Fencer Archive
Thread: Weaponsmiths: Post-patch Stun Baton!
At last they're addressed the Fencer's 'class' weapon - Any weaponsmiths have some stats/prices on what a post-patch Stun Baton now is? I'll be looking to buy one if they're half-decent, and so will everyother Fencer I bet! ![]()
"Reinforced Core - 12 Metal - min 19 - max 19 , spd -0.48 , wound 9"
"Advanced Reinforced Core - 25 Ditanium Steel - min dmg 38 , Max dmg 38 Speed -
0.54 , Wound chance 11"
"Likes Unit Toughness"
Do any smiths know if these numbers just stack right on top of the existing weapon stats?
- Condition:921/921
- Armor Piercing: None
- Damage Type: Stun
- Speed: 2.6
- Min Dmg: 88
- Max Dmg: 131
- Wound Chance: 14.4%
- All attack mods +4
- Health: 18
- Action: 49
- Mind: 44
That's what I'm getting on Tarquinas.
Wow, that is much nicer. Makes it more likely to be used in some situations. Though It still looks to be good verus NPCs and PCs and not creatures, since creatures still may have stun damage resistances.
-gustavef
Looks like this puts the damage output in the same range as a vibroblade vs. AR0 opponents. HAM cost jumped up a lot though.
I would also like to get my hands on one of these. I am on the Naritus server. My character name is Jiby. D'tox if you are reading this I have already sent you an email.
I just had a master WS on Flurry make a couple of the post patch Stun Batons. I had 2 experimented on damage, and one on HAM. These are not sliced yet, so i have some high hopes.
Max DMG experimented:
- Condition: 919/919
- Speed: 2.7
- Damage: 86 - 128
- Wound: 14.1%
- Range Mod: +5/+5/+5
- HAM costs: 18/48/45
********************************
Max DMG experimented:
- Condition: 919/919
- Speed: 2.6
- Damage: 86 - 128
- Wound: 14.1%
- Range Mod: +5/+5/+5
- HAM costs: 18/48/42
*******************************
Max HAM experimented
- Condition: 919/919
- Speed: 3.4
- Damage: 70 - 101
- Wound: 12.9%
- Range Mod: +5/+5/+5
- HAM costs: 14/37/35
As i said before, none of these are sliced. The HAMs on the top two are pretty rough on me, but the speed/dmg after a slice will be as good or better than my butterknife. The HAM on the bottom is much nicer although the dmg is pitifully close to pre patch batons. With a lucky slice on the speed, a master fencer could have this thing at the speed cap and could make a decent weapon at times. A damage slice on it would render it useless because the speed is just too slow. This is, of course my opinion, and you can make your own
Oh and a quick plug for Grym, the master weaponsmith on Flurry who took the time to make these for me.
Abrodan En'Tran
Novice fencer of Flurry [2|2|2|1]
Quick update, i had all 3 sliced tonight, and results were very good. Aside from the bad HAM costs, i think the new stun batons blow away everything else we currently have. I'll just list the best of the 3.
The 2.7 speed baton i listed above had its damage sliced to 108 - 161. That makes it better than my favorite vibroblade and curved swords. I believe the stun baton is now a very viable weapon choice even though it's ugly and a stick.
Oh, and dont bother having a WS experiment on HAM primarily, the dmg/spd even after a good slice makes it useless junk, even though it has lower HAM.
Abrodan En'Tran
Fencer of Flurry [2|2|2|1]