024 Rifleman and am only now becoming fast and accurate enough to be able confidently attack a big sologroup lair like that. (this is like 20+ hours of work gone into the profession) With TKA i had only done 5 skill boxes (the unarmed tree of brawler and novice TKA) and i could annihalate high XP level missions. Compared to 27 boxes that i have gotten to get o a similar level in RIfleman (Master Marksman and 4024 rifleman) - I timed it and i can kill a lair with TKA 0010 in the exact same time it takes me to kill a lair with Mmasrksman and Rifleman 4024....you work it out lol (I am using HS3 with a speed sliced PUP'd 3.5 speed 189-448 dmage T21)
furrycat
Thu Feb 10, 2005 11:58 am
#119
> Dizzy+posture change only causes the floppy fish effect when the person who is dizzy
> actually does a voluntary posture change (like types /kneel) then he will be flopping
> around on the floor for a while...
Correct.
> If so...whats the point of posture change effects?
Usually the person does indeed make a voluntary posture change. He uses /stand.
> actually does a voluntary posture change (like types /kneel) then he will be flopping
> around on the floor for a while...
Correct.
> If so...whats the point of posture change effects?
Usually the person does indeed make a voluntary posture change. He uses /stand.
Aajax
Fri Feb 11, 2005 5:42 am
#120
Very clever.....But does the posture change ever work? I presume this would be good on TKA as when you make them posture down they cant fight when kneeling.
furrycat
Mon Feb 14, 2005 6:03 am
#121
Quoth master_finesse,
> When the revamp comes out I'm going to swords site unseen.
If you spent as much time levelling up as you do trolling this forum you could be Master Swordsman already.
> When the revamp comes out I'm going to swords site unseen.
If you spent as much time levelling up as you do trolling this forum you could be Master Swordsman already.
TalusianRogue
Mon Feb 14, 2005 11:03 am
#122
master_finesse wrote:
When the revamp comes out I'm going to swords site unseen. The reason is access to content. Fencer is a support character lets face it. Example: NPC with 100K ham. If I do 1000 damage for 100 hits. A swordsman will do 4000 damage for 25 hits. With dodge at 50% for the fencer and assuming no dodge for the swordsman. The swordsman still takes 50% fewer hits to kill the same creature which assumes swords has no defences which is not the case. I know this is an over simplified example but it points out how useless fencer is in this game. Balance shouldn't be hard to achieve.
That's true. And it is a great support profession. What server are you on? I'll come buy you you a 2h curved sword, so you can be the damage dealer that you want to be.
Fencer =/= Swordsman
If Fencer=Swordsman, there would be no point to having both professions. Why can't you understand this?
master_finesse
Mon Feb 14, 2005 1:49 pm
#123
When the revamp comes out I'm going to swords site unseen. The reason is access to content. Fencer is a support character lets face it. Example: NPC with 100K ham. If I do 1000 damage for 100 hits. A swordsman will do 4000 damage for 25 hits. With dodge at 50% for the fencer and assuming no dodge for the swordsman. The swordsman still takes 50% fewer hits to kill the same creature which assumes swords has no defences which is not the case. I know this is an over simplified example but it points out how useless fencer is in this game. Balance shouldn't be hard to achieve.
master_finesse
Wed Feb 16, 2005 4:40 am
#124
Why can't you understand my point. The fencer should = the swordsman. Each combat character should be able to lend its special abilities to achieve the same results in battle. The fact is that a swordsman make a better tank, makes a better PvPer, and has access to more content. It costs much less over time to play swords based on armor decay. Swords and TKA are very easy to grind.
The fencer needs a logical defence balance, not more damage output.
TalusianRogue
Wed Feb 16, 2005 11:32 am
#125
master_finesse wrote:
Why can't you understand my point. The fencer should = the swordsman. Each combat character should be able to lend its special abilities to achieve the same results in battle. The fact is that a swordsman make a better tank, makes a better PvPer, and has access to more content. It costs much less over time to play swords based on armor decay. Swords and TKA are very easy to grind.
The fencer needs a logical defence balance, not more damage output.
Again, I'll restate. If Fencer were to = Swordsman, there would be no point. If each combat charecter did exactly the same thing, why not just play a FPS?
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