Fencer Archive
Thread: Fencer+Jedi Template Thread
With some Force Defence and Force Enhance and maybe some Force Powers.
Yes I'm aware you have to go lightsaber to get any xp at all... but it's doable.
another possibility i was thinking of is novice saber, master force powers, and as much fencer as i can manage.
Of course getting to that would be something on the order of 30 mil Jedi XP from going up two lightsaber trees and dropping it.
Message Edited by Minerunner on 09-27-2004 01:28 AM
Of course if I did that I'd end up going up Force Healing as well so that I had...
Lightsaber 4004, Master Defender, bank up enough for Power 0040, then drop Lightsaber entirely, Train in Power 0040. Maybe Novice Medic I think there should be 17 SP left over from Master Fencer/Master Defender/6FS lines/Force Power 0040.
So My thought is...
Master Fencer
Master Force Defender
Force Power 0040
FS Melee/Ranged Defense
FS Melee Speed/Accuracy
FS Luck/Persuasion
Novice Medic
Defensivly it's a good build for armorless fighting. And combine a Holocron into the mix you can have 3-4 straight minutes of avoid incap, durring which you can whack away at your leisure.
Of course if you really wanted to go uber defense you could get the Enhance line that gives Force Armor 2. instead of Power 0040...
Of course you then trade a few uses of Avoid Incap and Force Weaken 2/Force Intim 2, for a few minutes of uber armor... might be worth it.
Think of the look on their faces as their HAM max starts dropping.
When you use a Force healing ability, can you have a Fencer weapon in your hand at the time?
The reason I ask, a jedi I encountered in game demonstrated what Master Force Healing can do. If you really are a purist fencer-- willing to overlook the poor damage dealing in high-end PvE, etc.-- Master Force Healing, with its Total Heal Self, plus enough Force Defense to cap your defenses, plus Fencer CoB would be pretty good at avoiding or healing damage and states, and your only active force cost would be the healing. Other than the ability to self buff, I think it could be harder to kill than Fencer/Doc.
If you aboslutely needed to wear armor, well, at least you'll still be a Fencer. You might even sacrifice some Force Defense to set yourself up Novice Medic/Pharm IV, Stim Ds would be useful with armor on. Might be redundant otherwise.
Overall, I think it would be great if you are really about all fencer, all the time.
How well does it compare to Master Fencer with Master Defense?
Message Edited by Daigoro202 on 09-27-2004 07:21 PM