Fencer Archive

Thread: MY UBER TEMPLATE

jihn
Thu Mar 06, 2003 9:02 pm
#1

Well, would be a running template, lol, doubt u could beat many comming after u with a template like that...

In my eyes u should have mls and then go from there, but ofcourse every man different oppenions




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lorana
Tue Jan 20, 2004 2:33 pm
#2

One thing on the first post, I do dodge, evade and ca a lot as tkm and cob up. TK isn't given those skills, but they are base skills for ua I think. I have high dodge and ca from the other melee professions and am not sure if they carry over, but I do a lot of dodging.


FeD_x
Fri Aug 27, 2004 8:37 pm
#3

JOO NUBS

j/p but seriiusly for all u master fencers out there think about this....tk doesn't have block dodge etc. instead it gives defense acuity (the same thing COB gives) at master tk u get +70 defense acuity add the +w/e u get with COB and ta da u get the player who u'll never hit because defense acuity enhances dodge block etc. so fencers get what 105 dodge at master (don't know the actually numbers) and with tkm and COB hell u won't need buffs armor food nothin


goodluck /bow4 long

live the stun batons



~REBHUNTER~syclla
lost in the cu
dodgerfan19
Fri Aug 27, 2004 10:22 pm
#4

yes please pvp with your uber template, no buffs or armor, and see how long you last against someone who actually tries to kill you.



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FeD_x
Sat Aug 28, 2004 1:29 am
#5

i don't think u get what i'm taking about... here with this u'll be pretty much unhittable every attack will be miss, dodge, miss, dodge and so forth ....anyway i'd still get buffs and armor for pvp



~REBHUNTER~syclla
lost in the cu
DrekkarStorm
Sat Aug 28, 2004 1:33 am
#6




Yah but the problem is, in GCW PvP with TKM and MFencer you're only attacking the health pool which is easily healable. (the TK headhit1 or what ever isn't all that great...remember kinetic damage and most composite is 80% kinetic) But with MFencer and MRifles you get the ability to attack mind pool, and all the defenses of fencer.



(Plus with TKM and MFencer I can just run around you in circles and you'll have no ranged attacks.....)






~Drekkar Storm~
Master Rifleman/Master Doctor
Captain in the Rebel Army
Proud Member of the Omega Shard
Sunrunner Galaxy
Onsa
Sat Aug 28, 2004 5:07 am
#7

They do have lunge.....



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EonSaber
Sat Aug 28, 2004 6:17 am
#8

are you kidding? head hit 1 in tka is very effective. Though I have more success with Fencer, but it requires master brawler for lunge 2. After stunning, blinding, dizzying, and intimidating, the person is extremely vulnerable and can be KD easily left open to be taken out with my SB in a couple hits.



Ford Prefect-
fencer newber
ShadeSwifteye
Sat Aug 28, 2004 7:44 am
#9

Defensive Acuity only works when your unarmed/VK in hand. Your unhittableness will be very hittable.



-Shade
SlasherZet
Sat Aug 28, 2004 8:11 am
#10






FeD_x wrote:

i don't think u get what i'm taking about... here with this u'll be pretty much unhittable every attack will be miss, dodge, miss, dodge and so forth ....anyway i'd still get buffs and armor for pvp





And you forget about citrus snow cake..
lorana
Sat Aug 28, 2004 8:16 am
#11

I get hit less as a fencer than a tk and it is hard to understand why when as a tk I dodge, evade and ca.


With my spec I think I get hit about 10-15% of the time when cob is up as a fencer.
LordSaibot
Sat Aug 28, 2004 10:06 am
#12

read the tk boards, def acuity is borked and would be weapon specific anyway. A better template would be to take the 4304 from tk and then see if you can't pick up 1040 in pistols




Gravis Temav
-LootTrooper-
DrekkarStorm
Sat Aug 28, 2004 11:57 am
#13






EonSaber wrote:

are you kidding? head hit 1 in tka is very effective. Though I have more success with Fencer, but it requires master brawler for lunge 2. After stunning, blinding, dizzying, and intimidating, the person is extremely vulnerable and can be KD easily left open to be taken out with my SB in a couple hits.






MY UBER TEMPLATE:

Master RIfleman

Master Fencer

Pistoleer 0041

Medic 3100



BOTH melee/ranged Damage Mitigation

Block at +70 (unimportant)

Defense vs. Blind +90

Defense vs. Dizzy +90

Defense vs. Intimidate +20

Defense vs. Knockdown +110

Defense vs. Stun +60

Melee Defense at the +125 cap

Ranged Defense at the +125 cap

Plus medic skills to heal self and stop bleeding.


So, by the time you lay any states on me, you're mind pool with be toast...





~Drekkar Storm~
Master Rifleman/Master Doctor
Captain in the Rebel Army
Proud Member of the Omega Shard
Sunrunner Galaxy
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