Fencer Archive

Thread: I cannot get a straight answer about the Dodge %

Dalear
Wed Oct 13, 2004 2:42 pm
#1

I can ask 100 diff people - and get 100 diffrent answers - so please can someone with and "true" knowledge about this answer this for me.


does the dodge modifier apply to other profs.


for examole - the Dodge for fencer is Dodge - not one handed dodge - or 2 handed dodge - or unarmed dodge - just dodge. This would lead to imply that the dodge modifiers woudl apply to all combat - just as would meelee defnese -r ranged defense - or defense accuity.....however i have had some peeps tell me that dodge only works when yeilding a pistol or fencer weapon....


is this really the case - or if i equip a Vibro knucker as a TKmaster wil the dodge mods apply from my master fencer prof?


i am gettign yes and no from everyoen i talk to - and i cannot tell myself playing.


Thanks



Torrj Stoneheart
//Master Swordsman//
OditeFosore
Wed Oct 13, 2004 3:30 pm
#2

Can promise you that here on this board you will get one answer - dodge only works when you have a one handed weapon equipped, being either a fencer weapon or a pistoleer weapon. You will not ever see "evade" in your combat spam if you have any other weapons equipped.



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

MinimeAbala
Wed Oct 13, 2004 6:48 pm
#3

yup. what he said. needless to say, pistoller/fencer with cob is a damn hard target to hit.



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
Minerunner
Wed Oct 13, 2004 7:37 pm
#4

Yes Dodge will never work unless you have a Pistol or One handed Melee weapon equipped...

However how it is calculated is a mystery even to us Correspondents.... oh sure everyone has mathmatical calculations... most of them say the same thing only in different ways... but when they come to calculating numerical value of Secondary Defensive skills like dodge Block and Counter they are all widely different.

Especially after the advent of CoB.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Doratos
Thu Oct 14, 2004 6:33 am
#5

Ok, So dodge only works with its given profession. But that CANNOT be the case with melee defense, because as soon as i dropped fencer totally on my jedi i was taking damage like crazy. Now, this could have been because of the mitigation, but im pretty sure i dropped that prior to dropping 4400 fencer. I havent noticed this kind of a drop with my regular character. I would, however say that the melee defense does NOT work with other professions on a main character. I say this because i know that i have 100 melee defense now, but if i equip a wood staff or some other weapon i hardly have and skill in, I get hit everytime. Or so it would seem. I would really like an explanation about this kind of thing. So are melee and ranged defense like dodge? in the sense that they only work for a certain profession?



Doratos: MSwords//Medic/MBrawler/TKM
Sov Nalniuq: Light Jedi Knight
Dalear
Thu Oct 14, 2004 9:12 am
#6

ok this is what i have gathered -


profs that share abilities stack with other profs that have abilities -


dodge will not apply when equiping a VK because TK does nto have dodge


Ranged defense will apply however because TK has ranged defense modifiers

Melee defense will aslo apply because TK has melee defense modifiers


Am i correct in this assumption?



Torrj Stoneheart
//Master Swordsman//
OditeFosore
Thu Oct 14, 2004 9:48 am
#7




Dalear wrote:

ok this is what i have gathered -


profs that share abilities stack with other profs that have abilities -


dodge will not apply when equiping a VK because TK does nto have dodge


Ranged defense will apply however because TK has ranged defense modifiers

Melee defense will aslo apply because TK has melee defense modifiers


Am i correct in this assumption?




Yes, completely. Ranged and melee defense work regardless of your weapon equipped because they are passive defenses - so are def vs dizzy, def vs kd, def vs stun, def vs blind and other state defenses. The professionspecificdefenses that do not work when you do not have a weapon for that class equipped are:



  • Dodge: fencers and pistoleers

  • Counterattack:swordsmen and carbineers

  • Block:pikemen and riflemen

  • Defensive acuity: TKA



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Dalear
Sat Oct 16, 2004 10:28 am
#8

Thank you - you guys have been most helpful. I spent the first 7 months in the game doing non combatant profession - the most combat prof i had was master smuggler - but i didn't pvp much - just ran aound slicing bases. (I have 27 notches on my belt from bases i've helped blow - not just on the raid party but one of the profs needed - as a roleplayer i enjoyed doing my part.


Due ot wife medical problems i took a few months off - but am back now and attempting to dabble in the combat profs. So far though i am not at all impressed with the melee professions. First prof i masterd is brawler - added master TK to it - sucked - so i dropped it and added master fencer - and what i hate is that all the ranged weapons do 300 to 500 damage - but fencer has weak 200 to 300 max damage weapons. Maby i am just goign about it in th wrong way. What special attacks have you found that work the best for an opponent?



Torrj Stoneheart
//Master Swordsman//
OditeFosore
Sat Oct 16, 2004 3:34 pm
#9

Right now as fencers, we're in a bit of a funk - we're not the prof we once were in pvp, but we are still useful. To be very effective as a fencer in pvp, you'll need a weapon that sets you apart, you aren't going to be able to deal massive damage with headshot3 with a run-of-the-mill T21 like a riflemen. Currently dots are what break pvp encounters, that and mind damage. f you have any dot weapons, even just a standard mind poison janta knife, stick them on at the beginning of a fight to help whittle down your opponent. A nice stun baton made with decent acklay bones and scatterhit 2 (scatter shiak) will do decent damage to a person's mind. With fencer we have great accuracy, so usually start by landing a coupleintimidates to reduce your opponents damage, stick a blind to reduce their accuracy, then either go for a dizzy/posture down and then attack their mind or go straight to scatterhit2. A fight with a fencer almost always lasts a long time, so it all comes down to who can last the longest. You're not going to deal a lot of damage, but you won't take a lot of damage either. Good luck.




♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Krondore
Mon Oct 18, 2004 12:16 am
#10

Well, I have no proof other then my own.. But I have found that The dodge mods do work with other profs. I'm sure someone is going to tell me I am stupid from this, but that is a chance I am willing to take.

I had three of the 4 tech boxes with fencer, and i was starting to pick up pikeman. FirstI knoticed how slow pike was... But then I noticed then from the first time I took it up when I did master brawler, I was being hit a lot less. So I went into the combat tab, and I saw before my eyes that I was dodging.... It said you dodge (enemy) attack. I started enjoying pikeman, I was low on sp, so I went up the pike ladder, and dropped the fencer ladder, I was a smuggler at the time, wasn't going to drop that as it is a lot harder to get the xp. once I dropped all the dodge mods from the tech tree, I was being hit alot more. And I never saw any "dodge (enemy)" attack.

So to me, that would mean that it does work. But I did notice that when I was using fencer, I dodged alot more often. So I think possibly that it is a partly stackable skill, but I think it works with about a 50% reduction from when you use it with fencer.

But the Pistol and Fencer dodge do deffinatly stack.


My two cents.

Krondore
Sovi-FFO
Mon Oct 18, 2004 1:22 am
#11


First of all, the Dodge modifier only works with Pistols and One handed weapons.


Second of all, everyone has the capacity to dodge, counter attack, or block.. No matter what


Happensaround a Fraction of a percent of the time.

Message Edited by Sovi-FFO on 10-18-2004 01:22 AM



Sovi | Ninja Exploit Zero
Minic
Tue Oct 19, 2004 1:26 am
#12

wut sovi said.


everyone has an innate dodge, counter, etc. but theMODIFIERS (which increase the chances of that one action occuringbe it dodge,counter, or block)that you get through progressing through any given profession ONLY applies with the given weapon.



____________________________________________________
Interdependence is Akin to Weakness - Fight for a Soloable SWG!
KemaxAkasta
Tue Oct 19, 2004 7:43 pm
#13



Doratos wrote:
Ok, So dodge only works with its given profession. But that CANNOT be the case with melee defense, because as soon as i dropped fencer totally on my jedi i was taking damage like crazy. Now, this could have been because of the mitigation, but im pretty sure i dropped that prior to dropping 4400 fencer. I havent noticed this kind of a drop with my regular character. I would, however say that the melee defense does NOT work with other professions on a main character. I say this because i know that i have 100 melee defense now, but if i equip a wood staff or some other weapon i hardly have and skill in, I get hit everytime. Or so it would seem. I would really like an explanation about this kind of thing. So are melee and ranged defense like dodge? in the sense that they only work for a certain profession?





That is because of your weapon toughness. Melee and ranged defense stack but your unarmed toughness only works when....you guessed it....your unarmed.
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