Fencer Archive
Thread: Do you agree that Blind have a small effect?
EnderUK wrote:
it's broken, same with dizzy and stun
I am not the only one who felt that then.
I have ran some tests.
Vupos wrote:
not sure never really tested it extensivelly I felt like it was working but, that just may have been my perception...
Dizzy: Reduces your defenses.
-1 damageoutput when dizzy, +4 damage vs dizzy
Blind: Reduces your accuracy.
-4 damageoutput when blind, +1 damage vs blind
Stun: Slightly reduces your damage and defense modifiers.
-37 damageoutput when stunned, +1 damage vs stunned
and i agree blind dont do much at all
MsNiL wrote:
I have ran some tests.
Vupos wrote:
not sure never really tested it extensivelly I felt like it was working but, that just may have been my perception...
Theese are my results, read the description too, it doesnt make sense:
Dizzy: Reduces your defenses.
-1 damageoutput when dizzy, +4 damage vs dizzy
Blind: Reduces your accuracy.
-4 damageoutput when blind, +1 damage vs blind
Stun: Slightly reduces your damage and defense modifiers.
-37 damageoutput when stunned, +1 damage vs stunned
lol your testing is wrong, common error people make. testing for dizzy is more complicated. takes alot more tries. Its basically increases your accu against a person. But you have to debase it against how current accuracy works, The whole test itself is time consuming and takes alot of data and comprasions and set varibles. I doubt hardly anyone tested it correctly. you are not going to find a simple answer just looking in your combat log or whacken a person few times
yes dizzy works, it cuts down there meelee/ranged defenses. you cant just test on one person either. takes alot of work and varibles, but it works.
None of our special do much of anything. Blind is broke in PVP. Snare does next to nothing. The action hindering thing does almost nothing. Lunge a joke. Scater hit.. Why? None of our attacks do much. Hell even our master Fencer weopon cert the Stun Batton is a load of crap.
Still I play Fencer and always will. Just a little help would be nice don't you think?
JessieJames19 wrote:
lol your testing is wrong, common error people make. testing for dizzy is more complicated. takes alot more tries. Its basically increases your accu against a person. But you have to debase it against how current accuracy works, The whole test itself is time consuming and takes alot of data and comprasions and set varibles. I doubt hardly anyone tested it correctly. you are not going to find a simple answer just looking in your combat log or whacken a person few times
yes dizzy works, it cuts down there meelee/ranged defenses. you cant just test on one person either. takes alot of work and varibles, but it works.
Two things dear:
1. Yes I spent time on making thoose tests. I know how it works, or rather supposed to.
2. The effect is not great enough to be noticeable. When I invest action, time and effort in an attack I expect it to assist me in the battle as much as any other state available from any other profession.
If I do not see a noticeable effect, why would I even care to apply that state?
Which brings up another interesting discussion: Why should my State (which is even my Master ability) be counterable by Blind Recovery... a counter givento almost every elite combat character in the game... when none of the Smuggler's new and unique states, and none the Combat Medic states can be countered the same way?
So my profession is given Blind. Swordmen gets Armorbreak (non counterable), Pikemen get's Warcry/Intimidate (non counterable), Riflemen get's Knee-Cap Shot (non counterable), Pistoleers get lots of states (most non counterable) and the very same with Carbineer.
So why should my given State be recoverable by all professions, while the rests are not?
MsNiL wrote:
If I do not see a noticeable effect, why would I even care to apply that state?
Which brings up another interesting discussion: Why should my State (which is even my Master ability) be counterable by Blind Recovery... a counter givento almost every elite combat character in the game... when none of the Smuggler's new and unique states, and none the Combat Medic states can be countered the same way?
So my profession is given Blind. Swordmen gets Armorbreak (non counterable), Pikemen get's Warcry/Intimidate (non counterable), Riflemen get's Knee-Cap Shot (non counterable), Pistoleers get lots of states (most non counterable) and the very same with Carbineer.
So why should my given State be recoverable by all professions, while the rests are not?
Message Edited by Vupos on 07-29-2005 07:16 PM
Blind is not broke in that it does do something. Maybe its not working as intended but it does reduce damage slightly.
Blind and Dizzy reduce damage for the same amount and are stackable, also stackable with stun which is the best state for damage reduction.
To give an example say someones basic body hit does 700 damage to you. If you blind them it will knock it down to around 680, the same with dizzy. These stacked will knock it down to roughly 660. Stun on the other hand would knock it down to 600-620. If you stacked all three on your opponent they would roughly be doing 560-580 damage to you with there 700 damage shot.
In my testresults I got far less. Maybe 20-30 damage difference for blind+dizzy together. Stun do more though. I heard somewhere that stun gave like -10 accuracy-10% armor. I cannot verify that though.
ZagaSabin wrote:
Blind is not broke in that it does do something. Maybe its not working as intended but it does reduce damage slightly.
Blind and Dizzy reduce damage for the same amount and are stackable, also stackable with stun which is the best state for damage reduction.
To give an example say someones basic body hit does 700 damage to you. If you blind them it will knock it down to around 680, the same with dizzy. These stacked will knock it down to roughly 660. Stun on the other hand would knock it down to 600-620. If you stacked all three on your opponent they would roughly be doing 560-580 damage to you with there 700 damage shot.
An Armorbreak gives instant reward withalmost doubled damage, so I expect Blind aloneto do something close to that, talking hitchance and damage reduction together.
Message Edited by MsNiL on 08-01-2005 04:06 PM