Fencer Archive
Thread: Fencer: Sucks.
obviously you don't realize what they are trying to simulate by lowering this bleed damage, though yes i agree its low (at least what i've read need to play before i can make judgement) the dev's are trying to show that when you hit someone for a bleed their defenses are taken into account.
Its the same as saying a man with kevlar on, we'll say, is standing still butyou try to stab himwith your handly little knife.... yeah thats not gonna happen easily.
This FIX is to relate that to your weapons. I will look more into this later this evening to see how my bleeds are affected when i get in game but i think its fair. (just a shock after being able to deal so much dmg before) Also I stand by my statement that the decrese was drastic and sudden, if we had a corrispondant we could have addressed this issue properly while in testing. ![]()
Hypoxide wrote:
Aside from dodge, bleeds were really all fencer had going for it. I mean, that's why I got it for cryin' out loud. I dropped TKM for it.
Well.. see, it's actually good that chamges like this occur. If you feel that dodge and bleed are the only things that Fencer has "going for it" - you obviously aren't cut out to be a Fencer.
Happy Commandoing! (Or Bounty Huntering... or TKMering..... or whatever other profession you find has more going for it than Fencer)
Seena
Message Edited by KaliMirchi on 02-11-2004 03:58 PM
Well, as a fencer, you got just as nerfed as swordsman and pikeman. (in truth swordsman got hit hardest, since we have no status affecting attacks, we depended on bleeds to end a fight quickly) In essense the DEVS made tka more powerful.
So fencers will own swordsman even more than they used too, swordsman will still own pikemen, and TKA will be making us eat grass faster than ever.