Fencer Archive
Thread: Dual wielding, hamstringing, and rapiers.... oh my
While I can't comment on anything specific since so much is being finalized for the first build for the Sandbox Server as we speak, I can say that were going to be looking at a much more specialized role for Fencers.
Now with that in mind, there is something I'm going to need to ask of all of you.
Please try to keep an open mind. We are looking at quite a change in focus for Fencers. While I can't say what that focus is at the moment, it is very cool, and very worthwhile.
Message Edited by Rizzaka on 08-30-2004 06:06 PM
FURY_Chaser wrote:
a while ago we discussed makeing fencers unique ALOT of good ideas came out of there, one I mentioned a while back was hamstringing attack makeing a opponent imoblie or at least walk slower for a period of time.
With the CB just around the corner ( heh that is getting old ...... ) do you guys think that is a move that would fit the proffesion as we see it? I certainly do quick nimble to get behind opponent for a devestating attack.
Disarm would be a great attack too but only time will tell of what we will be getting, and probably loosing heh, as all proffesions will be.
I thought a bit about Chaser's great "hamstring" idea. I would recommend something similar to Scatter Hit, maybe "Precision Hit," or "Precision Combo" or something like that.
Maybe it could actually replace Scatter Hit, or maybe this could be added to Scatter Hit, to replace its earlier, unintended functionality.
So rather than being a random scatter, it would be a precision combination that would really be more consistent with the fencer as a finesse attacker. Two hits, the first one does only minor damage toone pool, but leads up for a big, precise strike at a different pool. Depending on which pool was struck, you would get a different delay.
Here's some possible effects:
Action: if your second hit lands on the action pool, you've targeted the hamstring, (or the achilles tendon, or the instep, or something that would immobilize your opponent). That would be a movement penalty or delay.
Health: This might be like a disarm, or maybe an attack to the weapon hand-- it delays the attack itself, or maybe the attack speed.
Mind:This would be a blow to the head or face that disorients the opponent, lowering accuracy.
Of course, it would still be "random," but philosophically, it would be more like your character just took advantage ofthe best opening that presented itself, thinkingone step ahead of the opponent.
It's nothingradically different from what's already available, but it creates more combinations and tactics to choose from. For example, if you landed that mind effect,it would be really effective if intimidate were already in effect. That action hit would be a good way to slow down that runner.
I'm sure the damage would be balanced, but the randomness would also create both balance and some interesting combinations.
These combinations might offer more choices in PvP or solo PvE, but also more utility in group PvE, helping to bring down opponents that fencer weapons would not be able to simply overpower.
In terms of dual wielding, maybe Precision 1 and 2 would be one-handed combo hits, and maybe a new Precision 3 would require dual-wielding.
Just some suggestions, in any caseI think the ability to manipulate the direction of the fight in the way that Chaser suggests is right there at the core of this profession.
Make the gaffi AP1 or gimmie something I can use on in high level content areas with effect.
FURY_Chaser wrote:
a while ago we discussed makeing fencers unique ALOT of good ideas came out of there, one I mentioned a while back was hamstringing attack makeing a opponent imoblie or at least walk slower for a period of time.
Actually no it would be a hugely powerful adding to fencers vs. ranged professions. Melee fighting melee usually dont find it in their best interest to be moving constantly. Ranged have to try and kite in a straight line otherwise they'll close distance to easily for a lunge to take effect. Many ranged have been asking for something like this vs. melee now and its been shot down.
With the CB just around the corner ( heh that is getting old ...... ) do you guys think that is a move that would fit the proffesion as we see it? I certainly do quick nimble to get behind opponent for a devestating attack. Actually if you are in melee range attacking the back and sides isn't as hard as you think. The first recorded "special move" during a tournament with a rapier involved slicing behind the kneecap of the opponent. The individual died of blood loss (too stubborn to ask for a surgeon due to something called *honor. Apparently they had craptastic fiction back then too).
Disarm would be a great attack too but only time will tell of what we will be getting, and probably loosing heh, as all proffesions will be. With the 3 second delay for weapon switching something like this would be effective. But you're right, who knows whats in store for us in the revamp. Wait, they've been selling us this revamp poodoo for how long now?
Well comments good bad ugly?
Minerunner wrote:
Hmmm. Pretty derned good suggestions Fury.
While I can't comment on anything specific since so much is being finalized for the first build for the Sandbox Server as we speak, I can say that were going to be looking at a much more specialized role for Fencers.
Now with that in mind, there is something I'm going to need to ask of all of you.
Please try to keep an open mind. We are looking at quite a change in focus for Fencers. While I can't say what that focus is at the moment, it is very cool, and very worthwhile.
Yeah, right! How many folks have you told, already?