Entertainer Archive
Thread: Deny Services Debate thread
I think denial of services = private cantina. but i'm willing to be persuaded, it's possible I don't know everything yet.
"Denial of Service" is a bit foolish to me...
Ultimately, Why?
Just because someone you don't like to provide a service to? Just ignore&/reportthe people causing problems! Is that not enough?
Sounds likeyou are holding a grudge against someone you are not even going to meet IRL...
Besides, don't forget you get XP whenever someone listen or watches you... or they may tip you so you get to gain something either way,while you could ignore them, so what's your loss?
???
/deny service is purely a punitive "attack" on someone that you do not like, and adds nothing of value to the class. In fact, the way the game is set up, it only takes away from the class. I do not believe that this option should be added now, as doing so would take away from issues which are more pressing. I do not believe that this option should ever be added, because it detracts from the class and gives lends itself to petty and childish behavior.
Sony has given us /ignore to distance us from those we do not like, they should not give us /deny to punish them as well.
Crafters who sell wares have no control over to whom their wares are sold, so this arguement is bunk...
CantinaFly wrote:
...every other class has the equivalent of denying service. Only the entertainer has no say in who does and does not benefit from their services. ...
CantinaFly wrote:
There is no harm in a denial of service feature.
There is harm, though. Entertainers are so vital to the game that if they chose to they could effectively block a player, ANY player, from having their BF healed. Everyone uses the example of the abusive listener, but no one thinks of the abusive entertainer. What if all of a sudden, through no fault of his own,a good player wasunable to heal hisBF because everyone had denied him?
No, much better to leave things as they are and get over the fact that you're gaining exp from a mean person.
Crossbreed wrote:Crafters who sell wares have no control over to whom their wares are sold, so this arguement is bunk...
CantinaFly wrote:
...every other class has the equivalent of denying service. Only the entertainer has no say in who does and does not benefit from their services. ...
CantinaFly wrote:
There is no harm in a denial of service feature.
There is harm, though. Entertainers are so vital to the game that if they chose to they could effectively block a player, ANY player, from having their BF healed. Everyone uses the example of the abusive listener, but no one thinks of the abusive entertainer. What if all of a sudden, through no fault of his own, a good player was unable to heal his BF because everyone had denied him?No, much better to leave things as they are and get over the fact that you're gaining exp from a mean person.
Crafters don't have total control over who gets to have their stuff, that's true. But they do get to control how much that person has to pay before that person gets to enjoy the fruits of their labor. So the argument is hardly "bunk". And if entertainers are so "vital" to the game, why is it such a problem for them to be able to support themselves with entertainment? Why, if they're so "important", do they have to run 2 hours worth of deliveries just to afford a new outfit or instrument?
As for getting xp from "abusive" people...
Combat characters can cease helping jerks by leaving their group, or just running away from the battle.
Medics can simply cease healing someone.
Artisans rarely if ever have to deal with customers face-to-face, unless they're selling privately, in which case they can toss the person out of their house or just not sell to them.
Entertainers always have to deal with people face-to-face, whether they work privately or publicly, and have no way of controlling how their healing services are distributed. This is the only profession where this is true, and it isn't fair.
CantinaFly wrote:
And if entertainers are so "vital" to the game, why is it such a problem for them to be able to support themselves with entertainment? Why, if they're so "important", do they have to run 2 hours worth of deliveries just to afford a new outfit or instrument?
Because entertainment is meant to be a "this is all I do all day" kind of class. Your powers and usefulness end at the cantina door (excpetion of camps). You are gods while inside, but if you want to wipe your rear-end outside, you're going to need secondary skills. Also, purchasing new equipment is not a necessity, all dances/songs can be done in starter gear so your arguement that you have to do delivery missions to be viable is *cough* bunk ;-)
Have you noticed that as you go up the chain in entertainer you get the ability to make your own instruments? There's a reason for that! It's that Sony doesn't want myopic, one-dimensional characters. What you want is the entertainer to be the end-all be-all of characters, capable of supporting itself without learning any other skills, and I'm sorry but a class as easy as entertainer should never have that much power.
Crossbreed wrote:CantinaFly wrote:
And if entertainers are so "vital" to the game, why is it such a problem for them to be able to support themselves with entertainment? Why, if they're so "important", do they have to run 2 hours worth of deliveries just to afford a new outfit or instrument?
Because entertainment is meant to be a "this is all I do all day" kind of class. Your powers and usefulness end at the cantina door (excpetion of camps). You are gods while inside, but if you want to wipe your rear-end outside, you're going to need secondary skills. Also, purchasing new equipment is not a necessity, all dances/songs can be done in starter gear so your arguement that you have to do delivery missions to be viable is *cough* bunk ;-)
Have you noticed that as you go up the chain in entertainer you get the ability to make your own instruments? There's a reason for that! It's that Sony doesn't want myopic, one-dimensional characters. What you want is the entertainer to be the end-all be-all of characters, capable of supporting itself without learning any other skills, and I'm sorry but a class as easy as entertainer should never have that much power.
Wow, it's like you're arguing with some totally different person. I'm not talking about being self-sufficient. What I'm talking about is the fact that only entertainers have to engage it two separate activities to gain xp and credits. If I'm a marksman (and I do play one), I have it made. I get missions, shoot things and gain xp, and make money to buy better guns. Then I come back to town, get healed (extra cheap since I don't have to pay dancers and most medics heal for free), then go back out. I may have to find other people to survive, but I don't have to pay for anything other than weapons, and I make tons of cash.
As an entertainer, on the other hand, I dance, use up my action bar (which is sometimes healed by a nearby medic), and get paid very little. If I need a new instrument, or find that my tips are dwindling since I'm dressed in the same outfit a FARMER npc is wearing (fashionable farmers on Naboo, you know), I...and screwed. Unlike the marksman who has been making money WHILE he/she gains XP, I have to put my XP on hold while I go run around pretending to be a mailman for two hours. Delivery missions are supposed to be a supplement for newbies or people desperate for cash, but they end up being the primary income of most entertainers.