Fencer Archive

Thread: Weapons we MUST have (In anticipation of the arrival of our new correspondent)

KaliMirchi
Fri Sep 19, 2003 7:31 am
#1

Ok... certain MOBs have certain resists to certain attacks. If you are a ranged weapon, you have the option of laser/acid/heat/lightening etc. Many MOBs have huge kinetic resists-- why don't we have 'acid' or 'electric' blades etc.... This could easily be implemented by allowing weaponsmiths to add certain materials to basic weapon componants.



Has anyone else suggested this?




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Ilooli
Fri Sep 19, 2003 7:40 am
#2

The number one solution would be a stun baton if the stats were improved. I visit every master weaponsmith who does melee weapons periodically to see if anyonehas made a sttun baton that is actually worth using in any but the rarest circumstances. I have a damage sliced one that has a pretty narrow damage range (something like 100-125 I think) but it has 3.2 speed and HAM that is a little lower than a curved sword. I only use it again AP0 stuff with very high kinetic resistences after I get my specials off with another weapon. It is not exactly show-stopping.



Eiloo'li Ze-Zasu
Twi'lek of Eclipse
Master Of Dancing and Fencing
Riko87
Fri Sep 19, 2003 7:44 am
#3

Acid or electric blades? hrm..... this is NOT EQ in space pal.

As for "electric" blades , vibro weapons are considered just that, they use an electric-based vibration in the blade to cause them to cut better, and inflict more damage.

A little more logical idea would be to make a vibro-raiper that is piercing, and cause the rapier class weapons to ignore kinetic resists and make them medium armor piercing.

A perfect solution to high kinetic resist mobs.
Wojiz
Fri Sep 19, 2003 7:52 am
#4

First off, the last weapons we get (SB and RS) REALLY REALLY SUCK. Rantok isn't worth the trouble and it's weak, Stun Baton looks hideous and has very bad damage and spd. Maybe if we could change stun Baton to the Stun Baton In Jedi Knight II: Jedi Outcast like here:


http://images.google.com/images?q=tbn:ak3aXcYFjr0C:strategy.jediknightii.net/images/stunbaton1.jpg


http://images.google.com/images?q=tbn:WDPIA1Z53R4C:www.theforce.net/games/jo/game/w_icon_stunbaton_na.JPG


And if we could make the Rantok player crafted too, and replace Jabba's with, say.... Uncraftable armor. It wouldn't be uber, but it wouldn't be limiting anyone either and it wouldn't take away anything from Armorsmiths. Or maybe we could just replace one of those two weapons with a VIBRORAPIER as stated above. There's a delivery mission on Tatooine that delivers one, so why the heck don't WE have one?




.................
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Former Master Fencer/TKM, Current Jedi lvl 73..
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KaliMirchi
Fri Sep 19, 2003 7:57 am
#5

:: Acid or electric blades? hrm..... this is NOT EQ in space pal. ::



Firstly 'dear' I'm not your 'pal'.



And, if they can invent ships that fly at the speed of light- I'm certain they can enhance metals with certain attributes.



Either way- I don't care *how* they do it.. as long as it's done. Stun batons were useless, although I've heard they've been improved. Finding one on our server is next to impossible however.




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Fri Sep 19, 2003 8:02 am
#6

Heya Eiloo'li,



Stun batons on our server were totally useless. I bought one (from the best smith) with base damage of 35 - 68, slow as hell, with outrageous HAM costs. I destroyed it.


But stun batons still wont give the advantage that say, an acid rifle, has to enemies vulnerable to acid attacks. It will help with enemies that have resists to kinetics, but you won't get the bonus of using an attack type that the enemy is actually vulnerable to....



lol This is a wish list- if we can get decent stun batons, well I'm guessing that would shut me up also.



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Ride
Fri Sep 19, 2003 8:19 am
#7

Why cant we have 'acid' covered blades? They could have a certain requirement of acid that you would have to put into them, in order to keep the acid level right enough for reasonable damage.


I think a variety of weapons would be nice. How about something a long the line of a real fencers weapon? The long, skinny sword thing. Why not give us the opportunity to have, "Fencing matches," where we would have a certain suit/armor, and we could fight eachother for XP.


What could happen also, is customizable swords. Different designs, and just different looking swords, that have different stats.



Also, to the EQ in space bafoon, why does a drink(for example) give me a extra speed bonus?




Glen
-Server: Radiant
-Guild: Watchmen
-Professions: Jedi
Aaron
-Server: Radiant
-Professions: MBH/MSL/CM 4000

(gnnnndnnnngWXgggggggggggggggggggggggggggggggg)
Venumnb
Fri Sep 19, 2003 8:43 am
#8

I dont know where you guys have been, but the stun baton and gaffi baton have had a huge makeover. My stun baton i'm using right now is sliced at122-179 2.2 speed. My gaffi baton is 162- 308 3.6 speed. If your server has a lack of good melee weaponsmiths, then you need to go complain in a different forum. As for the topic, why in the world would we want to ask for a different type of damage other then the almost exclusive STUN. Most of the galaxy crumbles at the crack of stun damage. I'd rather have this type of damage unique to our class, then to get the other types and have the other classes complain and get stun. Now back to the useless stun baton arguement. Kali said she (or he) bought a stun baton from "the best" weaponsmith, he he. 35-68 damage was junk compared to the old stun batons. When you bought it from this "best weaponsmith" what type of smith was he (or she)? A master? Did he use the new cores that areavailable. They have been available for quite awhile now. What quality of materials did he use? Obviously garbage. Was he playing a dirty trick on you? You did mention he was "the best".


You also said:


"But stun batons still wont give the advantage that say, an acid rifle, has to enemies vulnerable to acid attacks. It will help with enemies that have resists to kinetics, but you won't get the bonus of using an attack type that the enemy is actually vulnerable to...."



If that enemy is vulnerable to acid and stun, it sure will. You do know that most creatures in SWG are resistant to acid, right? How will that acid rifle fair against a stun vulnerable creature? It wouldn't unless the creature had acid vulnerability. Your last statement puzzles me. 80% of the galaxy is stun vulnerable. Stun IS the least resisted damage in the game. You should pay more attention to resists when you /examine. Also, there is no bonus when you use an attack type that a creature is vuln to. It is simply not resisted and does full damage. Stun, acid, kinetic, they're all different and have nothing to do with each other. If something is vulnerable to a type, or multiple, types of damage thecreature takes full damage to that type. We are a rare class that gets to use a weapon with a rare type of damage.




Venumnb
Ahazi
I used to really like playing my Doctor/Fencer.
Digitalphobia
Fri Sep 19, 2003 8:53 am
#9

Hi,


Yeah. Now I look like a blood thirsty commando who just ran out of ammo and using a combat knife and leaving a mile long blood trails. Not very classy at all. I need a longer blade, straight edged and relatively thin. I don't care about damage, but I really care about aethetics and images. (For that matter, you can give me a plastic one for me walk around in.)


Qui'lu on Chilastra

KaliMirchi
Fri Sep 19, 2003 9:32 am
#10

Venumb writes:


~~If your server has a lack of good melee weaponsmiths, then you need to go complain in a different forum~~~


Um.. I wasn't aware that asking for different weapons was complaining.And we don't have a lack of weaponsmiths- we have a lack of the right materials, and we have a lack of weaponsmiths who findmaking melee weapons to be lucrative.



~~~~~:: As for the topic, why in the world would we want to ask for a different type of damage other then the almost exclusive STUN.::~~~~


*I* asked. WE didn't. Anyone has the right to ask whatever they want.



~~:: Kali said she (or he) bought a stun baton from "the best" weaponsmith, he he. 35-68 damage was junk compared to the old stun batons. When you bought it from this "best weaponsmith" what type of smith was he (or she)? A master?::~~~~



Um... perhaps you assume that everyone is an idiot, because you yourself seem to know "it all". This person is a Master smith, and considered to be one of the top three Smiths on our server. The baton I mentioned was pre-patch. I've yet to see a post patch baton at any of the major smith's shops.



~~~~:: Was he playing a dirty trick on you? ::~~~



Um... no, no one is playing any 'tricks' on me. Perhaps this is something you, personally, enjoy?



~~~~:: If that enemy is vulnerable to acid and stun, it sure will. ::~~~~~~~~



Well gee! Thanks for pointing that out to me... I would have never, in a million years, realized that a stun baton would be effective against a MOB who is vulnerable to acid AND stun!


'Course, that still doesn't address those MOBs that are specifically vulnerable to acid or heat, does it?



~~~~:: You do know that most creatures in SWG are resistant to acid, right?::~~~



Um well.. actually I've encountered a bunch that aren't, thank-you very much!




~~~~~~~ :: Your last statement puzzles me. :: ~~~~~~~~~~


Really? How surprising. Because you really do seem to know it all!



~~~~~~ :: 80% of the galaxy is stun vulnerable :: ~~~~~~~~~


So.. Einstein.. where exactly did you come up with this number? I'm on Endor now, as we speak, and ID every creature before I attack it - I don't recall **any** that list a vulnerability to 'stun'... Hmm.. I must not be on the same 'galaxy' as you.



~~~~~~~ , there is no bonus when you use an attack type that a creature is vuln to. It is simply not resisted and does full damage. ~~~~~~~~



Um... ok.. poor choice of words... Would you prefer 'benefit' ... or "maximizing damage inflicted"? Course, I'd think thatsomemone with your intellectual acumen would have 'got' that.



~~~~~~~~~~~ ::.Stun, acid, kinetic, they're all different and have nothing to do with each other. If something is vulnerable to a type, or multiple, types of damage thecreature takes full damage to that type :: ~~~~~~



Um.. thanks again for pointing out the obvious! I really appreciate your thoughtfulness. : )



~~~~~~~~:: We are a rare class that gets to use a weapon with a rare type of damage. :: ~~~~~~~~~


Um.. yes, and your point is?



I'm not asking to get rid of stun batons. I'm 'shooting the **edit**' about other weapon options that would be of benefit to creatures who are vulnerable specifically to certain attacks. If you love your stun baton, I wish you a long, happy, and *very* initmate relationship with it.


I however, will still contemplate other options.



Seena





SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Fri Sep 19, 2003 9:33 am
#11

:: I make children with computers cry. ::



LOL omg.... that really does sum you up quite nicely : )



LOLOLOLOLOLOLOL



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Ilooli
Fri Sep 19, 2003 9:48 am
#12

I certainly was not suggesting that stun batons are currently adequate. It is hard to say categoricaly because I understand that the developersrecently changed the process for making them to use advanced cores (I am a little foggy on exactly what that is, but I do know that it allows more experimentation and improvement by weaponsmiths). No one on my server has really made a stun baton that appears to exploit this. Someone posted that they had on the server board but the waypoint they provided did not lead to a weapons shop or vendor so I was assuming it was a hoax. It is possible that a master stun baton might be pretty good. Mine is not although I do use it very occasionally. I think a stun baton might fulfill the role that the post is about IF they change the values for AP, Damage, HAM and/or speed in a way that makes it worthusing.My pet peeve is that I would like to see stun batons actually have a chance to adminster a stun effect (Duh!). I would like to see stuns in place of wounds for that weapon.





Eiloo'li Ze-Zasu
Twi'lek of Eclipse
Master Of Dancing and Fencing
KaliMirchi
Fri Sep 19, 2003 9:58 am
#13

:: I would like to see stuns in place of wounds for that weapon. ::



This certainly would help a *lot* in PvP- Do you mean an effect that would slow/stop your opponents attack/retreat? Would you want damage to be elimated altogether? Actually.. it would evenmake sense that it drained the mind pool a little...



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

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