Entertainer Archive
Thread: Deny Services Debate thread
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Crossbreed
Mon Jul 28, 2003 11:36 am
#14
Marksman: High risk, high reward.
Dancer: No risk, little reward.
Giving dancers deny raises the likelyhood that they will be rewarded while not putting them at any greater risk of death. That's pretty much anti-MMORPG philosphy, which has always been risk vs. reward.
KristoKN
Mon Jul 28, 2003 3:57 pm
#15
<<Marksman: High risk, high reward. Dancer: No risk, little reward.>>
Risk? You die, you sit in a med center and cantina for a few minutes, you're back out there making xp and credits! There is no risk in this game from what I can see, it's just a speed bump to your playtime if you die.
Darniaq
Wed Jul 30, 2003 2:17 pm
#16
We don't need a Denial of Service system. It just sets up elitism, and nobody yet has aggravated me so much that /ignore couldn't handle them
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