Fencer Archive

Thread: My Complaint On Fencer

Rogue_Tal
Sat Sep 25, 2004 11:40 am
#1

Now don't get me wrong, I love fencer. But in all seriousness, something needs to change.


I have, the equivelent, of gods weaponary when it comes to stun batons.


I have a 164-458 (unpuped) 3.1 speed baton, sucks against other melee, but the ultimate ranged user killer.


And then, I have two batons I use for melee, a 260-261 baton (244-261 unpuped) and a 322-357 baton. Needless to say, in my opinon, thats pretty damn kick a$$.


But point and fact, that regardless of this uber weaponary, I cannot punch a hole in mostly...everyone. And this is a problem, when I have kick a$$ weaponary, and have to rely on my DOT weaponary (action fire knife, mind posion ryyk blade, dual mind posion stone knives and janta knife) to win a fight.


Yes, some may say this is a armor issue, but the fact is, the Stun Baton needs AP, its the only viable weapon we have in PvP, and it needs more of a kick, and it needs it now.


Anyways, thats my blurb, thanks.



***********************************
Tal' Noksha (Human) / Tal'Dras (Twi'lek)
Warrior. Poet. Philosopher.
The Guardians
The Rebellions Combat Doctor
Libertas Ara Amplus - Leading The Way
***********************************

PoopDoc
Sat Sep 25, 2004 11:56 am
#2

/agree


the way to fix fencer is give us something with ap 1, and more freaking toughness



Igero
"Guns dont kill people, DoTs do"
ka12345
Sat Sep 25, 2004 2:18 pm
#3

Having PvPed recently (thank you TC-Ahazi for filling in the gaps) with nearly every combat prof, I can tell you that high end stun batons are pretty well balanced against the damage output of other profs. The exception of course is Lightsaber, but if you assume you can intimidate the Jedi and he can't do the same to you, it is still not too far out of whack.

The fact is that mitigation + toughness + armor + PSG + intimidate + synthsteak is just too many layers of defense (that neglects the effects of high dodge/block/counter rate). This effects ALL professions, so bumping up the effectiveness of stun batons will not help the situation.

Basically, right now there are only a few scenarios where I high dmg weapon is preferable to a DOT:

1) vs. Jedi
2) melee vs. ranged....you really carve them up when they don't have mitigation, toughness, and the ability to intimidate (even though any ranged player worth his salt will have novice brawler)
3) vs. noobs with inadequate equipment.....no PSG = fencers and riflemen kick your ass, low base % helm = swordsman and TK kick your ass, etc.
4) gangbang....you and 10 others focus fire on 1 person
5) war of attrition....break all the PSGs he has out of the crate and run out his synthsteak, then you'll finally be able to hurt him faster than he can heal.

It sucks, and that's why I only play JTL now.



_____________________________________________________________________
-Travolta (R.I.P.), Kif, Tasius, Clamps, Zergant

"It doesn't matter if you're black or white. The only color that really matters is green." -Peter Griffin
dmedic63
Sat Sep 25, 2004 6:30 pm
#4

Lot of good info, I d have to agree with you... I love fencer to death but its got to be one of the worse dmg out put professions around. Ranged I can kill but against other melee Im a sissy. And thats with my nice baton



Sverik Kafie
BBF
Vaelore
Sun Sep 26, 2004 12:09 am
#5

Even a stun with ap1 is useless against a mob that has 100% resitance to Stun and kenetic (Spider Clan Web dancer for instance), We need another damage type attached to any new weapon or weapon modification. We need AP also but it's not the only issue with our current weapons. I meana stun baton should always do stun damage that's common since but all vibro weapons should be doing electric or a kenetic/electric hybrid dmg type.



Nemesis' Resident
Master doctor-Master Swordsman
Remnants of Honor

JYou're not invited to my island, so dont askJ



Rizzaka
Sun Sep 26, 2004 12:28 am
#6



PoopDoc wrote:
/agree
the way to fix fencer is give us something with ap 1, and more freaking toughness





i disagree. for gameplay balance sake i'd say its an 'Either/Or' situation. Giving both would just be far too powerful.

Also i'd be happy if the min damage on the blade weapons we have was raised a bit too.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Easy-Exanip
Sun Sep 26, 2004 11:07 am
#7






PoopDoc wrote:

/agree


the way to fix fencer is give us something with ap 1, and more freaking toughness




Fencer does have a ap1 weapon!

dmedic63
Sun Sep 26, 2004 1:43 pm
#8

He might have meant a useful AP1 weapon



Sverik Kafie
BBF
Minerunner
Sun Sep 26, 2004 3:49 pm
#9

By the time the devs had time to do stuff like this the Combat revamp will have come and gone as would the GCW and Profession Revamps.

This will be a moot point.

And I'm willing to bet half of you won't stay Fencers after the revamp, finding more of what you want in other professions.

No I will not expound on why. I can't.

No I will not explain where you would go. I won't.

No I won't tell you when you will find out more. I don't know.

I do have to say that the changes comeing up will be awesome, so awesome that you will have to completely relearn how to play this game.

Everyone will be a newbie after the revamp. Some might just have more money and stuff than others.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Rogue_Tal
Sun Sep 26, 2004 8:10 pm
#10




Minerunner wrote:
And I'm willing to bet half of you won't stay Fencers after the revamp, finding more of what you want in other professions.





That is possibly, the worst, coorespandent feed back response I have ever seen.


Saying we won't be fencers, do don't worry about it? erm, excuse me, you don't know that, and this is a serious concern.


And they are valid concerns based upon the knowledge that you, the developers, and other information sources have provided us with.

I have been a fencer for a long time, beta infact, I was a Fencer/TKA/Medic there, and I've always been. My template hasn't really changed, and neither has the simple fact that yea, while its nice were hard to hit, we are very very far from untouchable. Once stunned rifleman hit us basically every 3/4 shots, and yea, that is alot at the speed a Master Rifleman fires at. The -only- Melee profession that can't hit us is pikeman once their blind, and thats just because pikeman is broken. Jedi Master Lightsabers never miss me I'll tell you that. And I've got maxed melee, +22 in dodge SEAs, and various other goodies. 53% Dodge Pikatta Pie for instance.


Excuse me, I don't mind dealing no damage, but when I have a solid base of a trade off for it.


Maybe you can't elaborate why this or that is happening, but don't blame us for our lack of faith, knowledge, or otherwise, of Sony Online Entertainments "Combat Revamp".




***********************************
Tal' Noksha (Human) / Tal'Dras (Twi'lek)
Warrior. Poet. Philosopher.
The Guardians
The Rebellions Combat Doctor
Libertas Ara Amplus - Leading The Way
***********************************

Minerunner
Sun Sep 26, 2004 11:12 pm
#11

My response was to simply say that what you are looking for out of Fencer might end up being found in another profession. Though without going into why, I suspect you might actually stick to the same template.

Not to say that I don't want you all to stay Fencers, not that Fencers won't have a flock of people comeing in from other professions because of the cool stuff we are getting... just saying the professions are gonna change... and with that the play styles of people will either change with them or move to where they fit better.

I know I can't go into detail and that's gonna annoy some of you, it annoys me to no end that the information isn't out for you guys yet.

I know many of you have lost "faith" and given the tone of this board we have probably the most number of people who have just kinda accepted that nothing will change. I'm not saying this is a good thing all I'm saying is that I've "seen the light" as it were and I'm really excited for when you guys get to as well.

All I can hope is that when I say "trust me it's getting dealt with" or "belive me it's going to be nothing like you know now" that you actually do trust me.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Gungeun
Sun Sep 26, 2004 11:17 pm
#12






PoopDoc wrote:

/agree


the way to fix fencer is give us something with ap 1, and more freaking toughness






Again, Fencers are made to outlast, not out damage.



FONT-FAMILY: Papyrus\"> Fizzek Decimator
FONT-FAMILY: Papyrus\">
FONT-FAMILY: Papyrus\">-SWG Sucks, only forums are fun-
FONT-FAMILY: Papyrus\">If you see this, im not playing Joint Ops

Minerunner
Sun Sep 26, 2004 11:24 pm
#13



Gungeun wrote:


PoopDoc wrote:
/agree
the way to fix fencer is give us something with ap 1, and more freaking toughness



Again, Fencers are made to outlast, not out damage.




There are other ways of defineing Fencers than this. I'd keep an open mind on this.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
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