Fencer Archive

Thread: Do you agree that Blind have a small effect?

MsNiL
Tue Jul 26, 2005 5:51 pm
#1

Have anybody else felt that Blind barely do a thing post-cu?




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
EnderUK
Wed Jul 27, 2005 4:58 am
#2

it's broken, same with dizzy and stun



I too use to have a fancy sig, then it got pwned - Kenney Ender
MsNiL
Wed Jul 27, 2005 6:34 am
#3





EnderUK wrote:
it's broken, same with dizzy and stun



I am not the only one who felt that then.


It wasnt on the top issues list though




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Vupos
Wed Jul 27, 2005 6:47 am
#4

not sure never really tested it extensivelly I felt like it was working but, that just may have been my perception...



___________________________________________

"There are some who would consider these M&Ms to be...Unnatural."
MsNiL
Wed Jul 27, 2005 7:38 am
#5





Vupos wrote:
not sure never really tested it extensivelly I felt like it was working but, that just may have been my perception...



I have ran some tests.


Theese are my results, read the description too, it doesnt make sense:


Dizzy: Reduces your defenses.
-1 damageoutput when dizzy, +4 damage vs dizzy

Blind: Reduces your accuracy.
-4 damageoutput when blind, +1 damage vs blind

Stun: Slightly reduces your damage and defense modifiers.
-37 damageoutput when stunned, +1 damage vs stunned



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
ImpSwordsman
Wed Jul 27, 2005 8:10 am
#6

hmm ya those numbers are kinda weird

and i agree blind dont do much at all



lShinobi Darksunl
Xris Blade Weaver

EnderUK
Wed Jul 27, 2005 8:32 am
#7

I think some Jedi tested them somewhere along with things like defence foods. If they do work they make so little difference that it basicly doesn't count. With buffs a tiny reduce in regen is not a problem and with defence in the 100s not including CoB and dueliest and the Jedi bonuses the defence debuffs mean nothing.

I don't bother with them and when they are applied to me I wonder why anyone would waste the combat move or the action to apply them.


Also clears up blind hot key on my tool bar as well as all those damn recovery buttons. I don't know where the hell I'm going to put them if I need them back



I too use to have a fancy sig, then it got pwned - Kenney Ender
JessieJames19
Wed Jul 27, 2005 9:56 pm
#8






MsNiL wrote:





Vupos wrote:
not sure never really tested it extensivelly I felt like it was working but, that just may have been my perception...



I have ran some tests.


Theese are my results, read the description too, it doesnt make sense:


Dizzy: Reduces your defenses.
-1 damageoutput when dizzy, +4 damage vs dizzy

Blind: Reduces your accuracy.
-4 damageoutput when blind, +1 damage vs blind

Stun: Slightly reduces your damage and defense modifiers.
-37 damageoutput when stunned, +1 damage vs stunned





lol your testing is wrong, common error people make. testing for dizzy is more complicated. takes alot more tries. Its basically increases your accu against a person. But you have to debase it against how current accuracy works, The whole test itself is time consuming and takes alot of data and comprasions and set varibles. I doubt hardly anyone tested it correctly. you are not going to find a simple answer just looking in your combat log or whacken a person few times


yes dizzy works, it cuts down there meelee/ranged defenses. you cant just test on one person either. takes alot of work and varibles, but it works.





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ The Outlaw ~
~Master of the Saber~
Jesse' James - "One of Intrepids Most Dangerous"
Killing SF imps afk and LD because I AM the bad guy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tpaul
Thu Jul 28, 2005 11:15 pm
#9

None of our special do much of anything. Blind is broke in PVP. Snare does next to nothing. The action hindering thing does almost nothing. Lunge a joke. Scater hit.. Why? None of our attacks do much. Hell even our master Fencer weopon cert the Stun Batton is a load of crap.



Still I play Fencer and always will. Just a little help would be nice don't you think?


MsNiL
Fri Jul 29, 2005 1:49 pm
#10




JessieJames19 wrote:
lol your testing is wrong, common error people make. testing for dizzy is more complicated. takes alot more tries. Its basically increases your accu against a person. But you have to debase it against how current accuracy works, The whole test itself is time consuming and takes alot of data and comprasions and set varibles. I doubt hardly anyone tested it correctly. you are not going to find a simple answer just looking in your combat log or whacken a person few times

yes dizzy works, it cuts down there meelee/ranged defenses. you cant just test on one person either. takes alot of work and varibles, but it works.






Two things dear:
1. Yes I spent time on making thoose tests. I know how it works, or rather supposed to.
2. The effect is not great enough to be noticeable. When I invest action, time and effort in an attack I expect it to assist me in the battle as much as any other state available from any other profession.


If I do not see a noticeable effect, why would I even care to apply that state?


Which brings up another interesting discussion: Why should my State (which is even my Master ability) be counterable by Blind Recovery... a counter givento almost every elite combat character in the game... when none of the Smuggler's new and unique states, and none the Combat Medic states can be countered the same way?

So my profession is given Blind. Swordmen gets Armorbreak (non counterable), Pikemen get's Warcry/Intimidate (non counterable), Riflemen get's Knee-Cap Shot (non counterable), Pistoleers get lots of states (most non counterable) and the very same with Carbineer.
So why should my given State be recoverable by all professions, while the rests are not?




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Vupos
Fri Jul 29, 2005 4:15 pm
#11







MsNiL wrote:

If I do not see a noticeable effect, why would I even care to apply that state?


Which brings up another interesting discussion: Why should my State (which is even my Master ability) be counterable by Blind Recovery... a counter givento almost every elite combat character in the game... when none of the Smuggler's new and unique states, and none the Combat Medic states can be countered the same way?

So my profession is given Blind. Swordmen gets Armorbreak (non counterable), Pikemen get's Warcry/Intimidate (non counterable), Riflemen get's Knee-Cap Shot (non counterable), Pistoleers get lots of states (most non counterable) and the very same with Carbineer.
So why should my given State be recoverable by all professions, while the rests are not?






Because when they getall our statesworking right that recovery will be what we long to happen. Imagine I apply blind, now the player has a choice, deal with the state (in its improved form) and we gain an advantage, OR even better they waste action to recovery from blind wasting a good chunk of action and Boom we hit them with binding strike (again fixed form) and they are now seriously gimped, slow action regen and no counter to Bind. Sounds like we WANT blind to be recoverable, Hell through in a KD and they will have absolutly no action after two recovers.


The point being though that blind should make the person consider recovering from it, As it is there is no real reason to waste so much action because the effect is to small.

Message Edited by Vupos on 07-29-2005 07:16 PM



___________________________________________

"There are some who would consider these M&Ms to be...Unnatural."
ZagaSabin
Sun Jul 31, 2005 7:16 pm
#12

Blind is not broke in that it does do something. Maybe its not working as intended but it does reduce damage slightly.


Blind and Dizzy reduce damage for the same amount and are stackable, also stackable with stun which is the best state for damage reduction.


To give an example say someones basic body hit does 700 damage to you. If you blind them it will knock it down to around 680, the same with dizzy. These stacked will knock it down to roughly 660. Stun on the other hand would knock it down to 600-620. If you stacked all three on your opponent they would roughly be doing 560-580 damage to you with there 700 damage shot.






JTF (Joint Task Force)
Eiwae Ileano - (^) Force Master
Sokee - Consent me Dumbass!
Former V (Vanguard) Former LAW (Legends Among Warrios)

MsNiL
Mon Aug 01, 2005 7:06 am
#13






ZagaSabin wrote:
Blind is not broke in that it does do something. Maybe its not working as intended but it does reduce damage slightly.
Blind and Dizzy reduce damage for the same amount and are stackable, also stackable with stun which is the best state for damage reduction.
To give an example say someones basic body hit does 700 damage to you. If you blind them it will knock it down to around 680, the same with dizzy. These stacked will knock it down to roughly 660. Stun on the other hand would knock it down to 600-620. If you stacked all three on your opponent they would roughly be doing 560-580 damage to you with there 700 damage shot.


In my testresults I got far less. Maybe 20-30 damage difference for blind+dizzy together. Stun do more though. I heard somewhere that stun gave like -10 accuracy-10% armor. I cannot verify that though.
An Armorbreak gives instant reward withalmost doubled damage, so I expect Blind aloneto do something close to that, talking hitchance and damage reduction together.


Message Edited by MsNiL on 08-01-2005 04:06 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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