Fencer Archive

Thread: Which issues have been addressed.

Raphayl
Sun Nov 09, 2003 2:04 pm
#1


I felt it was time to review our listed issues and see where we stand. I’m going off of the basis that the current changes on Test Center will go through. I want to remind all, that it’s not a done deal until we finally see the patch on Live. But having endured this long without changes, I feel pretty comfortable in believing they will go through.


I’ll use our voted list of issues as a reference, addressing each issue as needed.




Of the Top 5 Fencer Issues:


1. Restoration of the functionality of our status attacks (Blind, Dizzy, Down-Position).


Since this was requested, a minimum duration on these effects was established. It is best achieved when Dizzy is performed first, as it has a longer minimum duration than Down-Position. A change was also made to make these status effects work better on non-humanoid opponents.


2. Improved Melee/Ranged Defense and/or One-handed Toughness.


Since this was requested, Melee Defense has increased from +24 to +74, amounting to more than a 200% increase! Ranged Defense has increased from +19 to +69, amounting to more than a 260% increase! Basically this produces an additional -50% chance for us to be hit by an attack over what we had. (More if you Master Brawler.)


Of the Remaining Fencer Issues:


1. Improve the effectiveness of Dodge, or perhaps add a One-Handed Weapon Dodge/One-Handed Weapon Evasion.


Since this was requested, Dodge was found to have a calculation error in the way it was supposed to work that prevented it from functioning as often as it was supposed to. Not only was that repaired, but Dodge was boosted from +25 to +105, amounting to a 320% increase!


In addition, we have received "Center of Being" which, for a Fencer, boosts the power and effectiveness of Dodge, at the cost of some HAM. There are two parts to Center of Being, Duration and Efficacy. Duration adds to the length of time CoB lasts and is basically on a +1 second/+1 Duration basis. At Master Fencer this grants about 30 seconds worth of COB. Efficacy is the amount of boost given to Dodge. At Master Fencer the Efficacy seems to just about double the effectiveness of Dodge. (This is improved even more at Master Brawler.)


Together these are a significant boost over what we had.


2. Extend the maximum range of One-Handed weapons to at least 5m (the current range of Vibro-Knucklers.)
3. Implement a /stick command, or other viable alternative to compensate for client-vs-server synchronicity issues.


The effective range of our weapons has been increased on TC (to 10m), but it is still being discussed if it has been by enough, or if another method may work better. I’ll let you know more once something is final, and once I have the ok.


The range extension on TC was also intended to reduce our problems with this. As I mentioned, this is in discussion as to how much more range would be need, and/or if something else will still be necessary. However, the issue is being worked on.


4. Improve the usefulness of Fencer Status Defenses.


Since this was requested, our Knockdown and Posture Defenses have been boosted from +40 to +50, which amounts to a 25% boost; and our Blindness and Dizzy Defenses have been boosted from +20 to +40, which amounts to a 100% boost.




Although I'm not claiming that I am 100% sastified with the changes above to resolve the listed issues; and we still have other issues needing to be addressed, but the above does demonstrate that things are indeed progressing.


I'll be working up a current listing of our remaining issues, and post them both here, and on the Correspondent forum. I'll be including more of the original details we had worked out since that information has worked its way quite deep into past pages of the forum. I didn't want anyone to have to use the dreaded Search functions to locate them.


Although I cannot yet state what they are, there are more changes incoming that I know are going to help us alot. Some you should see fairly soon on TC, and some are still being worked out. The main issue at this point is sticking together, and helping each other out more than attacking each other. I also encourage the Fencers here to keep an eye on the Brawler forum. We are based on the Brawler format, and so the issues being raised there are typically our issues as well.


~Lyahpar~


La Femme Fencer


"Thrust if you love Fencers!"


Anth_Flurry
Sun Nov 09, 2003 2:21 pm
#2

I think that the improved functionality of defences is a great.. How do they stack up to other professions?
Raphayl
Sun Nov 09, 2003 2:52 pm
#3

Better than some, not as good as others. Then again those other professions have their own issues that we don't, and it will most likely always be that way. But there is more to a profession than how it compares to another profession. Trying to figure out who has the biggest lollipop will be a never-ending battle. I'm just glad that we asked for improvement in certain areas, and have received it. I'd really like us to try and keep our focus on what we would like to see happen next in our profession, rather than who has the biggest lollipop. Trying to compare our profession against another one is simply a source of frustration. A more satisfying method of seeing where Fencers are is observing our lists of issues drop away, and that is where I would rather direct attention.

Idioteque
Sun Nov 09, 2003 7:20 pm
#4

everything sounds really good so far raph. thanks a lot for the time you've put into helping our issues get resolved.
AltairPolluxRigel
Sun Nov 09, 2003 9:42 pm
#5

sweet! glad to see those biug numbers. puts the changes into perspective. we really did get a lot of things fixed. we sure showed those broken stats and effects who was boss. now all we have to do is cure cancer, bring world peace and end the new McDonald's campaign. then we can take a break.



-Altair
T-900
Sun Nov 09, 2003 9:52 pm
#6

*cheer!*


Wooo.. I liiiike all those big percentages...... Mmm perhaps I won't have to rely on a 1-3 change of dodging the first lightning cannon shot anymore and I'll actually be able to kill the **edit** bounty hunters (The ones who haven't learned eyeshot, that is -_-).


Good work Raphayl, if ever you come to starsider the best way I can repay you for yourendless amounts of work for the fencer communityis a set of the best field wear I can make as a gift, so make sure you collect if you visit my galaxy





Jakkar, the Hunter of Malador.
Timbohale
Sun Nov 09, 2003 11:13 pm
#7

Great news, Raphayl, and I think I speak for all Fencers when I say thanks for all your efforts to improve and balance the Fencer class. You rule.



-Insert obscure reference here-
Anth_Flurry
Sun Nov 09, 2003 11:28 pm
#8

Sounds really good, I just wish i knew what these stats actually do... so hard to figure things out in this game sometimes. haha
KaliMirchi
Mon Nov 10, 2003 7:05 am
#9

YAY RAPH!!!



These are an awesome start!!!!! Can't wait until they take effect!



Seena






SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

wickedHangover
Mon Nov 10, 2003 7:14 am
#10

Nice Work Raph! When will these changes go live? Is it with the next big update or will they trickle in over time?





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Mondkind
Mon Nov 10, 2003 8:19 am
#11

Thank you for your good work representing the fencer communication.


With this changes the fencer becomes much more the profession I had in mind starting it, a fast melee with high defence.


-----------------------


Aniella (Gorath) Dancer, Fencer

graendael
Mon Nov 10, 2003 1:22 pm
#12

Sounds good so far, looking forward to these changes coming through to live!


thanks




_____Alreal Paran________________________________________
Warrant Officer II of the Rebel Alliance
Fencer in training
Master Artisan Novice Armoursmith Novice Medic Novice Fencer


EasyMcRhinopants
Mon Nov 10, 2003 1:29 pm
#13

Do the changes to dodge really work? I mean, I know the number was made bigger, and I notice a bug was observed...


... But it it actually make a difference in combat now?

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