Fencer Archive

Thread: CU: New Fencer Skill tree breakdown.

ARC_Casper
Sat Apr 02, 2005 5:07 am
#1


Fencer Skill tree breakdown.



Accuracy with only Master Fencer: 160

Melee Defense with out Master Brawler and only Master Fencer: 125

Ranged Defense with only Master Fencer: 55

Speed with only Master Fencer: 90

Battle Armor Accuracy Mitigation 90% total.

Battle Armor Movement Mitigation 90% total.

Battle Armor Rate of Fire Mitigation 90% total.



Skills Mods and Abillities:



Novice Brawler:

General Melee Accuracy +10

General Melee Speed +5

Melee Defense +10

Dagger certification

Knock Down Recovery- This ability allows you to recover immediately from beeing knocked down if you have enough ability points.

Taunt- Increase the aggro that a mob in combat has towards you. This ability is useful to get mobs to attack you instead

of other party members.



One-handed I:

One-handed Melee Defense +10

One-handed Weapon Accuracy +15

One-handed Weapon Speed +5

Lunge- This melee attack has an extended range potential.


One-handed II:

One-handed Melee Defense +10

One-handed Weapon Accuracy +15

One-handed Weapon Speed +10

Center of Being- This command will cause your charcter to focus on avoiding combat blos. This will only apply when you

are wielding a melee weapon.

Sword Certification.


One-handed III:

One-handed Melee Defense +10

One-handed Weapon Accuracy +15

One-handed Weapon Speed +5

Melee Strike- This melee attack does more damage than Melee Hit but has a slight ability cost.


One-handed IV(Apprentice Swordsman):

One-handed Melee Defense +10

One-handed Weapon Accuracy +20

One-handed Weapon Speed +10

Bleed Attack- This melee attack causes bleeding wounds that continue to damage the target even after the initial strike. This attack must be done with a piercing or slashing weapon.

Vibroblade Certification.




Novice Fencer:

Melee Defense +10

One-handed Weapon Accuracy +15

One-handed Weapon Speed +5

Ranged Defense +10

Battle Armor Accuracy Mitigation 20%

Battle ARmor Movement Mitigation 20%

Battle ARmor Rate of Fire Mitigation 20%

Body Hit- This melee attack causes a targeted hit to an opponent's torso and arms and has a slight accuracy penalty.

Gaderiffi Baton Certification.


Intermediate Fencing Stances and Grips:

Melee Defense +5

Ranged Defense +5

Scatter Hit- This melee attack Ability hits an opponent in multiple areas causing damage to multiple points on the

opponent.


Advanced Fencing Stances and Grips:

Melee Defense +5

Ranged Defense +5

Battle ARmor Movement Mitigation 30%


Expert Fencing Stances and Grips:

Melee Defense +5

Ranged Defense +5

Curved Sword Certification

Improved Scatter Hit- This enhancement to the Scatter Hit ability causes more damage to the opponent.


Master Fencing Stances and Grips(Duelist):

Melee Defense +5

Ranged Defense +5

Battle Armor Movement Mitigation 40%

Stun Recovery- This ability allows you to recover immediately from beeing stunned if you have enough ability points.



Intermediate Footwork:

One-handed Weapon Speed +10

Improved Lunge- This enhacement to the lunge ability causes more damage to the opponent.


Advanced Footwork:

One-handed Weapon Speed +10

Cripple Attack- This melee attack to an opponents legs does minimal damage but impedes their movement rate for a short time.


Expert Footwork:

General Melee Speed +5

One-handed Weapon Speed +5

Dizzy Recovery- This ability allows you to recover immediately from beeing dizzy if you have enough ability points


Master Footwork(Swashbuckler):

General Melee Speed +5

One-handed Weapon Speed +5

Improved Cripple Attack- This enhancement to the Cripple Attack ability causes a higher reduction in movement rate.

Ryyk Blade Certification.


Intermediate Fencing Technique:

Melee Defense +5

Blind Attack- This melee attack does minimal damage but has a high chance of blinding an opponent, severely reducing

their accuracy.


Advanced Fencing Techniques:

Melee Defense +5

Battle Armor Accuracy Mitigation 30%

Blind Recovery- This ability allows you to recover immediately from beeing blinded if you have enough ability points.


Expert Fencing Technique:

Melee Defense +5

Improved Blind Attack- The enhacement to the Blind Attack ability has an increased chance of blinding the opponent.

RSF Sword Certification.


Master Fencing Technique(Blademaster):

Melee Defense +5

Battle Armor Accuracy Mitigation 40%

Improved Body Hit- This enhacement to the Body Hit ability reduces the ammount of the accuracy penalty and increases the ammount of damage the attack does.



Intermediate Fencing Finesse:

General Melee Accuracy +5

One-handed Weapon Accuracy +5

Improved Bleed Attack- This enhancement to the Bleed Attack causes additional bleeding damage to the opponent.

Rantok Sword Certification.


Advanced Fencing Finesse:

General Melee Accuracy +10

One-handed Weapon Accuracy +5

Binding STrike- This ranged attack reduces an opponent's Action regeneration rate.


Expert Fencing Finesse:

General Melee Accuracy +15

Advanced Bleed Attack- This enhacement to the Bleed Attack causes additional bleeding damage to the opponent.

Battle Armor Rate of Fire Mitigation 30%.


Master Fencing Finesse(Blade Weaver):

General Melee Accuracy +20

Improved Binding Strike- This enhacement to the Binding Strike ability reduces an opponent's Action regeneration rate.



Master Fencer:

General Melee Accuracy +10

General Melee Speed +10

Melee Defense +25

Ranged Defense +25

Advanced Blind Attack- This enhacement to the Blind Attack ability has an almost guaranteed chance to blind the opponent.

Advanced Lunge- This enhacement to the Lunge ability extends the range of the attack and increases the ammount of damage

done to the opponent.

Battle Armor Rate of Fire Mitigation 40%

Stun Baton Certification.





This is updated from inside the CU server if they change anything I will be sure and update it. If you have any questions I'll be happy to try and awnser them and I'm sure Minerunner will peak in here to awnser any also. I am one of the Alpha testers for Fencer so look me up in the CU server so far just one charcter so far: Gunit. I will add some Screen Shots of the new UI icons that some of you have asked for later this afternoon It's 4am now I'm tired =).

Message Edited by ARC_Casper on 04-02-2005 04:12 AM




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
Combat_Medic_to_be
Sat Apr 02, 2005 5:28 am
#2

Thanks for posting that


I like that we can heal our own states, can other proffesions do that?


I also like that we can slow action regen and reduce movement. I'm a little disapointed that the only state we can apply is Blind. Going to have to look into pikeman and swordsman to try and decide what to dabble with.



Jendi Akasce - Nevaeh
A carebear tumbleweed

Minerunner
Sat Apr 02, 2005 5:30 am
#3

I'm going to sticky this as part of a CU FAQ Thread package once we get a couple more of these type of documents going.

Please before you comment please do not complain about this... it is not finished, I know there are several things which haven't been put in but are planned.

Casper will keep this updated, or I'll run him down on my motorcycle like straight outta Road Warrior, with a bat converted to a Gaffi.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
PoppaBear
Sat Apr 02, 2005 5:57 am
#4


Casper, you fart! I was just getting ready to enter the same thing when I just saw this! Grrr, my fault for being slow.

Message Edited by PoppaBear on 04-02-2005 04:58 AM



Bilos Ode-a
Soldier of the Rebellion
Rizzaka
Sat Apr 02, 2005 9:21 am
#5

been stuck in florida and can't play the game at all, dunno when i get back because im litterally stuck here (car broke down)


I have a question, does scatter hit still function the same as it does currently. With that i mean being a 3 hit attack vs an attack that damages all pools. With its ability to wear down peoples gear and what not that was always pretty cool to me and i'd hope that they would keep that attack the same because it had a unique function to it.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

kAotiC_HeRo
Sat Apr 02, 2005 12:56 pm
#6


Master Fencer:
General Melee Accuracy +10

General Melee Speed +10

Melee Defense +25

Ranged Defense +25

Advanced Blind Attack- This enhacement to the Blind Attack ability has an almost guaranteed chance to blind the opponent.

Advanced Lunge- This enhacement to the Lunge ability extends the range of the attack and increases the ammount of damage

done to the opponent.

Battle Armor Rate of Fire Mitigation 40%

Stun Baton Certification.


Finally! I was starting to get sick of every Tom, John (Language Filter), and Harry wielding a Stun Baton as a Dabbler. I Think that I will be outfitting myself with RIS since it's a Fencer Certifiable Armor...



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KAOTIC HERO -[My new baby!. ]- BRITTANI


Koolaid2187
Sat Apr 02, 2005 2:17 pm
#7

so they took away dodge, that sucks!!!



Nyght

"Right now you ain't leading but 2 things, Jack and Sh@#. And Jack left town.
MaxPhoenix
Sat Apr 02, 2005 3:07 pm
#8

Adk'ed 2 pieces of ris the boots have UA acc +22 and 1h acc +22, and the bp has 3 slots for me to use



MAXAMUS PHOENIX
First Master Brawler on Eclipse
First Master Fencer in Retail
MasterWeap
Mon Apr 04, 2005 8:36 am
#9

Question about Melee Defense- If we were to take Smuggle or Swordsman, would that benefit us fencers in terms of upping our Melee defense? I know they want to get away from stackers but dont know if that means we cant benefit from having some smuggler or another profession to get more defense.


Anyone know if they have confirmed on this that it will not "stack"


Thanks
neelong
Mon Apr 04, 2005 4:42 pm
#10

I dont know about anyone else, but I am kinda upset I put about 20 million into my fencer to end up having to pick another profession and spend more cash on that profession. I no longer have dodge, a dizzy attack or a posture change.... for me this is worthless.



R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
Minerunner
Mon Apr 04, 2005 4:54 pm
#11

You get a Posture change in brawler and upgrades to it in Fencer (currently that is how it is, who knows if that will stay) ... it's as effective as any posture change move in the game. And number one thing is that this tree is NOT FINISHED!!!!

I'm going to say this again for clarification... just so I am not mistaken.

This Skill Tree is not complete!!!

Maybe one more time.

This is not the final skill tree.

Are we clear on that point yet?

Message Edited by Minerunner on 04-04-2005 04:55 PM



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
neelong
Mon Apr 04, 2005 5:04 pm
#12






Minerunner wrote:
You get a Posture change in brawler and upgrades to it in Fencer (currently that is how it is, who knows if that will stay) ... it's as effective as any posture change move in the game. And number one thing is that this tree is NOT FINISHED!!!!

I'm going to say this again for clarification... just so I am not mistaken.

This Skill Tree is not complete!!!

Maybe one more time.

This is not the final skill tree.

Are we clear on that point yet?

Message Edited by Minerunner on 04-04-2005 04:55 PM






Sorry to upset you there minerunner. I agree that its not finished, it wont be finished until May 5th. But from history I can say that SOE will not change much to it if any.


On the other hand I have looked over extensively the abilities and what each one does. I see lunge in the brawler tree and an in the fencer tree but the ability does not read as to that it is a posture change. It says it extends the range of your attack and you hit harder. I do see leg sweep in the Unarmed line in brawler but it seems you would have to change your weapon to be able to use it ( unless some change is made that i dont know about and you can use it with a 1 hander as well from the unarmed line )


I am sure I have misread something there and you would know better than anyone since you are the fencer coro. I am probably just mis-educated and did not read something. Thanks for setting things clear.




R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
Minerunner
Mon Apr 04, 2005 5:44 pm
#13

Almost all melee attacks can be used with all melee weapons. Though I suspect a bleed will have to be done with piercing or slashing weapons (bladed weapons/knucks). The lunge is in practice on TC5 performing a knockdown with a fair chance of success. Weather that will change or not is unknown.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
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