Entertainer Archive

Thread: JustG: We feel that AFK macroers are not healthy for the game.We want it to stop as soon as we can.

ChaoKuang
Fri Mar 26, 2004 4:27 pm
#1

Said in his State of the Game.

Three words: Told you so.



~*~Chao-Kuang~*~
~*~Kettemoore Server~*~
~*~Master of Entertainment~*~
~*~Zulian Zexxen~*~
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ChaoKuang
Fri Mar 26, 2004 4:30 pm
#2

We've been validated. Heh. Check JustG's State of the Game.

Three words to all you who said it was ok: Told you so.



~*~Chao-Kuang~*~
~*~Kettemoore Server~*~
~*~Master of Entertainment~*~
~*~Zulian Zexxen~*~
~*~Naritus Server~*~
~*~Master of Entertainment~*~
~*~Zuli Zexxen~*~
~*~Naritus Server~*~
~*~Zulian's Evil Commando Clone!~*~
Panthu
Fri Mar 26, 2004 6:33 pm
#3

Are you saying you think this means they are going to stop ent AFK? Cause I don't think that's what he meant...


Why is the Jedi Revamp being done before the GCW revamp?
Two reasons: First, the GCW revamp is a long-reaching, complex set of changes. It will take awhile to define, design, and implement it. Along the way, each publish, we are working on fixing broken things with the GCW to make it more fun. The large overhaul is a mid-term goal. Second, we really want to stop the hologrind. We feel that AFK macroers are not healthy for the game. We want it to stop as soon as we can. And yes, we are aware that we are the ones that put the system in place. This was not what we intended, but things have evolved to this point.


In context, he was just talking about stopping the hologrinding. Even in the Ent 10 answers, they said they felt like when the hologrind stopped it would take care of our AFK ent issues. They also said they would continue to allow ent AFK leveling... I don't think that's changed. A lot of social players use afk while leveling ent and beyond (ie: stay at home moms who have to be able to pop up whenever needed), I think they plan on continueing to protect AFK for those people.


What they haven't yet addressed AFAIK is the AFK buff bots and shouters... those will continue to be a problem after the holo-grind is over and I'm hoping they'll see that eventually. I think increasing rewards for ATK play and giving more ATK activities is a safe solution for everybody, but whatever they do (if they ever do anything at all about it) it looks like AFK will be staying in one form or another.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Tiaga
Fri Mar 26, 2004 10:37 pm
#4

The context of the statement was specifically about hologrinders. However, the wording did not name hologrinders specifically, but AFK macroers.

Before I say anything more I should point out these are my thoughts as an entertainer, not as a correspondent.

The intent behind that statement seems to rely on the belief that removing hologrinders will take care of the AFK macroers. I've been an entertainer long enough to know that is not the place, but it is easy to see how someone just now looking at the issue might feel that the hologrinders are the sole source of macroers.

In that view, as far as an entertainer is concerned, hologrinders and AFK macroers are synonymous. Of course this is obviously not the case for a number of reasons. Not all hologrinders are AFK macroers. Some are quite pleasant people who never would have tried the profession but are enjoying it. Similarly, not all AFK macroers are hologrinders. Theres also buff-bots, mules, and people who feel they should be able to advance while not playing.

Now, putting my hat back on, I don't see any large changes even being considered until after publish 10. Removing the worst source of macroers is a convenient flag to wave whenever the topic comes up. So don't read too far into that statement just yet.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Panthu
Sat Mar 27, 2004 3:30 am
#5

Tiaga, the alternative to being AFK for a stay at home mom who's just heard a crash or for the kid who just wants a buffbot for his guild/bank with his mule account may only be logging out, but there are many others who we lose simply to boredom while leveling. ie: http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=17516


Then there are the rest of us that have long passed leveling, but have not nearly enough to do now that bots are so common. These were the two groups I believe will benefit from increased ATK rewards.


I don't pretend to think that the hardcore "cantina rat" will ever be pleased with any form of AFK or even macrotaining, but this at least would minimize the problem somewhat by getting the bored levelersout of the cantinas. I honestly don't think that the average stay-at-home mom AFKer is that big of a problem. I've grouped with tons of them and they are very popular and friendly role-players often when they are ATK.


The most damaging group of AFKers are the public bots and shouters since they ruin any kind of immersion for RPers and take tips away from the normal ents that would have been performing at remote OPs. I don't know what to do about those if they are to be protected. *shrug* I can't think of any plan that would protect their right to do that with out damaging the rest of us, but we could at least have more things to do and ways to make money if they are going to be allowed in all the big public cantinas.


I'm not saying it's perfect or what we wanted, but since the 10 answers absolutely everything they have said publicaly has been about protecting AFK but lessening it with the end of the hologrind. If you have been told that there is going to be some hope of changing the afk policy, I won't be sad about that. It just means you must being getting some good info we aren't yet.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Tiaga
Sat Mar 27, 2004 6:35 am
#6

I don't think anyone has ever complained about the person who needs to get up in a hurry for something, weather it's nature's call, getting food, or the kids getting into something.

I'm not saying don't make entertainers more interesting. I'm just saying that on the subject of AFK macroers, making ATK play more rewarding does nearly nothing. It could be the most fascinating thing in the world, but that wouldn't top the mom from getting up when she hears something (At least I should hope it doesn't) nor would it stop the guild's heal/buff bot from manning their cantina, nor would it stop the people who just wanted to get ahead while they were out at school, the movie, whatever.

I'm all for making playing an entertainer more interesting. But the subject is completely unrelated to AFK macroers.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Niza
Sat Mar 27, 2004 7:27 am
#7








Tiaga wrote:



II'm not saying don't make entertainers more interesting. I'm just saying that on the subject of AFK macroers, making ATK play more rewarding does nearly nothing. It could be the most fascinating thing in the world, but that wouldn't top the mom from getting up when she hears something (At least I should hope it doesn't) nor would it stop the guild's heal/buff bot from manning their cantina, nor would it stop the people who just wanted to get ahead while they were out at school, the movie, whatever.

I'm all for making playing an entertainer more interesting. But the subject is completely unrelated to AFK macroers.






Making at the keyboard play rewarding and fun is 100% of the needed fix. The only reason someone would want to "get ahead" while they are out is because of the facts that a) entertainer is an all or nothing skill setand b) the tediousness of the skill gain ENCOURAGES players to find something else to do.


If ALL (not just the one or two hardcoresocializers)players who took the skill were rewarded by enjoyable, interactive and rewarding gameplay when they were at their computer there would be no desire for "getting ahead". Obviously the guild buff bot and the people who are going afk for non-skill gain reasons won't be affected in either case but they really aren't the ones that kill the profession. It's the rest.





Ni'za Whira - Just another Bounty Hunter
nvoigt
Sat Mar 27, 2004 10:51 am
#8

>I can't think of any plan that would protect their right to do that with out damaging the rest of us


They don't have that right in the first place !


a) In this game, noone but SOE has any rights at all. Read the TOS, SOE can do what they like. If they don't like your email address because it contains too many e's, they can delete your account. They can do anything they want and there is no 'right' to anything concerning SOEs customers.


b) The right of freedom of a person ceases as soon as it infringes on someone else' right of freedom. There is no right to do anything while damaging someone else !


So it all comes down to what SOE does. Do they want a game playable by bots ? A word of wisdom, though slightly twisted, if I may: Make it easy enough to be played by bots, and only bots will play it. I have played some games that did not go after unattended gameplay and I have written some bots for these games myself. None of them exist any more. I won't predict SWGs downfall, it sure is too big and there are too many people like me, who still pay. But I do say that if people like me were actually enjoying this game as much as it could be given the potential, SOE would have 20 customers more, only counting people who directly relied on my judgement for chosing this, or another game to spent their bucks on. This games subtitle should be "SWG - An opportunity wasted".


This game has huge potential and I'm playing it because I can see this potential. But in the future, I might as well play a game that has less potential but more playability right now.
Maximum_Overload
Sat Mar 27, 2004 1:11 pm
#9

I must bring everyone's attention to it, whenever I see it brought up.

Open the In-Game Help file (Holocron), look under Frequently asked questions, then under gameplay.

Question #2 Is AFK-Macro'ing Okay?

The Answer: Yes, It Is.



WTB: Rug In A TrashCan
Tiaga
Sat Mar 27, 2004 1:31 pm
#10

Nobody has said otherwise, Max. All the information in the holocron says is that there is no policy against doing it. Nothing more, nothing less. It says nothing about what it may or may not do to the game, what may or may not change in the future, or anything else. Remember, nothing in an online game is set in stone. Change is a core part of the genre.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Tiaga
Sat Mar 27, 2004 1:46 pm
#11

I've already posted a response on this in the entertainer forum. (Not sure cross posting was really needed but *shrug*)

But on one point, Panthu... Increasing the reward for being ATK doesn't really do anything. The alternative to being AFK is not being ATK. I doubt many people say "You know, I'd like to play SWG right now, but I think I'll just run a macro instead." Some may, but most people, when they want to play, they want to PLAY. There are, of course, exceptions, but they are the exception.

The alternative to AFK is logging out. When I walk away from my computer for a long period of time, I log out, either on my own or by the auto-logout. When a macroer walks away from their computer for a long period of time, they go AFK. So the only way you could adjust rewards to solve the problem would be making logging out more attractive than going AFK, or at least not less so as the case may be currently.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Panthu
Sat Mar 27, 2004 5:47 pm
#12






Niza wrote:

Making at the keyboard play rewarding and fun is 100% of the needed fix. The only reason someone would want to "get ahead" while they are out is because of the facts that a) entertainer is an all or nothing skill setand b) the tediousness of the skill gain ENCOURAGES players to find something else to do.


If ALL (not just the one or two hardcoresocializers)players who took the skill were rewarded by enjoyable, interactive and rewarding gameplay when they were at their computer there would be no desire for "getting ahead". Obviously the guild buff bot and the people who are going afk for non-skill gain reasons won't be affected in either case but they really aren't the ones that kill the profession. It's the rest.







Tiaga I'm so sorry that you feel that way. I think Niza is 100% dead on and I don't understand why you and some other posters don't get this. The making of a "social" class is not the absence of gameplay, if that was the case then every profession that has ever been broken in any game would have attracted social players.


Our only game provided "content" right now is the /sing chat option, our dance anims, some very limited healing, very limited buffs, and an assigned place to do them. If they made a million more jobs for us, gave us a bizillion team support abilities, made us the best healers in the game, gave us a ton of things to craft, and more missions and dungeons than anyone else in the game... all of our current "features" would still be untouched.


I am willing to bet that adding real game content to our class and leveling experience would minimize afk usage as much as if not more than stopping the hologrind will.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

ChaoKuang
Sun Mar 28, 2004 5:24 pm
#13

What I was saying was this:


To everyone who said "It's ok because they put it there for us to use," well, you're wrong. It's not working as intented, it's not what they wanted, and it seems like they're working to fix it.


If you want to pay to not play, hey, your choice, not mine.





~*~Chao-Kuang~*~
~*~Kettemoore Server~*~
~*~Master of Entertainment~*~
~*~Zulian Zexxen~*~
~*~Naritus Server~*~
~*~Master of Entertainment~*~
~*~Zuli Zexxen~*~
~*~Naritus Server~*~
~*~Zulian's Evil Commando Clone!~*~
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